OGRE
1.10.12
Object-Oriented Graphics Rendering Engine
|
Helper class to assist you in managing multiple terrain instances that are connected to each other. More...
#include <OgreTerrainGroup.h>
Classes | |
struct | RayResult |
Result from a terrain ray intersection with the terrain group. More... | |
struct | TerrainSlot |
Slot for a terrain instance, together with its definition. More... | |
struct | TerrainSlotDefinition |
Definition of how to populate a 'slot' in the terrain group. More... | |
Public Types | |
typedef ConstMapIterator< TerrainSlotMap > | ConstTerrainIterator |
typedef MapIterator< TerrainSlotMap > | TerrainIterator |
typedef vector< Terrain * >::type | TerrainList |
typedef map< uint32, TerrainSlot * >::type | TerrainSlotMap |
Packed map, signed 16 bits for each axis from -32767 to +32767. More... | |
Public Member Functions | |
TerrainGroup (SceneManager *sm, Terrain::Alignment align, uint16 terrainSize, Real terrainWorldSize) | |
Constructor. More... | |
TerrainGroup (SceneManager *sm) | |
Alternate constructor. More... | |
virtual | ~TerrainGroup () |
void | autoUpdateLod (long x, long y, bool synchronous, const Any &data) |
Automatically checks if terrain's LOD level needs to be updated. More... | |
void | autoUpdateLodAll (bool synchronous, const Any &data) |
void | boxIntersects (const AxisAlignedBox &box, TerrainList *resultList) const |
Test intersection of a box with the terrain. More... | |
bool | canHandleRequest (const WorkQueue::Request *req, const WorkQueue *srcQ) |
WorkQueue::RequestHandler override. More... | |
bool | canHandleResponse (const WorkQueue::Response *res, const WorkQueue *srcQ) |
WorkQueue::ResponseHandler override. More... | |
void | convertTerrainSlotToWorldPosition (long x, long y, Vector3 *pos) const |
Convert a slot location to a world position at the centre. More... | |
void | convertWorldPositionToTerrainSlot (const Vector3 &pos, long *x, long *y) const |
Convert a world position to terrain slot coordinates. More... | |
void | decreaseLodLevel (long x, long y) |
Removes terrain's highest LOD level. More... | |
virtual void | defineTerrain (long x, long y) |
Define a 'slot' in the terrain grid - in this case to be loaded from a generated file name. More... | |
virtual void | defineTerrain (long x, long y, float constantHeight) |
Define a 'slot' in the terrain grid - in this case a flat terrain. More... | |
virtual void | defineTerrain (long x, long y, const Terrain::ImportData *importData) |
Define the content of a 'slot' in the terrain grid. More... | |
virtual void | defineTerrain (long x, long y, const Image *img, const Terrain::LayerInstanceList *layers=0) |
Define the content of a 'slot' in the terrain grid. More... | |
virtual void | defineTerrain (long x, long y, const float *pFloat, const Terrain::LayerInstanceList *layers=0) |
Define the content of a 'slot' in the terrain grid. More... | |
virtual void | defineTerrain (long x, long y, const String &filename) |
Define the content of a 'slot' in the terrain grid. More... | |
void | freeTemporaryResources () |
Free as many resources as possible for optimal run-time memory use for all terrain tiles. More... | |
String | generateFilename (long x, long y) const |
Generate a file name based on the current naming convention. More... | |
virtual Terrain::Alignment | getAlignment () const |
Retrieve the alignment of the grid of terrain (cannot be modified after construction). More... | |
virtual Terrain::ImportData & | getDefaultImportSettings () |
Retrieve a shared structure which will provide the base settings for all terrains created via this group. More... | |
const String & | getFilenameExtension () const |
const String & | getFilenamePrefix () const |
float | getHeightAtWorldPosition (Real x, Real y, Real z, Terrain **ppTerrain=0) |
Get the height data for a given world position (projecting the point down on to the terrain underneath). More... | |
float | getHeightAtWorldPosition (const Vector3 &pos, Terrain **ppTerrain=0) |
Get the height data for a given world position (projecting the point down on to the terrain). More... | |
size_t | getNumTerrainPrepareRequests () const |
Get the number of terrains that are still waiting for the Terrain::prepare() to be called. More... | |
virtual const Vector3 & | getOrigin () const |
Retrieve the centre position of the grid of terrain. More... | |
const String & | getResourceGroup () const |
Get the resource group in which files will be located. More... | |
virtual SceneManager * | getSceneManager () const |
Retrieve the SceneManager being used for this group. More... | |
virtual Terrain * | getTerrain (long x, long y) const |
Get the terrain instance at a given slot, if loaded. More... | |
virtual TerrainSlotDefinition * | getTerrainDefinition (long x, long y) const |
Get the definition of a slot in the terrain. More... | |
TerrainIterator | getTerrainIterator () |
Get an iterator over the defined terrains. More... | |
ConstTerrainIterator | getTerrainIterator () const |
Get an iterator over the defined terrains (const) More... | |
virtual uint16 | getTerrainSize () const |
Retrieve the size of each terrain instance in number of vertices down one side. More... | |
virtual Real | getTerrainWorldSize () const |
Retrieve the world size of each terrain instance. More... | |
WorkQueue::Response * | handleRequest (const WorkQueue::Request *req, const WorkQueue *srcQ) |
WorkQueue::RequestHandler override. More... | |
void | handleResponse (const WorkQueue::Response *res, const WorkQueue *srcQ) |
WorkQueue::ResponseHandler override. More... | |
void | increaseLodLevel (long x, long y, bool synchronous=false) |
Loads terrain's next LOD level. More... | |
bool | isDerivedDataUpdateInProgress () const |
Calls Terrain::isDerivedDataUpdateInProgress on each loaded instance and returns true if any of them are undergoing a derived update. More... | |
virtual void | loadAllTerrains (bool synchronous=false) |
Load any terrain instances that have been defined but not loaded yet. More... | |
void | loadGroupDefinition (const String &filename) |
Load the group definition only in native form from a file. More... | |
void | loadGroupDefinition (StreamSerialiser &stream) |
Load the group definition only in native form from a serializing stream. More... | |
virtual void | loadTerrain (long x, long y, bool synchronous=false) |
Load a specific terrain slot based on the definition that has already been supplied. More... | |
uint32 | packIndex (long x, long y) const |
Convert coordinates to a packed integer index. More... | |
RayResult | rayIntersects (const Ray &ray, Real distanceLimit=0) const |
Test for intersection of a given ray with any terrain in the group. More... | |
void | removeAllTerrains () |
Remove all terrain instances. More... | |
virtual void | removeTerrain (long x, long y) |
Remove a specific terrain slot. More... | |
void | saveAllTerrains (bool onlyIfModified, bool replaceManualFilenames=true) |
Save all terrain instances using the assigned file names, or via the filename convention. More... | |
void | saveGroupDefinition (const String &filename) |
Save the group data only in native form to a file. More... | |
void | saveGroupDefinition (StreamSerialiser &stream) |
Save the group data only in native form to a serializing stream. More... | |
void | setAutoUpdateLod (TerrainAutoUpdateLod *updater) |
void | setFilenameConvention (const String &prefix, const String &extension) |
Set the naming convention for file names in this terrain group. More... | |
void | setFilenameExtension (const String &extension) |
void | setFilenamePrefix (const String &prefix) |
virtual void | setOrigin (const Vector3 &pos) |
Define the centre position of the grid of terrain. More... | |
void | setResourceGroup (const String &grp) |
Set the resource group in which files will be located. More... | |
virtual void | setTerrainSize (uint16 newTerrainSize) |
Set the size of each terrain instance in number of vertices down one side. More... | |
virtual void | setTerrainWorldSize (Real newWorldSize) |
Set the world size of terrain. More... | |
void | sphereIntersects (const Sphere &sphere, TerrainList *resultList) const |
Test intersection of a sphere with the terrain. More... | |
virtual void | unloadTerrain (long x, long y) |
Unload a specific terrain slot. More... | |
void | unpackIndex (uint32 key, long *x, long *y) |
Convert a packed integer index to coordinates. More... | |
void | update (bool synchronous=false) |
Trigger the update process for all terrain instances. More... | |
void | updateDerivedData (bool synchronous=false, uint8 typeMask=0xFF) |
Updates derived data for all terrains (LOD, lighting) to reflect changed height data. More... | |
void | updateGeometry () |
Performs an update on all terrain geometry. More... | |
Static Public Attributes | |
static const uint32 | CHUNK_ID |
static const uint16 | CHUNK_VERSION |
static const uint16 | WORKQUEUE_LOAD_REQUEST |
Helper class to assist you in managing multiple terrain instances that are connected to each other.
