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OGRE
1.10.12
Object-Oriented Graphics Rendering Engine
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#include "OgreTerrainPrerequisites.h"#include "OgreTerrain.h"#include "OgreWorkQueue.h"#include "OgreIteratorWrappers.h"Classes | |
| class | Ogre::TerrainGroup |
| Helper class to assist you in managing multiple terrain instances that are connected to each other. More... | |
| struct | Ogre::TerrainGroup::RayResult |
| Result from a terrain ray intersection with the terrain group. More... | |
| struct | Ogre::TerrainGroup::TerrainSlot |
| Slot for a terrain instance, together with its definition. More... | |
| struct | Ogre::TerrainGroup::TerrainSlotDefinition |
| Definition of how to populate a 'slot' in the terrain group. More... | |
Namespaces | |
| Ogre | |
This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ | |