OGRE
1.11.6
Object-Oriented Graphics Rendering Engine
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#include "OgreTerrainPrerequisites.h"
#include "OgreTerrain.h"
#include "OgreWorkQueue.h"
#include "OgreIteratorWrappers.h"
#include "OgreConfigFile.h"
Classes | |
class | Ogre::TerrainGroup |
Helper class to assist you in managing multiple terrain instances that are connected to each other. More... | |
struct | Ogre::TerrainGroup::RayResult |
Result from a terrain ray intersection with the terrain group. More... | |
struct | Ogre::TerrainGroup::TerrainSlot |
Slot for a terrain instance, together with its definition. More... | |
struct | Ogre::TerrainGroup::TerrainSlotDefinition |
Definition of how to populate a 'slot' in the terrain group. More... | |
Namespaces | |
Ogre | |
This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ | |