Operation setup for a RenderTarget (collected).  
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#include <OgreCompositorInstance.h>
Operation setup for a RenderTarget (collected). 
◆ RenderQueueBitSet
A set of render queues to either include or exclude certain render queues. 
 
 
◆ TargetOperation() [1/2]
  
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          | Ogre::CompositorInstance::TargetOperation::TargetOperation | ( |  | ) |  |  | inline | 
 
 
◆ TargetOperation() [2/2]
  
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          | Ogre::CompositorInstance::TargetOperation::TargetOperation | ( | RenderTarget * | inTarget | ) |  |  | inline | 
 
 
◆ target
      
        
          | RenderTarget* Ogre::CompositorInstance::TargetOperation::target | 
      
 
 
◆ currentQueueGroupID
      
        
          | int Ogre::CompositorInstance::TargetOperation::currentQueueGroupID | 
      
 
 
◆ renderSystemOperations
RenderSystem operations to queue into the scene manager, by uint8. 
 
 
◆ visibilityMask
      
        
          | uint32 Ogre::CompositorInstance::TargetOperation::visibilityMask | 
      
 
Scene visibility mask If this is 0, the scene is not rendered at all. 
 
 
◆ lodBias
      
        
          | float Ogre::CompositorInstance::TargetOperation::lodBias | 
      
 
LOD offset. 
This is multiplied with the camera LOD offset 1.0 is default, lower means lower detail, higher means higher detail 
 
 
◆ renderQueues
Which renderqueues to render from scene. 
 
 
◆ onlyInitial
      
        
          | bool Ogre::CompositorInstance::TargetOperation::onlyInitial | 
      
 
- See also
- CompositionTargetPass::mOnlyInitial 
 
 
◆ hasBeenRendered
      
        
          | bool Ogre::CompositorInstance::TargetOperation::hasBeenRendered | 
      
 
"Has been rendered" flag; used in combination with onlyInitial to determine whether to skip this target operation. 
 
 
◆ findVisibleObjects
      
        
          | bool Ogre::CompositorInstance::TargetOperation::findVisibleObjects | 
      
 
Whether this op needs to find visible scene objects or not. 
 
 
◆ materialScheme
      
        
          | String Ogre::CompositorInstance::TargetOperation::materialScheme | 
      
 
Which material scheme this op will use. 
 
 
◆ shadowsEnabled
      
        
          | bool Ogre::CompositorInstance::TargetOperation::shadowsEnabled | 
      
 
Whether shadows will be enabled. 
 
 
The documentation for this class was generated from the following file: