OGRE  1.10.12
Object-Oriented Graphics Rendering Engine
Ogre::GLSL::GLSLLinkProgramManager Class Reference

#include <OgreGLSLLinkProgramManager.h>

+ Inheritance diagram for Ogre::GLSL::GLSLLinkProgramManager:

Public Member Functions

 GLSLLinkProgramManager (void)
 
 ~GLSLLinkProgramManager (void)
 
void destroyAllByShader (GLSLShaderCommon *shader)
 Destroy all programs which referencing this shader. More...
 
void extractUniformsFromGLSL (const String &src, GpuNamedConstants &constantDefs, const String &filename)
 Populate a list of uniforms based on GLSL source and store them in GpuNamedConstants. More...
 
GLSLLinkProgramgetActiveLinkProgram (void)
 Get the program object that links the two active shader objects together if a program object was not already created and linked a new one is created and linked. More...
 
void setActiveFragmentShader (GLSLProgram *fragmentGpuProgram)
 Set the active fragment shader for the next rendering state. More...
 
void setActiveGeometryShader (GLSLProgram *geometryGpuProgram)
 Set the active geometry shader for the next rendering state. More...
 
void setActiveVertexShader (GLSLProgram *vertexGpuProgram)
 Set the active vertex shader for the next rendering state. More...
 

Static Public Member Functions

static void extractUniforms (GLhandleARB programObject, const GpuConstantDefinitionMap *vertexConstantDefs, const GpuConstantDefinitionMap *geometryConstantDefs, const GpuConstantDefinitionMap *fragmentConstantDefs, GLUniformReferenceList &list)
 Populate a list of uniforms based on a program object. More...
 
static GLSLLinkProgramManagergetSingleton (void)
 
static GLSLLinkProgramManagergetSingletonPtr (void)
 

Constructor & Destructor Documentation

◆ GLSLLinkProgramManager()

Ogre::GLSL::GLSLLinkProgramManager::GLSLLinkProgramManager ( void  )

◆ ~GLSLLinkProgramManager()

Ogre::GLSL::GLSLLinkProgramManager::~GLSLLinkProgramManager ( void  )

Member Function Documentation

◆ getActiveLinkProgram()

GLSLLinkProgram* Ogre::GLSL::GLSLLinkProgramManager::getActiveLinkProgram ( void  )

Get the program object that links the two active shader objects together if a program object was not already created and linked a new one is created and linked.

◆ setActiveFragmentShader()

void Ogre::GLSL::GLSLLinkProgramManager::setActiveFragmentShader ( GLSLProgram fragmentGpuProgram)

Set the active fragment shader for the next rendering state.

The active program object will be cleared. Normally called from the GLSLGpuProgram::bindProgram and unbindProgram methods

◆ setActiveGeometryShader()

void Ogre::GLSL::GLSLLinkProgramManager::setActiveGeometryShader ( GLSLProgram geometryGpuProgram)

Set the active geometry shader for the next rendering state.

The active program object will be cleared. Normally called from the GLSLGpuProgram::bindProgram and unbindProgram methods

◆ setActiveVertexShader()

void Ogre::GLSL::GLSLLinkProgramManager::setActiveVertexShader ( GLSLProgram vertexGpuProgram)

Set the active vertex shader for the next rendering state.

The active program object will be cleared. Normally called from the GLSLGpuProgram::bindProgram and unbindProgram methods

◆ extractUniforms()

static void Ogre::GLSL::GLSLLinkProgramManager::extractUniforms ( GLhandleARB  programObject,
const GpuConstantDefinitionMap vertexConstantDefs,
const GpuConstantDefinitionMap geometryConstantDefs,
const GpuConstantDefinitionMap fragmentConstantDefs,
GLUniformReferenceList list 
)
static

Populate a list of uniforms based on a program object.

Parameters
programObjectHandle to the program object to query
vertexConstantDefsDefinition of the constants extracted from the vertex program, used to match up physical buffer indexes with program uniforms. May be null if there is no vertex program.
geometryConstantDefsDefinition of the constants extracted from the geometry program, used to match up physical buffer indexes with program uniforms. May be null if there is no geometry program.
fragmentConstantDefsDefinition of the constants extracted from the fragment program, used to match up physical buffer indexes with program uniforms. May be null if there is no fragment program.
listThe list to populate (will not be cleared before adding, clear it yourself before calling this if that's what you want).

◆ getSingleton()

static GLSLLinkProgramManager& Ogre::GLSL::GLSLLinkProgramManager::getSingleton ( void  )
static

◆ getSingletonPtr()

static GLSLLinkProgramManager* Ogre::GLSL::GLSLLinkProgramManager::getSingletonPtr ( void  )
static

◆ extractUniformsFromGLSL()

void Ogre::GLSLProgramManagerCommon::extractUniformsFromGLSL ( const String src,
GpuNamedConstants constantDefs,
const String filename 
)
inherited

Populate a list of uniforms based on GLSL source and store them in GpuNamedConstants.

Parameters
srcReference to the source code.
constantDefsThe defs to populate (will not be cleared before adding, clear it yourself before calling this if that's what you want).
filenameThe file name this came from, for logging errors.

◆ destroyAllByShader()

void Ogre::GLSLProgramManagerCommon::destroyAllByShader ( GLSLShaderCommon shader)
inherited

Destroy all programs which referencing this shader.


The documentation for this class was generated from the following file: