OGRE  1.10.12
Object-Oriented Graphics Rendering Engine
Ogre::GLHardwareBufferManagerBase Class Reference

Implementation of HardwareBufferManager for OpenGL. More...

#include <OgreGLHardwareBufferManager.h>

+ Inheritance diagram for Ogre::GLHardwareBufferManagerBase:

Public Types

enum  BufferLicenseType { BLT_MANUAL_RELEASE, BLT_AUTOMATIC_RELEASE }
 

Public Member Functions

 GLHardwareBufferManagerBase ()
 
 ~GLHardwareBufferManagerBase ()
 
virtual void _forceReleaseBufferCopies (const HardwareVertexBufferSharedPtr &sourceBuffer)
 Internal method that forces the release of copies of a given buffer. More...
 
virtual void _forceReleaseBufferCopies (HardwareVertexBuffer *sourceBuffer)
 Internal method that forces the release of copies of a given buffer. More...
 
virtual void _freeUnusedBufferCopies (void)
 Free all unused vertex buffer copies. More...
 
void _notifyCounterBufferDestroyed (HardwareCounterBuffer *buf)
 Notification that at hardware counter buffer has been destroyed. More...
 
void _notifyIndexBufferDestroyed (HardwareIndexBuffer *buf)
 Notification that a hardware index buffer has been destroyed. More...
 
void _notifyUniformBufferDestroyed (HardwareUniformBuffer *buf)
 Notification that at hardware uniform buffer has been destroyed. More...
 
void _notifyVertexBufferDestroyed (HardwareVertexBuffer *buf)
 Notification that a hardware vertex buffer has been destroyed. More...
 
virtual void _releaseBufferCopies (bool forceFreeUnused=false)
 Internal method for releasing all temporary buffers which have been allocated using BLT_AUTOMATIC_RELEASE; is called by OGRE. More...
 
void * allocateScratch (uint32 size)
 Allocator method to allow us to use a pool of memory as a scratch area for hardware buffers. More...
 
virtual HardwareVertexBufferSharedPtr allocateVertexBufferCopy (const HardwareVertexBufferSharedPtr &sourceBuffer, BufferLicenseType licenseType, HardwareBufferLicensee *licensee, bool copyData=false)
 Allocates a copy of a given vertex buffer. More...
 
HardwareCounterBufferSharedPtr createCounterBuffer (size_t sizeBytes, HardwareBuffer::Usage usage=HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE, bool useShadowBuffer=false, const String &name="")
 Create counter buffer. More...
 
HardwareIndexBufferSharedPtr createIndexBuffer (HardwareIndexBuffer::IndexType itype, size_t numIndexes, HardwareBuffer::Usage usage, bool useShadowBuffer=false)
 Create a hardware vertex buffer. More...
 
RenderToVertexBufferSharedPtr createRenderToVertexBuffer ()
 Create a render to vertex buffer. More...
 
HardwareUniformBufferSharedPtr createUniformBuffer (size_t sizeBytes, HardwareBuffer::Usage usage, bool useShadowBuffer, const String &name="")
 Create a uniform buffer. More...
 
HardwareVertexBufferSharedPtr createVertexBuffer (size_t vertexSize, size_t numVerts, HardwareBuffer::Usage usage, bool useShadowBuffer=false)
 Creates a vertex buffer. More...
 
virtual VertexBufferBindingcreateVertexBufferBinding (void)
 Creates a new VertexBufferBinding. More...
 
virtual VertexDeclarationcreateVertexDeclaration (void)
 Creates a new vertex declaration. More...
 
void deallocateScratch (void *ptr)
 
virtual void destroyVertexBufferBinding (VertexBufferBinding *binding)
 Destroys a VertexBufferBinding. More...
 
virtual void destroyVertexDeclaration (VertexDeclaration *decl)
 Destroys a vertex declaration. More...
 
size_t getGLMapBufferThreshold () const
 Threshold after which glMapBuffer is used and not glBufferSubData. More...
 
GLStateCacheManagergetStateCacheManager ()
 
virtual void registerVertexBufferSourceAndCopy (const HardwareVertexBufferSharedPtr &sourceBuffer, const HardwareVertexBufferSharedPtr &copy)
 Registers a vertex buffer as a copy of another. More...
 
virtual void releaseVertexBufferCopy (const HardwareVertexBufferSharedPtr &bufferCopy)
 Manually release a vertex buffer copy for others to subsequently use. More...
 
void setGLMapBufferThreshold (const size_t value)
 
virtual void touchVertexBufferCopy (const HardwareVertexBufferSharedPtr &bufferCopy)
 Tell engine that the vertex buffer copy intent to reuse. More...
 

Static Public Member Functions

static GLenum getGLType (unsigned int type)
 Utility function to get the correct GL type based on VET's. More...
 
static GLenum getGLUsage (unsigned int usage)
 Utility function to get the correct GL usage based on HBU's. More...
 

Detailed Description

Implementation of HardwareBufferManager for OpenGL.

Member Enumeration Documentation

◆ BufferLicenseType

Enumerator
BLT_MANUAL_RELEASE 

Licensee will only release buffer when it says so.

BLT_AUTOMATIC_RELEASE 

Licensee can have license revoked.

Constructor & Destructor Documentation

◆ GLHardwareBufferManagerBase()

Ogre::GLHardwareBufferManagerBase::GLHardwareBufferManagerBase ( )

◆ ~GLHardwareBufferManagerBase()

Ogre::GLHardwareBufferManagerBase::~GLHardwareBufferManagerBase ( )

Member Function Documentation

◆ createVertexBuffer()

HardwareVertexBufferSharedPtr Ogre::GLHardwareBufferManagerBase::createVertexBuffer ( size_t  vertexSize,
size_t  numVerts,
HardwareBuffer::Usage  usage,
bool  useShadowBuffer = false 
)
virtual

Creates a vertex buffer.

Implements Ogre::HardwareBufferManagerBase.

◆ createIndexBuffer()

HardwareIndexBufferSharedPtr Ogre::GLHardwareBufferManagerBase::createIndexBuffer ( HardwareIndexBuffer::IndexType  itype,
size_t  numIndexes,
HardwareBuffer::Usage  usage,
bool  useShadowBuffer = false 
)
virtual

Create a hardware vertex buffer.

Implements Ogre::HardwareBufferManagerBase.

◆ createRenderToVertexBuffer()

RenderToVertexBufferSharedPtr Ogre::GLHardwareBufferManagerBase::createRenderToVertexBuffer ( )
virtual

Create a render to vertex buffer.

Implements Ogre::HardwareBufferManagerBase.

◆ createUniformBuffer()

HardwareUniformBufferSharedPtr Ogre::GLHardwareBufferManagerBase::createUniformBuffer ( size_t  sizeBytes,
HardwareBuffer::Usage  usage,
bool  useShadowBuffer,
const String name = "" 
)
virtual

Create a uniform buffer.

Implements Ogre::HardwareBufferManagerBase.

◆ createCounterBuffer()

HardwareCounterBufferSharedPtr Ogre::GLHardwareBufferManagerBase::createCounterBuffer ( size_t  sizeBytes,
HardwareBuffer::Usage  usage = HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE,
bool  useShadowBuffer = false,
const String name = "" 
)
virtual

Create counter buffer.

The update shall be triggered by GpuProgramParameters, if is dirty

Implements Ogre::HardwareBufferManagerBase.

◆ getGLUsage()

static GLenum Ogre::GLHardwareBufferManagerBase::getGLUsage ( unsigned int  usage)
static

Utility function to get the correct GL usage based on HBU's.

Referenced by Ogre::GLHardwareBufferManager::getGLUsage().

◆ getGLType()

static GLenum Ogre::GLHardwareBufferManagerBase::getGLType ( unsigned int  type)
static

Utility function to get the correct GL type based on VET's.

Referenced by Ogre::GLHardwareBufferManager::getGLType().

◆ getStateCacheManager()

GLStateCacheManager* Ogre::GLHardwareBufferManagerBase::getStateCacheManager ( )

◆ allocateScratch()

void* Ogre::GLHardwareBufferManagerBase::allocateScratch ( uint32  size)

Allocator method to allow us to use a pool of memory as a scratch area for hardware buffers.

This is because glMapBuffer is incredibly inefficient, seemingly no matter what options we give it. So for the period of lock/unlock, we will instead allocate a section of a local memory pool, and use glBufferSubDataARB / glGetBufferSubDataARB instead.

◆ deallocateScratch()

void Ogre::GLHardwareBufferManagerBase::deallocateScratch ( void *  ptr)
See also
allocateScratch

◆ getGLMapBufferThreshold()

size_t Ogre::GLHardwareBufferManagerBase::getGLMapBufferThreshold ( ) const

Threshold after which glMapBuffer is used and not glBufferSubData.

◆ setGLMapBufferThreshold()

void Ogre::GLHardwareBufferManagerBase::setGLMapBufferThreshold ( const size_t  value)

◆ createVertexDeclaration()

virtual VertexDeclaration* Ogre::HardwareBufferManagerBase::createVertexDeclaration ( void  )
virtualinherited

Creates a new vertex declaration.

Reimplemented in Ogre::HardwareBufferManager.

Referenced by Ogre::HardwareBufferManager::createVertexDeclaration().

◆ destroyVertexDeclaration()

virtual void Ogre::HardwareBufferManagerBase::destroyVertexDeclaration ( VertexDeclaration decl)
virtualinherited

Destroys a vertex declaration.

Reimplemented in Ogre::HardwareBufferManager.

Referenced by Ogre::HardwareBufferManager::destroyVertexDeclaration().

◆ createVertexBufferBinding()

virtual VertexBufferBinding* Ogre::HardwareBufferManagerBase::createVertexBufferBinding ( void  )
virtualinherited

◆ destroyVertexBufferBinding()

virtual void Ogre::HardwareBufferManagerBase::destroyVertexBufferBinding ( VertexBufferBinding binding)
virtualinherited

◆ registerVertexBufferSourceAndCopy()

virtual void Ogre::HardwareBufferManagerBase::registerVertexBufferSourceAndCopy ( const HardwareVertexBufferSharedPtr sourceBuffer,
const HardwareVertexBufferSharedPtr copy 
)
virtualinherited

Registers a vertex buffer as a copy of another.

Remarks
This is useful for registering an existing buffer as a temporary buffer which can be allocated just like a copy.

Reimplemented in Ogre::HardwareBufferManager.

Referenced by Ogre::HardwareBufferManager::registerVertexBufferSourceAndCopy().

◆ allocateVertexBufferCopy()

virtual HardwareVertexBufferSharedPtr Ogre::HardwareBufferManagerBase::allocateVertexBufferCopy ( const HardwareVertexBufferSharedPtr sourceBuffer,
BufferLicenseType  licenseType,
HardwareBufferLicensee licensee,
bool  copyData = false 
)
virtualinherited

Allocates a copy of a given vertex buffer.

Remarks
This method allocates a temporary copy of an existing vertex buffer. This buffer is subsequently stored and can be made available for other purposes later without incurring the cost of construction / destruction.
Parameters
sourceBufferThe source buffer to use as a copy.
licenseTypeThe type of license required on this buffer - automatic release causes this class to release licenses every frame so that they can be reallocated anew.
licenseePointer back to the class requesting the copy, which must implement HardwareBufferLicense in order to be notified when the license expires.
copyDataIf true, the current data is copied as well as the structure of the buffer/

Reimplemented in Ogre::HardwareBufferManager.

Referenced by Ogre::HardwareBufferManager::allocateVertexBufferCopy().

◆ releaseVertexBufferCopy()

virtual void Ogre::HardwareBufferManagerBase::releaseVertexBufferCopy ( const HardwareVertexBufferSharedPtr bufferCopy)
virtualinherited

Manually release a vertex buffer copy for others to subsequently use.

Remarks
Only required if the original call to allocateVertexBufferCopy included a licenseType of BLT_MANUAL_RELEASE.
Parameters
bufferCopyThe buffer copy. The caller is expected to delete or at least no longer use this reference, since another user may well begin to modify the contents of the buffer.

Reimplemented in Ogre::HardwareBufferManager.

Referenced by Ogre::HardwareBufferManager::releaseVertexBufferCopy().

◆ touchVertexBufferCopy()

virtual void Ogre::HardwareBufferManagerBase::touchVertexBufferCopy ( const HardwareVertexBufferSharedPtr bufferCopy)
virtualinherited

Tell engine that the vertex buffer copy intent to reuse.

Remarks
Ogre internal keep an expired delay counter of BLT_AUTOMATIC_RELEASE buffers, when the counter count down to zero, it'll release for other purposes later. But you can use this function to reset the counter to the internal configured value, keep the buffer not get released for some frames.
Parameters
bufferCopyThe buffer copy. The caller is expected to keep this buffer copy for use.

Reimplemented in Ogre::HardwareBufferManager.

Referenced by Ogre::HardwareBufferManager::touchVertexBufferCopy().

◆ _freeUnusedBufferCopies()

virtual void Ogre::HardwareBufferManagerBase::_freeUnusedBufferCopies ( void  )
virtualinherited

Free all unused vertex buffer copies.

Remarks
This method free all temporary vertex buffers that not in used. In normally, temporary vertex buffers are subsequently stored and can be made available for other purposes later without incurring the cost of construction / destruction. But in some cases you want to free them to save hardware memory (e.g. application was runs in a long time, you might free temporary buffers periodically to avoid memory overload).

Reimplemented in Ogre::HardwareBufferManager.

Referenced by Ogre::HardwareBufferManager::_freeUnusedBufferCopies().

◆ _releaseBufferCopies()

virtual void Ogre::HardwareBufferManagerBase::_releaseBufferCopies ( bool  forceFreeUnused = false)
virtualinherited

Internal method for releasing all temporary buffers which have been allocated using BLT_AUTOMATIC_RELEASE; is called by OGRE.

Parameters
forceFreeUnusedIf true, free all unused temporary buffers. If false, auto detect and free all unused temporary buffers based on temporary buffers utilization.

Reimplemented in Ogre::HardwareBufferManager.

Referenced by Ogre::HardwareBufferManager::_releaseBufferCopies().

◆ _forceReleaseBufferCopies() [1/2]

virtual void Ogre::HardwareBufferManagerBase::_forceReleaseBufferCopies ( const HardwareVertexBufferSharedPtr sourceBuffer)
virtualinherited

Internal method that forces the release of copies of a given buffer.

Remarks
This usually means that the buffer which the copies are based on has been changed in some fundamental way, and the owner of the original wishes to make that known so that new copies will reflect the changes.
Parameters
sourceBufferThe source buffer as a shared pointer. Any buffer copies created from the source buffer are deleted.

Reimplemented in Ogre::HardwareBufferManager.

Referenced by Ogre::HardwareBufferManager::_forceReleaseBufferCopies().

◆ _forceReleaseBufferCopies() [2/2]

virtual void Ogre::HardwareBufferManagerBase::_forceReleaseBufferCopies ( HardwareVertexBuffer sourceBuffer)
virtualinherited

Internal method that forces the release of copies of a given buffer.

Remarks
This usually means that the buffer which the copies are based on has been changed in some fundamental way, and the owner of the original wishes to make that known so that new copies will reflect the changes.
Parameters
sourceBufferThe source buffer as a pointer. Any buffer copies created from the source buffer are deleted.

Reimplemented in Ogre::HardwareBufferManager.

◆ _notifyVertexBufferDestroyed()

void Ogre::HardwareBufferManagerBase::_notifyVertexBufferDestroyed ( HardwareVertexBuffer buf)
inherited

Notification that a hardware vertex buffer has been destroyed.

Referenced by Ogre::HardwareBufferManager::_notifyVertexBufferDestroyed().

◆ _notifyIndexBufferDestroyed()

void Ogre::HardwareBufferManagerBase::_notifyIndexBufferDestroyed ( HardwareIndexBuffer buf)
inherited

Notification that a hardware index buffer has been destroyed.

Referenced by Ogre::HardwareBufferManager::_notifyIndexBufferDestroyed().

◆ _notifyUniformBufferDestroyed()

void Ogre::HardwareBufferManagerBase::_notifyUniformBufferDestroyed ( HardwareUniformBuffer buf)
inherited

Notification that at hardware uniform buffer has been destroyed.

Referenced by Ogre::HardwareBufferManager::_notifyUniformBufferDestroyed().

◆ _notifyCounterBufferDestroyed()

void Ogre::HardwareBufferManagerBase::_notifyCounterBufferDestroyed ( HardwareCounterBuffer buf)
inherited

Notification that at hardware counter buffer has been destroyed.

Referenced by Ogre::HardwareBufferManager::_notifyConterBufferDestroyed().


The documentation for this class was generated from the following file: