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OGRE
1.10.12
Object-Oriented Graphics Rendering Engine
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#include "OgreGLSupportPrerequisites.h"#include "OgreConfig.h"#include "OgreHardwareVertexBuffer.h"#include "OgreGLSLShaderCommon.h"#include "OgreHardwareUniformBuffer.h"Classes | |
| class | Ogre::GLSLProgramCommon |
| struct | Ogre::GLUniformReference |
| Structure used to keep track of named uniforms in the linked program object. More... | |
Namespaces | |
| Ogre | |
This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ | |
Typedefs | |
| typedef GLUniformBufferList::iterator | Ogre::GLUniformBufferIterator |
| typedef vector< HardwareUniformBufferSharedPtr >::type | Ogre::GLUniformBufferList |
| typedef GLUniformReferenceList::iterator | Ogre::GLUniformReferenceIterator |
| typedef vector< GLUniformReference >::type | Ogre::GLUniformReferenceList |