|  | OGRE
    1.11.6
    Object-Oriented Graphics Rendering Engine | 
#include "OgrePrerequisites.h"#include "OgreTextureUnitState.h"#include "OgreCommon.h"#include "OgreRenderSystemCapabilities.h"#include "OgreConfigOptionMap.h"#include "OgreGpuProgram.h"#include "OgrePlane.h"#include "OgreHardwareVertexBuffer.h"#include "OgreHeaderPrefix.h"#include "OgreHeaderSuffix.h"| Classes | |
| class | Ogre::RenderSystem | 
| Defines the functionality of a 3D API.  More... | |
| class | Ogre::RenderSystem::Listener | 
| Defines a listener on the custom events that this render system can raise.  More... | |
| struct | Ogre::RenderSystem::RenderSystemContext | 
| Dummy structure for render system contexts - implementing RenderSystems can extend as needed.  More... | |
| Namespaces | |
| Ogre | |
|  This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/  | |
| Typedefs | |
| typedef std::map< uint16, DepthBufferVec > | Ogre::DepthBufferMap | 
| typedef std::vector< DepthBuffer * > | Ogre::DepthBufferVec | 
| typedef std::map< String, RenderTarget *> | Ogre::RenderTargetMap | 
| typedef std::multimap< uchar, RenderTarget *> | Ogre::RenderTargetPriorityMap | 
| Enumerations | |
| enum | Ogre::StencilOperation { Ogre::SOP_KEEP, Ogre::SOP_ZERO, Ogre::SOP_REPLACE, Ogre::SOP_INCREMENT, Ogre::SOP_DECREMENT, Ogre::SOP_INCREMENT_WRAP, Ogre::SOP_DECREMENT_WRAP, Ogre::SOP_INVERT } | 
| Enum describing the various actions which can be taken on the stencil buffer.  More... | |
| enum | Ogre::TexCoordCalcMethod { Ogre::TEXCALC_NONE, Ogre::TEXCALC_ENVIRONMENT_MAP, Ogre::TEXCALC_ENVIRONMENT_MAP_PLANAR, Ogre::TEXCALC_ENVIRONMENT_MAP_REFLECTION, Ogre::TEXCALC_ENVIRONMENT_MAP_NORMAL, Ogre::TEXCALC_PROJECTIVE_TEXTURE } | 
| Enum describing the ways to generate texture coordinates.  More... | |