Definition of how to populate a 'slot' in the terrain group.  
 More...
#include <OgreTerrainGroup.h>
Definition of how to populate a 'slot' in the terrain group. 
◆ TerrainSlotDefinition()
  
  | 
        
          | Ogre::TerrainGroup::TerrainSlotDefinition::TerrainSlotDefinition | ( |  | ) |  |  | inline | 
 
 
◆ ~TerrainSlotDefinition()
      
        
          | Ogre::TerrainGroup::TerrainSlotDefinition::~TerrainSlotDefinition | ( |  | ) |  | 
      
 
 
◆ useImportData()
      
        
          | void Ogre::TerrainGroup::TerrainSlotDefinition::useImportData | ( |  | ) |  | 
      
 
 
◆ useFilename()
      
        
          | void Ogre::TerrainGroup::TerrainSlotDefinition::useFilename | ( |  | ) |  | 
      
 
 
◆ freeImportData()
      
        
          | void Ogre::TerrainGroup::TerrainSlotDefinition::freeImportData | ( |  | ) |  | 
      
 
Destroy temp import resources. 
 
 
◆ filename
      
        
          | String Ogre::TerrainGroup::TerrainSlotDefinition::filename | 
      
 
Filename, if this is to be loaded from a file. 
 
 
◆ importData
Import data, if this is to be defined based on importing. 
 
 
The documentation for this struct was generated from the following file: