|  | OGRE
    1.11.6
    Object-Oriented Graphics Rendering Engine | 
#include "OgrePrerequisites.h"#include "OgreCommon.h"#include "OgreBlendMode.h"#include "OgreMatrix4.h"#include "OgreTexture.h"#include "OgreHeaderPrefix.h"#include "OgreHeaderSuffix.h"| Classes | |
| class | Ogre::Sampler | 
| Class which determines how a TextureUnitState accesses data from a Texture.  More... | |
| struct | Ogre::Sampler::UVWAddressingMode | 
| Texture addressing mode for each texture coordinate.  More... | |
| class | Ogre::TextureUnitState | 
| Class representing the state of a single texture unit during a Pass of a Technique, of a Material.  More... | |
| struct | Ogre::TextureUnitState::TextureEffect | 
| Internal structure defining a texture effect.  More... | |
| Namespaces | |
| Ogre | |
|  This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/  | |
| Typedefs | |
| typedef std::shared_ptr< Sampler > | Ogre::SamplerPtr |