typedef vector<Terrain*>::type Ogre::TerrainGroup::TerrainList |
typedef map<uint32, TerrainSlot*>::type Ogre::TerrainGroup::TerrainSlotMap |
Packed map, signed 16 bits for each axis from -32767 to +32767.
Ogre::TerrainGroup::TerrainGroup | ( | SceneManager * | sm, |
Terrain::Alignment | align, | ||
uint16 | terrainSize, | ||
Real | terrainWorldSize | ||
) |
Constructor.
sm | The SceneManager which will parent the terrain instances. |
align | The alignment that all terrain instances will use |
terrainSize | The size of each terrain down one edge in vertices (2^n+1) |
terrainWorldSize | The world size of each terrain instance |
Ogre::TerrainGroup::TerrainGroup | ( | SceneManager * | sm | ) |
Alternate constructor.
|
virtual |
|
inlinevirtual |
Retrieve a shared structure which will provide the base settings for all terrains created via this group.
|
virtual |
Define the centre position of the grid of terrain.
|
inlinevirtual |
Retrieve the centre position of the grid of terrain.
|
inlinevirtual |
Retrieve the alignment of the grid of terrain (cannot be modified after construction).
|
inlinevirtual |
Retrieve the world size of each terrain instance.
|
virtual |
Set the world size of terrain.
newWorldSize | the new world size of each terrain instance |
|
inlinevirtual |
Retrieve the size of each terrain instance in number of vertices down one side.
|
virtual |
Set the size of each terrain instance in number of vertices down one side.
newTerrainSize | the new map size of each terrain instance |
|
inlinevirtual |
Retrieve the SceneManager being used for this group.
Set the naming convention for file names in this terrain group.
void Ogre::TerrainGroup::setFilenamePrefix | ( | const String & | prefix | ) |
void Ogre::TerrainGroup::setFilenameExtension | ( | const String & | extension | ) |
|
inline |
|
inline |
|
inline |
Set the resource group in which files will be located.
|
inline |
Get the resource group in which files will be located.
|
virtual |
Define a 'slot' in the terrain grid - in this case to be loaded from a generated file name.
x,y | The coordinates of the terrain slot relative to the centre slot (signed). |
Referenced by Ogre::TerrainPagedWorldSection::TerrainDefiner::define().
|
virtual |
Define a 'slot' in the terrain grid - in this case a flat terrain.
x,y | The coordinates of the terrain slot relative to the centre slot (signed). |
constantHeight | The constant, uniform height that you want the terrain to start at |
|
virtual |
Define the content of a 'slot' in the terrain grid.
x,y | The coordinates of the terrain slot relative to the centre slot (signed). |
importData | Import data - this data is copied during the call so you may destroy your copy afterwards. |
|
virtual |
Define the content of a 'slot' in the terrain grid.
x,y | The coordinates of the terrain slot relative to the centre slot (signed). |
img | Heightfield image - this data is copied during the call so you may destroy your copy afterwards. |
layers | Optional texture layers to use (if not supplied, default import data layers will be used) - this data is copied during the call so you may destroy your copy afterwards. |
|
virtual |
Define the content of a 'slot' in the terrain grid.
