addOrganisationMode(QueuedRenderableCollection::OrganisationMode om) | Ogre::RenderPriorityGroup | |
addRenderable(Renderable *pRend, Technique *pTech) | Ogre::RenderPriorityGroup | |
clear(void) | Ogre::RenderPriorityGroup | |
defaultOrganisationMode(void) | Ogre::RenderPriorityGroup | |
getSolidsBasic(void) const | Ogre::RenderPriorityGroup | inline |
getSolidsDecal(void) const | Ogre::RenderPriorityGroup | inline |
getSolidsDiffuseSpecular(void) const | Ogre::RenderPriorityGroup | inline |
getSolidsNoShadowReceive(void) const | Ogre::RenderPriorityGroup | inline |
getTransparents(void) const | Ogre::RenderPriorityGroup | inline |
getTransparentsUnsorted(void) const | Ogre::RenderPriorityGroup | inline |
merge(const RenderPriorityGroup *rhs) | Ogre::RenderPriorityGroup | |
RenderPriorityGroup(RenderQueueGroup *parent, bool splitPassesByLightingType, bool splitNoShadowPasses, bool shadowCastersNotReceivers) | Ogre::RenderPriorityGroup | |
resetOrganisationModes(void) | Ogre::RenderPriorityGroup | |
setShadowCastersCannotBeReceivers(bool ind) | Ogre::RenderPriorityGroup | inline |
setSplitNoShadowPasses(bool split) | Ogre::RenderPriorityGroup | inline |
setSplitPassesByLightingType(bool split) | Ogre::RenderPriorityGroup | inline |
sort(const Camera *cam) | Ogre::RenderPriorityGroup | |
~RenderPriorityGroup() | Ogre::RenderPriorityGroup | inline |