OGRE
1.11.6
Object-Oriented Graphics Rendering Engine
|
#include "OgrePrerequisites.h"
#include "OgreCommon.h"
#include "OgreBlendMode.h"
#include "OgreMatrix4.h"
#include "OgreTexture.h"
#include "OgreHeaderPrefix.h"
#include "OgreHeaderSuffix.h"
Classes | |
class | Ogre::Sampler |
Class which determines how a TextureUnitState accesses data from a Texture. More... | |
struct | Ogre::Sampler::UVWAddressingMode |
Texture addressing mode for each texture coordinate. More... | |
class | Ogre::TextureUnitState |
Class representing the state of a single texture unit during a Pass of a Technique, of a Material. More... | |
struct | Ogre::TextureUnitState::TextureEffect |
Internal structure defining a texture effect. More... | |
Namespaces | |
Ogre | |
This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ | |
Typedefs | |
typedef std::shared_ptr< Sampler > | Ogre::SamplerPtr |