|  | OGRE
    1.11.6
    Object-Oriented Graphics Rendering Engine | 
#include "OgreTerrainPrerequisites.h"#include "OgreTerrain.h"#include "OgreWorkQueue.h"#include "OgreIteratorWrappers.h"#include "OgreConfigFile.h"| Classes | |
| class | Ogre::TerrainGroup | 
| Helper class to assist you in managing multiple terrain instances that are connected to each other.  More... | |
| struct | Ogre::TerrainGroup::RayResult | 
| Result from a terrain ray intersection with the terrain group.  More... | |
| struct | Ogre::TerrainGroup::TerrainSlot | 
| Slot for a terrain instance, together with its definition.  More... | |
| struct | Ogre::TerrainGroup::TerrainSlotDefinition | 
| Definition of how to populate a 'slot' in the terrain group.  More... | |
| Namespaces | |
| Ogre | |
|  This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/  | |