x,y | The coordinates of the terrain slot relative to the centre slot (signed). |
pFloat | Heights array |
layers | Optional texture layers to use (if not supplied, default import data layers will be used) - this data is copied during the call so you may destroy your copy afterwards. |
|
virtual |
Define the content of a 'slot' in the terrain grid.
x,y | The coordinates of the terrain slot relative to the centre slot (signed). |
filename | The name of a file which fully defines the terrain (as written by Terrain::save). Size settings from all files must agree. |
|
virtual |
Load any terrain instances that have been defined but not loaded yet.
synchronous | Whether we should force this to happen entirely in the primary thread (default false, operations are threaded if possible) |
|
virtual |
Load a specific terrain slot based on the definition that has already been supplied.
x,y | The coordinates of the terrain slot relative to the centre slot (signed). |
synchronous | Whether we should force this to happen entirely in the primary thread (default false, operations are threaded if possible) |
|
virtual |
Unload a specific terrain slot.
x,y | The coordinates of the terrain slot relative to the centre slot (signed). |
|
virtual |
Remove a specific terrain slot.
x,y | The coordinates of the terrain slot relative to the centre slot (signed). |
void Ogre::TerrainGroup::removeAllTerrains | ( | ) |
Remove all terrain instances.
void Ogre::TerrainGroup::saveAllTerrains | ( | bool | onlyIfModified, |
bool | replaceManualFilenames = true |
||
) |
Save all terrain instances using the assigned file names, or via the filename convention.
onlyIfModified | If true, only terrains that have been modified since load(), or since the last save(), will be saved. You want to set this to true if you loaded the terrain from these same files, but false if you defined them using some other input data since the files wouldn't exist. |
replaceManualFilenames | If true, replaces any manually defined filenames in the TerrainSlotDefinition with the generated names from the convention. This is recommended since it makes everything more consistent, although you might want to use manual filenames in the original definition to import previously separate data. |
|
virtual |
Get the definition of a slot in the terrain.
x,y | The coordinates of the terrain slot relative to the centre slot (signed). |
|
virtual |
Get the terrain instance at a given slot, if loaded.
x,y | The coordinates of the terrain slot relative to the centre slot (signed). |
void Ogre::TerrainGroup::freeTemporaryResources | ( | ) |
Free as many resources as possible for optimal run-time memory use for all terrain tiles.
void Ogre::TerrainGroup::update | ( | bool | synchronous = false | ) |
Trigger the update process for all terrain instances.
void Ogre::TerrainGroup::updateGeometry | ( | ) |
Performs an update on all terrain geometry.
void Ogre::TerrainGroup::updateDerivedData | ( | bool | synchronous = false , |
uint8 | typeMask = 0xFF |
||
) |
Updates derived data for all terrains (LOD, lighting) to reflect changed height data.
float Ogre::TerrainGroup::getHeightAtWorldPosition | ( | Real | x, |
Real | y, | ||
Real | z, | ||
Terrain ** | ppTerrain = 0 |
||
) |
Get the height data for a given world position (projecting the point down on to the terrain underneath).
x,y,z | Position in world space. Positions will be clamped to the edge of the terrain |
ppTerrain | Pointer to a pointer to a terrain which will be completed with the terrain that was found to resolve this query, or null if none were |
float Ogre::TerrainGroup::getHeightAtWorldPosition | ( | const Vector3 & | pos, |
Terrain ** | ppTerrain = 0 |
||
) |
Get the height data for a given world position (projecting the point down on to the terrain).
pos | Position in world space. Positions will be clamped to the edge of the terrain |
ppTerrain | Pointer to a pointer to a terrain which will be completed with the terrain that was found to resolve this query, or null if none were |
Test for intersection of a given ray with any terrain in the group.
If the ray hits a terrain, the point of intersection and terrain instance is returned.
ray | The ray to test for intersection |
distanceLimit | The distance from the ray origin at which we will stop looking, 0 indicates no limit |
void Ogre::TerrainGroup::boxIntersects | ( | const AxisAlignedBox & | box, |
TerrainList * | resultList | ||
) | const |
Test intersection of a box with the terrain.
box | The AABB you want to test in world units |
resultList | Pointer to a list of terrain pointers which will be updated to include just the terrains that overlap |
void Ogre::TerrainGroup::sphereIntersects | ( | const Sphere & | sphere, |
TerrainList * | resultList | ||
) | const |
Test intersection of a sphere with the terrain.
sphere | The sphere you want to test in world units |
resultList | Pointer to a list of terrain pointers which will be updated to include just the terrains that overlap |
void Ogre::TerrainGroup::convertWorldPositionToTerrainSlot | ( | const Vector3 & | pos, |
long * | x, | ||
long * | y | ||
) | const |
Convert a world position to terrain slot coordinates.
pos | The world position |
x,y | Pointers to the coordinates to be completed. |
void Ogre::TerrainGroup::convertTerrainSlotToWorldPosition | ( | long | x, |
long | y, | ||
Vector3 * | pos | ||
) | const |
Convert a slot location to a world position at the centre.
x,y | The slot coordinates |
pos | Pointer to the world position to be completed |
bool Ogre::TerrainGroup::isDerivedDataUpdateInProgress | ( | ) | const |
Calls Terrain::isDerivedDataUpdateInProgress on each loaded instance and returns true if any of them are undergoing a derived update.
TerrainIterator Ogre::TerrainGroup::getTerrainIterator | ( | ) |
Get an iterator over the defined terrains.
ConstTerrainIterator Ogre::TerrainGroup::getTerrainIterator | ( | ) | const |
Get an iterator over the defined terrains (const)
|
virtual |
WorkQueue::RequestHandler override.
Reimplemented from Ogre::WorkQueue::RequestHandler.
|
virtual |
WorkQueue::RequestHandler override.
Implements Ogre::WorkQueue::RequestHandler.
|
virtual |
WorkQueue::ResponseHandler override.
Reimplemented from Ogre::WorkQueue::ResponseHandler.
|
virtual |
WorkQueue::ResponseHandler override.
Implements Ogre::WorkQueue::ResponseHandler.
uint32 Ogre::TerrainGroup::packIndex | ( | long | x, |
long | y | ||
) | const |
Convert coordinates to a packed integer index.
void Ogre::TerrainGroup::unpackIndex | ( | uint32 | key, |
long * | x, | ||
long * | y | ||
) |
Convert a packed integer index to coordinates.
String Ogre::TerrainGroup::generateFilename | ( | long | x, |
long | y | ||
) | const |
Generate a file name based on the current naming convention.
void Ogre::TerrainGroup::saveGroupDefinition | ( | const String & | filename | ) |
Save the group data only in native form to a file.
void Ogre::TerrainGroup::saveGroupDefinition | ( | StreamSerialiser & | stream | ) |
Save the group data only in native form to a serializing stream.
void Ogre::TerrainGroup::loadGroupDefinition | ( | const String & | filename | ) |
Load the group definition only in native form from a file.
void Ogre::TerrainGroup::loadGroupDefinition | ( | StreamSerialiser & | stream | ) |
Load the group definition only in native form from a serializing stream.
void Ogre::TerrainGroup::increaseLodLevel | ( | long | x, |
long | y, | ||
bool | synchronous = false |
||
) |
Loads terrain's next LOD level.
void Ogre::TerrainGroup::decreaseLodLevel | ( | long | x, |
long | y | ||
) |
Removes terrain's highest LOD level.
void Ogre::TerrainGroup::setAutoUpdateLod | ( | TerrainAutoUpdateLod * | updater | ) |
void Ogre::TerrainGroup::autoUpdateLod | ( | long | x, |
long | y, | ||
bool | synchronous, | ||
const Any & | data | ||
) |
Automatically checks if terrain's LOD level needs to be updated.
void Ogre::TerrainGroup::autoUpdateLodAll | ( | bool | synchronous, |
const Any & | data | ||
) |
size_t Ogre::TerrainGroup::getNumTerrainPrepareRequests | ( | ) | const |
Get the number of terrains that are still waiting for the Terrain::prepare() to be called.
|
static |
|
static |
|
static |