OGRE
1.10.12
Object-Oriented Graphics Rendering Engine
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GLHardwareBufferManagerBase as a Singleton. More...
#include <OgreGLHardwareBufferManager.h>
Public Types | |
enum | BufferLicenseType { BLT_MANUAL_RELEASE, BLT_AUTOMATIC_RELEASE } |
Public Member Functions | |
GLHardwareBufferManager () | |
~GLHardwareBufferManager () | |
virtual void | _forceReleaseBufferCopies (const HardwareVertexBufferSharedPtr &sourceBuffer) |
Internal method that forces the release of copies of a given buffer. More... | |
virtual void | _forceReleaseBufferCopies (HardwareVertexBuffer *sourceBuffer) |
Internal method that forces the release of copies of a given buffer. More... | |
virtual void | _freeUnusedBufferCopies (void) |
Free all unused vertex buffer copies. More... | |
void | _notifyConterBufferDestroyed (HardwareCounterBuffer *buf) |
Notification that at hardware counter buffer has been destroyed. More... | |
void | _notifyCounterBufferDestroyed (HardwareCounterBuffer *buf) |
Notification that at hardware counter buffer has been destroyed. More... | |
void | _notifyIndexBufferDestroyed (HardwareIndexBuffer *buf) |
Notification that a hardware index buffer has been destroyed. More... | |
void | _notifyUniformBufferDestroyed (HardwareUniformBuffer *buf) |
Notification that at hardware uniform buffer has been destroyed. More... | |
void | _notifyVertexBufferDestroyed (HardwareVertexBuffer *buf) |
Notification that a hardware vertex buffer has been destroyed. More... | |
virtual void | _releaseBufferCopies (bool forceFreeUnused=false) |
Internal method for releasing all temporary buffers which have been allocated using BLT_AUTOMATIC_RELEASE; is called by OGRE. More... | |
void * | allocateScratch (uint32 size) |
Allocator method to allow us to use a pool of memory as a scratch area for hardware buffers. More... | |
virtual HardwareVertexBufferSharedPtr | allocateVertexBufferCopy (const HardwareVertexBufferSharedPtr &sourceBuffer, BufferLicenseType licenseType, HardwareBufferLicensee *licensee, bool copyData=false) |
Allocates a copy of a given vertex buffer. More... | |
HardwareCounterBufferSharedPtr | createCounterBuffer (size_t sizeBytes, HardwareBuffer::Usage usage, bool useShadowBuffer, const String &name="") |
Create counter buffer. More... | |
HardwareIndexBufferSharedPtr | createIndexBuffer (HardwareIndexBuffer::IndexType itype, size_t numIndexes, HardwareBuffer::Usage usage, bool useShadowBuffer=false) |
Create a hardware index buffer. More... | |
RenderToVertexBufferSharedPtr | createRenderToVertexBuffer () |
Create a render to vertex buffer. More... | |
HardwareUniformBufferSharedPtr | createUniformBuffer (size_t sizeBytes, HardwareBuffer::Usage usage, bool useShadowBuffer, const String &name="") |
Create uniform buffer. More... | |
HardwareVertexBufferSharedPtr | createVertexBuffer (size_t vertexSize, size_t numVerts, HardwareBuffer::Usage usage, bool useShadowBuffer=false) |
Create a hardware vertex buffer. More... | |
virtual VertexBufferBinding * | createVertexBufferBinding (void) |
Creates a new VertexBufferBinding. More... | |
virtual VertexDeclaration * | createVertexDeclaration (void) |
Creates a new vertex declaration. More... | |
void | deallocateScratch (void *ptr) |
virtual void | destroyVertexBufferBinding (VertexBufferBinding *binding) |
Destroys a VertexBufferBinding. More... | |
virtual void | destroyVertexDeclaration (VertexDeclaration *decl) |
Destroys a vertex declaration. More... | |
size_t | getGLMapBufferThreshold () const |
Threshold after which glMapBuffer is used and not glBufferSubData. More... | |
virtual void | registerVertexBufferSourceAndCopy (const HardwareVertexBufferSharedPtr &sourceBuffer, const HardwareVertexBufferSharedPtr ©) |
Registers a vertex buffer as a copy of another. More... | |
virtual void | releaseVertexBufferCopy (const HardwareVertexBufferSharedPtr &bufferCopy) |
Manually release a vertex buffer copy for others to subsequently use. More... | |
void | setGLMapBufferThreshold (const size_t value) |
virtual void | touchVertexBufferCopy (const HardwareVertexBufferSharedPtr &bufferCopy) |
Tell engine that the vertex buffer copy intent to reuse. More... | |
Static Public Member Functions | |
static GLenum | getGLType (unsigned int type) |
Utility function to get the correct GL type based on VET's. More... | |
static GLenum | getGLUsage (unsigned int usage) |
Utility function to get the correct GL usage based on HBU's. More... | |
static HardwareBufferManager & | getSingleton (void) |
Get the singleton instance. More... | |
static HardwareBufferManager * | getSingletonPtr (void) |
Get the singleton instance. More... | |
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inherited |
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inline |
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inline |
References OGRE_DELETE.
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inlinestatic |
Utility function to get the correct GL usage based on HBU's.
References Ogre::GLHardwareBufferManagerBase::getGLUsage().
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inlinestatic |
Utility function to get the correct GL type based on VET's.
References Ogre::GLHardwareBufferManagerBase::getGLType().
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inline |
Allocator method to allow us to use a pool of memory as a scratch area for hardware buffers.
This is because glMapBuffer is incredibly inefficient, seemingly no matter what options we give it. So for the period of lock/unlock, we will instead allocate a section of a local memory pool, and use glBufferSubDataARB / glGetBufferSubDataARB instead.
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inline |
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inline |
Threshold after which glMapBuffer is used and not glBufferSubData.
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inline |
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inlinevirtualinherited |
Create a hardware vertex buffer.
vertexSize | The size in bytes of each vertex in this buffer; you must calculate this based on the kind of data you expect to populate this buffer with. |
numVerts | The number of vertices in this buffer. |
usage | One or more members of the HardwareBuffer::Usage enumeration; you are strongly advised to use HBU_STATIC_WRITE_ONLY wherever possible, if you need to update regularly, consider HBU_DYNAMIC_WRITE_ONLY and useShadowBuffer=true. |
useShadowBuffer | If set to true , this buffer will be 'shadowed' by one stored in system memory rather than GPU or AGP memory. You should set this flag if you intend to read data back from the vertex buffer, because reading data from a buffer in the GPU or AGP memory is very expensive, and is in fact impossible if you specify HBU_WRITE_ONLY for the main buffer. If you use this option, all reads and writes will be done to the shadow buffer, and the shadow buffer will be synchronised with the real buffer at an appropriate time. |
Implements Ogre::HardwareBufferManagerBase.
References Ogre::HardwareBufferManagerBase::createVertexBuffer().
Referenced by Ogre::Lod0Stripifier::~Lod0Stripifier().
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inlinevirtualinherited |
Create a hardware index buffer.
itype | The type in index, either 16- or 32-bit, depending on how many vertices you need to be able to address |
numIndexes | The number of indexes in the buffer |
usage | One or more members of the HardwareBuffer::Usage enumeration. |
useShadowBuffer | If set to true , this buffer will be 'shadowed' by one stored in system memory rather than GPU or AGP memory. You should set this flag if you intend to read data back from the index buffer, because reading data from a buffer in the GPU or AGP memory is very expensive, and is in fact impossible if you specify HBU_WRITE_ONLY for the main buffer. If you use this option, all reads and writes will be done to the shadow buffer, and the shadow buffer will be synchronised with the real buffer at an appropriate time. |
Implements Ogre::HardwareBufferManagerBase.
References Ogre::HardwareBufferManagerBase::createIndexBuffer().
Referenced by Ogre::Lod0Stripifier::~Lod0Stripifier().
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inlinevirtualinherited |
Create a render to vertex buffer.
Implements Ogre::HardwareBufferManagerBase.
References Ogre::HardwareBufferManagerBase::createRenderToVertexBuffer().
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inlinevirtualinherited |
Create uniform buffer.
This type of buffer allows the upload of shader constants once, and sharing between shader stages or even shaders from another materials. The update shall be triggered by GpuProgramParameters, if is dirty
Implements Ogre::HardwareBufferManagerBase.
References Ogre::HardwareBufferManagerBase::createUniformBuffer().
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inlinevirtualinherited |
Create counter buffer.
The update shall be triggered by GpuProgramParameters, if is dirty
Implements Ogre::HardwareBufferManagerBase.
References Ogre::HardwareBufferManagerBase::createCounterBuffer().
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inlinevirtualinherited |
Creates a new vertex declaration.
Reimplemented from Ogre::HardwareBufferManagerBase.
References Ogre::HardwareBufferManagerBase::createVertexDeclaration().
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inlinevirtualinherited |
Destroys a vertex declaration.
Reimplemented from Ogre::HardwareBufferManagerBase.
References Ogre::HardwareBufferManagerBase::destroyVertexDeclaration().
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inlinevirtualinherited |
Creates a new VertexBufferBinding.
Reimplemented from Ogre::HardwareBufferManagerBase.
References Ogre::HardwareBufferManagerBase::createVertexBufferBinding().
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inlinevirtualinherited |
Destroys a VertexBufferBinding.
Reimplemented from Ogre::HardwareBufferManagerBase.
References Ogre::HardwareBufferManagerBase::destroyVertexBufferBinding().
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inlinevirtualinherited |
Registers a vertex buffer as a copy of another.
Reimplemented from Ogre::HardwareBufferManagerBase.
References Ogre::HardwareBufferManagerBase::registerVertexBufferSourceAndCopy().
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inlinevirtualinherited |
Allocates a copy of a given vertex buffer.
sourceBuffer | The source buffer to use as a copy. |
licenseType | The type of license required on this buffer - automatic release causes this class to release licenses every frame so that they can be reallocated anew. |
licensee | Pointer back to the class requesting the copy, which must implement HardwareBufferLicense in order to be notified when the license expires. |
copyData | If true , the current data is copied as well as the structure of the buffer/ |
Reimplemented from Ogre::HardwareBufferManagerBase.
References Ogre::HardwareBufferManagerBase::allocateVertexBufferCopy().
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inlinevirtualinherited |
Manually release a vertex buffer copy for others to subsequently use.
bufferCopy | The buffer copy. The caller is expected to delete or at least no longer use this reference, since another user may well begin to modify the contents of the buffer. |
Reimplemented from Ogre::HardwareBufferManagerBase.
References Ogre::HardwareBufferManagerBase::releaseVertexBufferCopy().
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inlinevirtualinherited |
Tell engine that the vertex buffer copy intent to reuse.
bufferCopy | The buffer copy. The caller is expected to keep this buffer copy for use. |
Reimplemented from Ogre::HardwareBufferManagerBase.
References Ogre::HardwareBufferManagerBase::touchVertexBufferCopy().
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inlinevirtualinherited |
Free all unused vertex buffer copies.
Reimplemented from Ogre::HardwareBufferManagerBase.
References Ogre::HardwareBufferManagerBase::_freeUnusedBufferCopies().
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inlinevirtualinherited |
Internal method for releasing all temporary buffers which have been allocated using BLT_AUTOMATIC_RELEASE; is called by OGRE.
forceFreeUnused | If true , free all unused temporary buffers. If false , auto detect and free all unused temporary buffers based on temporary buffers utilization. |
Reimplemented from Ogre::HardwareBufferManagerBase.
References Ogre::HardwareBufferManagerBase::_releaseBufferCopies().
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inlinevirtualinherited |
Internal method that forces the release of copies of a given buffer.
sourceBuffer | The source buffer as a shared pointer. Any buffer copies created from the source buffer are deleted. |
Reimplemented from Ogre::HardwareBufferManagerBase.
References Ogre::HardwareBufferManagerBase::_forceReleaseBufferCopies().
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inlinevirtualinherited |
Internal method that forces the release of copies of a given buffer.
sourceBuffer | The source buffer as a shared pointer. Any buffer copies created from the source buffer are deleted. |
Reimplemented from Ogre::HardwareBufferManagerBase.
References Ogre::HardwareBufferManagerBase::_forceReleaseBufferCopies().
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inlineinherited |
Notification that a hardware vertex buffer has been destroyed.
References Ogre::HardwareBufferManagerBase::_notifyVertexBufferDestroyed().
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inlineinherited |
Notification that a hardware index buffer has been destroyed.
References Ogre::HardwareBufferManagerBase::_notifyIndexBufferDestroyed().
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inlineinherited |
Notification that at hardware uniform buffer has been destroyed.
References Ogre::HardwareBufferManagerBase::_notifyUniformBufferDestroyed().
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inlineinherited |
Notification that at hardware counter buffer has been destroyed.
References Ogre::HardwareBufferManagerBase::_notifyCounterBufferDestroyed().
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staticinherited |
Get the singleton instance.
Referenced by Ogre::Lod0Stripifier::~Lod0Stripifier().
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staticinherited |
Get the singleton instance.
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inherited |
Notification that at hardware counter buffer has been destroyed.
Referenced by Ogre::HardwareBufferManager::_notifyConterBufferDestroyed().