![]() |
OGRE
1.10.12
Object-Oriented Graphics Rendering Engine
|
Generate Low-poly models from High-poly models automatically. More...
Classes | |
| class | Ogre::LodCollapseCost |
| class | Ogre::LodCollapser |
| struct | Ogre::LodConfig |
| struct | Ogre::LodData |
| struct | Ogre::LodIndexBuffer |
| Thread-safe buffer for storing Hardware index buffer. More... | |
| struct | Ogre::LodInputBuffer |
| Data representing all required information from a Mesh. Used by LodInputProviderBuffer. More... | |
| struct | Ogre::LodLevel |
| Structure for automatic Lod configuration. More... | |
| struct | Ogre::LodOutputBuffer |
| Data representing the output of the Mesh reduction. Used by LodOutputProviderBuffer. More... | |
| class | Ogre::LodOutsideMarker |
| This class will mark vertices of a mesh, which are visible from far away (from outside). More... | |
| struct | Ogre::LodVertexBuffer |
| Thread-safe buffer for storing Hardware vertex buffer. More... | |
| class | Ogre::MeshLodGenerator |
| struct | Ogre::ProfiledEdge |
Typedefs | |
| typedef vector< ProfiledEdge >::type | Ogre::LodProfile |
Generate Low-poly models from High-poly models automatically.
| typedef vector<ProfiledEdge>::type Ogre::LodProfile |