|  | OGRE
    1.11.6
    Object-Oriented Graphics Rendering Engine | 
#include "OgreLodPrerequisites.h"#include "OgreVectorSet.h"#include "OgreVectorSetImpl.h"#include "OgreVector3.h"#include "OgreHeaderPrefix.h"#include "OgreHeaderSuffix.h"| Classes | |
| struct | Ogre::LodData | 
| struct | Ogre::LodData::Edge | 
| struct | Ogre::LodData::IndexBufferInfo | 
| union | Ogre::LodData::IndexBufferPointer | 
| struct | Ogre::LodData::Triangle | 
| struct | Ogre::LodData::Vertex | 
| struct | Ogre::LodData::VertexEqual | 
| Equality function for UniqueVertexSet.  More... | |
| struct | Ogre::LodData::VertexHash | 
| Hash function for UniqueVertexSet.  More... | |
| Namespaces | |
| Ogre | |
|  This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/  | |
| Macros | |
| #define | MESHLOD_QUALITY 2 | 
| MESHLOD_QUALITY=1 is fastest processing time.  More... | |
| #define MESHLOD_QUALITY 2 | 
MESHLOD_QUALITY=1 is fastest processing time.
MESHLOD_QUALITY=2 is balanced performance/quality (default) MESHLOD_QUALITY=3 is best quality.