#include <OgreLodData.h>
◆ addEdge()
      
        
          | void Ogre::LodData::Vertex::addEdge | ( | const Edge & | edge | ) |  | 
      
 
Iterator pointing to the position in the mCollapseCostSet, which allows fast remove. 
 
 
◆ removeEdge()
      
        
          | void Ogre::LodData::Vertex::removeEdge | ( | const Edge & | edge | ) |  | 
      
 
 
◆ position
      
        
          | Vector3 Ogre::LodData::Vertex::position | 
      
 
 
◆ normal
      
        
          | Vector3 Ogre::LodData::Vertex::normal | 
      
 
 
◆ edges
      
        
          | VEdges Ogre::LodData::Vertex::edges | 
      
 
 
◆ triangles
◆ collapseTo
      
        
          | Vertex* Ogre::LodData::Vertex::collapseTo | 
      
 
 
◆ seam
      
        
          | bool Ogre::LodData::Vertex::seam | 
      
 
 
◆ costHeapPosition
      
        
          | CollapseCostHeap::iterator Ogre::LodData::Vertex::costHeapPosition | 
      
 
 
The documentation for this struct was generated from the following file: