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OGRE
1.10.12
Object-Oriented Graphics Rendering Engine
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#include <OgreLodConfig.h>
Classes | |
| struct | Advanced |
Public Types | |
| typedef vector< LodLevel >::type | LodLevelList |
| Lod strategy to use. More... | |
Public Member Functions | |
| LodConfig (MeshPtr &_mesh, LodStrategy *_strategy=DistanceLodBoxStrategy::getSingletonPtr()) | |
| Info about Lod levels. More... | |
| LodConfig () | |
| void | createGeneratedLodLevel (Ogre::Real distance, Real reductionValue, LodLevel::VertexReductionMethod reductionMethod=LodLevel::VRM_PROPORTIONAL) |
| void | createManualLodLevel (Ogre::Real distance, const String &manualMeshName) |
Public Attributes | |
| struct _OgreLodExport Ogre::LodConfig::Advanced | advanced |
| LodLevelList | levels |
| MeshPtr | mesh |
| LodStrategy * | strategy |
| The mesh which we want to reduce. More... | |
| typedef vector<LodLevel>::type Ogre::LodConfig::LodLevelList |
Lod strategy to use.
| Ogre::LodConfig::LodConfig | ( | MeshPtr & | _mesh, |
| LodStrategy * | _strategy = DistanceLodBoxStrategy::getSingletonPtr() |
||
| ) |
Info about Lod levels.
| Ogre::LodConfig::LodConfig | ( | ) |
| void Ogre::LodConfig::createManualLodLevel | ( | Ogre::Real | distance, |
| const String & | manualMeshName | ||
| ) |
| void Ogre::LodConfig::createGeneratedLodLevel | ( | Ogre::Real | distance, |
| Real | reductionValue, | ||
| LodLevel::VertexReductionMethod | reductionMethod = LodLevel::VRM_PROPORTIONAL |
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| ) |
| MeshPtr Ogre::LodConfig::mesh |
| LodStrategy* Ogre::LodConfig::strategy |
The mesh which we want to reduce.
| LodLevelList Ogre::LodConfig::levels |
| struct _OgreLodExport Ogre::LodConfig::Advanced Ogre::LodConfig::advanced |