|  | OGRE
    1.11.6
    Object-Oriented Graphics Rendering Engine | 
Structure recording a queued submesh for the build. More...
#include <OgreStaticGeometry.h>
 Inheritance diagram for Ogre::StaticGeometry::QueuedSubMesh:
 Inheritance diagram for Ogre::StaticGeometry::QueuedSubMesh:| Public Attributes | |
| SubMeshLodGeometryLinkList * | geometryLodList | 
| Link to LOD list of geometry, potentially optimised.  More... | |
| String | materialName | 
| Quaternion | orientation | 
| Vector3 | position | 
| Vector3 | scale | 
| SubMesh * | submesh | 
| AxisAlignedBox | worldBounds | 
| Pre-transformed world AABB.  More... | |
Structure recording a queued submesh for the build.
| SubMesh* Ogre::StaticGeometry::QueuedSubMesh::submesh | 
| SubMeshLodGeometryLinkList* Ogre::StaticGeometry::QueuedSubMesh::geometryLodList | 
Link to LOD list of geometry, potentially optimised.
| String Ogre::StaticGeometry::QueuedSubMesh::materialName | 
| Vector3 Ogre::StaticGeometry::QueuedSubMesh::position | 
| Quaternion Ogre::StaticGeometry::QueuedSubMesh::orientation | 
| Vector3 Ogre::StaticGeometry::QueuedSubMesh::scale | 
| AxisAlignedBox Ogre::StaticGeometry::QueuedSubMesh::worldBounds | 
Pre-transformed world AABB.