OGRE
1.10.12
Object-Oriented Graphics Rendering Engine
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Implementation of HardwareBufferManager for D3D11. More...
#include <OgreD3D11HardwareBufferManager.h>
Public Types | |
enum | BufferLicenseType { BLT_MANUAL_RELEASE, BLT_AUTOMATIC_RELEASE } |
Public Member Functions | |
D3D11HardwareBufferManagerBase (D3D11Device &device) | |
~D3D11HardwareBufferManagerBase () | |
virtual void | _forceReleaseBufferCopies (const HardwareVertexBufferSharedPtr &sourceBuffer) |
Internal method that forces the release of copies of a given buffer. More... | |
virtual void | _forceReleaseBufferCopies (HardwareVertexBuffer *sourceBuffer) |
Internal method that forces the release of copies of a given buffer. More... | |
virtual void | _freeUnusedBufferCopies (void) |
Free all unused vertex buffer copies. More... | |
void | _notifyCounterBufferDestroyed (HardwareCounterBuffer *buf) |
Notification that at hardware counter buffer has been destroyed. More... | |
void | _notifyIndexBufferDestroyed (HardwareIndexBuffer *buf) |
Notification that a hardware index buffer has been destroyed. More... | |
void | _notifyUniformBufferDestroyed (HardwareUniformBuffer *buf) |
Notification that at hardware uniform buffer has been destroyed. More... | |
void | _notifyVertexBufferDestroyed (HardwareVertexBuffer *buf) |
Notification that a hardware vertex buffer has been destroyed. More... | |
virtual void | _releaseBufferCopies (bool forceFreeUnused=false) |
Internal method for releasing all temporary buffers which have been allocated using BLT_AUTOMATIC_RELEASE; is called by OGRE. More... | |
virtual HardwareVertexBufferSharedPtr | allocateVertexBufferCopy (const HardwareVertexBufferSharedPtr &sourceBuffer, BufferLicenseType licenseType, HardwareBufferLicensee *licensee, bool copyData=false) |
Allocates a copy of a given vertex buffer. More... | |
HardwareCounterBufferSharedPtr | createCounterBuffer (size_t sizeBytes, HardwareBuffer::Usage usage=HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE, bool useShadowBuffer=false, const String &name="") |
Create counter buffer. More... | |
HardwareIndexBufferSharedPtr | createIndexBuffer (HardwareIndexBuffer::IndexType itype, size_t numIndexes, HardwareBuffer::Usage usage, bool useShadowBuffer=false) |
Create a hardware vertex buffer. More... | |
RenderToVertexBufferSharedPtr | createRenderToVertexBuffer () |
Create a render to vertex buffer. More... | |
HardwareVertexBufferSharedPtr | createStreamOutputVertexBuffer (size_t vertexSize, size_t numVerts, HardwareBuffer::Usage usage, bool useShadowBuffer=false) |
Creates a stream output vertex buffer. More... | |
HardwareUniformBufferSharedPtr | createUniformBuffer (size_t sizeBytes, HardwareBuffer::Usage usage=HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE, bool useShadowBuffer=false, const String &name="") |
Create uniform buffer. More... | |
HardwareVertexBufferSharedPtr | createVertexBuffer (size_t vertexSize, size_t numVerts, HardwareBuffer::Usage usage, bool useShadowBuffer=false) |
Creates a vertex buffer. More... | |
virtual VertexBufferBinding * | createVertexBufferBinding (void) |
Creates a new VertexBufferBinding. More... | |
virtual VertexDeclaration * | createVertexDeclaration (void) |
Creates a new vertex declaration. More... | |
virtual void | destroyVertexBufferBinding (VertexBufferBinding *binding) |
Destroys a VertexBufferBinding. More... | |
virtual void | destroyVertexDeclaration (VertexDeclaration *decl) |
Destroys a vertex declaration. More... | |
virtual void | registerVertexBufferSourceAndCopy (const HardwareVertexBufferSharedPtr &sourceBuffer, const HardwareVertexBufferSharedPtr ©) |
Registers a vertex buffer as a copy of another. More... | |
virtual void | releaseVertexBufferCopy (const HardwareVertexBufferSharedPtr &bufferCopy) |
Manually release a vertex buffer copy for others to subsequently use. More... | |
virtual void | touchVertexBufferCopy (const HardwareVertexBufferSharedPtr &bufferCopy) |
Tell engine that the vertex buffer copy intent to reuse. More... | |
Implementation of HardwareBufferManager for D3D11.
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inherited |
Ogre::D3D11HardwareBufferManagerBase::D3D11HardwareBufferManagerBase | ( | D3D11Device & | device | ) |
Ogre::D3D11HardwareBufferManagerBase::~D3D11HardwareBufferManagerBase | ( | ) |
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virtual |
Creates a vertex buffer.
Implements Ogre::HardwareBufferManagerBase.
HardwareVertexBufferSharedPtr Ogre::D3D11HardwareBufferManagerBase::createStreamOutputVertexBuffer | ( | size_t | vertexSize, |
size_t | numVerts, | ||
HardwareBuffer::Usage | usage, | ||
bool | useShadowBuffer = false |
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Creates a stream output vertex buffer.
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virtual |
Create a hardware vertex buffer.
Implements Ogre::HardwareBufferManagerBase.
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virtual |
Create a render to vertex buffer.
Implements Ogre::HardwareBufferManagerBase.
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virtual |
Create uniform buffer.
This type of buffer allows the upload of shader constants once, and sharing between shader stages or even shaders from another materials. The update shall be triggered by GpuProgramParameters, if is dirty
Implements Ogre::HardwareBufferManagerBase.
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virtual |
Create counter buffer.
The update shall be triggered by GpuProgramParameters, if is dirty
Implements Ogre::HardwareBufferManagerBase.
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virtualinherited |
Creates a new vertex declaration.
Reimplemented in Ogre::HardwareBufferManager.
Referenced by Ogre::HardwareBufferManager::createVertexDeclaration().
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virtualinherited |
Destroys a vertex declaration.
Reimplemented in Ogre::HardwareBufferManager.
Referenced by Ogre::HardwareBufferManager::destroyVertexDeclaration().
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virtualinherited |
Creates a new VertexBufferBinding.
Reimplemented in Ogre::HardwareBufferManager.
Referenced by Ogre::HardwareBufferManager::createVertexBufferBinding().
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virtualinherited |
Destroys a VertexBufferBinding.
Reimplemented in Ogre::HardwareBufferManager.
Referenced by Ogre::HardwareBufferManager::destroyVertexBufferBinding().
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virtualinherited |
Registers a vertex buffer as a copy of another.
Reimplemented in Ogre::HardwareBufferManager.
Referenced by Ogre::HardwareBufferManager::registerVertexBufferSourceAndCopy().
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virtualinherited |
Allocates a copy of a given vertex buffer.
sourceBuffer | The source buffer to use as a copy. |
licenseType | The type of license required on this buffer - automatic release causes this class to release licenses every frame so that they can be reallocated anew. |
licensee | Pointer back to the class requesting the copy, which must implement HardwareBufferLicense in order to be notified when the license expires. |
copyData | If true , the current data is copied as well as the structure of the buffer/ |
Reimplemented in Ogre::HardwareBufferManager.
Referenced by Ogre::HardwareBufferManager::allocateVertexBufferCopy().
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virtualinherited |
Manually release a vertex buffer copy for others to subsequently use.
bufferCopy | The buffer copy. The caller is expected to delete or at least no longer use this reference, since another user may well begin to modify the contents of the buffer. |
Reimplemented in Ogre::HardwareBufferManager.
Referenced by Ogre::HardwareBufferManager::releaseVertexBufferCopy().
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virtualinherited |
Tell engine that the vertex buffer copy intent to reuse.
bufferCopy | The buffer copy. The caller is expected to keep this buffer copy for use. |
Reimplemented in Ogre::HardwareBufferManager.
Referenced by Ogre::HardwareBufferManager::touchVertexBufferCopy().
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virtualinherited |
Free all unused vertex buffer copies.
Reimplemented in Ogre::HardwareBufferManager.
Referenced by Ogre::HardwareBufferManager::_freeUnusedBufferCopies().
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virtualinherited |
Internal method for releasing all temporary buffers which have been allocated using BLT_AUTOMATIC_RELEASE; is called by OGRE.
forceFreeUnused | If true , free all unused temporary buffers. If false , auto detect and free all unused temporary buffers based on temporary buffers utilization. |
Reimplemented in Ogre::HardwareBufferManager.
Referenced by Ogre::HardwareBufferManager::_releaseBufferCopies().
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virtualinherited |
Internal method that forces the release of copies of a given buffer.
sourceBuffer | The source buffer as a shared pointer. Any buffer copies created from the source buffer are deleted. |
Reimplemented in Ogre::HardwareBufferManager.
Referenced by Ogre::HardwareBufferManager::_forceReleaseBufferCopies().
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virtualinherited |
Internal method that forces the release of copies of a given buffer.
sourceBuffer | The source buffer as a pointer. Any buffer copies created from the source buffer are deleted. |
Reimplemented in Ogre::HardwareBufferManager.
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inherited |
Notification that a hardware vertex buffer has been destroyed.
Referenced by Ogre::HardwareBufferManager::_notifyVertexBufferDestroyed().
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inherited |
Notification that a hardware index buffer has been destroyed.
Referenced by Ogre::HardwareBufferManager::_notifyIndexBufferDestroyed().
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inherited |
Notification that at hardware uniform buffer has been destroyed.
Referenced by Ogre::HardwareBufferManager::_notifyUniformBufferDestroyed().
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inherited |
Notification that at hardware counter buffer has been destroyed.
Referenced by Ogre::HardwareBufferManager::_notifyConterBufferDestroyed().