OGRE  1.11.6
Object-Oriented Graphics Rendering Engine
OgreRenderSystem.h File Reference

Classes

class  Ogre::RenderSystem
 Defines the functionality of a 3D API. More...
 
class  Ogre::RenderSystem::Listener
 Defines a listener on the custom events that this render system can raise. More...
 
struct  Ogre::RenderSystem::RenderSystemContext
 Dummy structure for render system contexts - implementing RenderSystems can extend as needed. More...
 

Namespaces

 Ogre
 

This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/

 

Typedefs

typedef std::map< uint16, DepthBufferVec > Ogre::DepthBufferMap
 
typedef std::vector< DepthBuffer * > Ogre::DepthBufferVec
 
typedef std::map< String, RenderTarget *> Ogre::RenderTargetMap
 
typedef std::multimap< uchar, RenderTarget *> Ogre::RenderTargetPriorityMap
 

Enumerations

enum  Ogre::StencilOperation {
  Ogre::SOP_KEEP, Ogre::SOP_ZERO, Ogre::SOP_REPLACE, Ogre::SOP_INCREMENT,
  Ogre::SOP_DECREMENT, Ogre::SOP_INCREMENT_WRAP, Ogre::SOP_DECREMENT_WRAP, Ogre::SOP_INVERT
}
 Enum describing the various actions which can be taken on the stencil buffer. More...
 
enum  Ogre::TexCoordCalcMethod {
  Ogre::TEXCALC_NONE, Ogre::TEXCALC_ENVIRONMENT_MAP, Ogre::TEXCALC_ENVIRONMENT_MAP_PLANAR, Ogre::TEXCALC_ENVIRONMENT_MAP_REFLECTION,
  Ogre::TEXCALC_ENVIRONMENT_MAP_NORMAL, Ogre::TEXCALC_PROJECTIVE_TEXTURE
}
 Enum describing the ways to generate texture coordinates. More...