OGRE  1.11.6
Object-Oriented Graphics Rendering Engine
OgreTextureUnitState.h File Reference
#include "OgrePrerequisites.h"
#include "OgreCommon.h"
#include "OgreBlendMode.h"
#include "OgreMatrix4.h"
#include "OgreTexture.h"
#include "OgreHeaderPrefix.h"
#include "OgreHeaderSuffix.h"

Classes

class  Ogre::Sampler
 Class which determines how a TextureUnitState accesses data from a Texture. More...
 
struct  Ogre::Sampler::UVWAddressingMode
 Texture addressing mode for each texture coordinate. More...
 
class  Ogre::TextureUnitState
 Class representing the state of a single texture unit during a Pass of a Technique, of a Material. More...
 
struct  Ogre::TextureUnitState::TextureEffect
 Internal structure defining a texture effect. More...
 

Namespaces

 Ogre
 

This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/

 

Typedefs

typedef std::shared_ptr< Sampler > Ogre::SamplerPtr