Slot for a terrain instance, together with its definition.  
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#include <OgreTerrainGroup.h>
Slot for a terrain instance, together with its definition. 
◆ TerrainSlot()
  
  | 
        
          | Ogre::TerrainGroup::TerrainSlot::TerrainSlot | ( | long | _x, |  
          |  |  | long | _y |  
          |  | ) |  |  |  | inline | 
 
 
◆ ~TerrainSlot()
  
  | 
        
          | virtual Ogre::TerrainGroup::TerrainSlot::~TerrainSlot | ( |  | ) |  |  | virtual | 
 
 
◆ freeInstance()
      
        
          | void Ogre::TerrainGroup::TerrainSlot::freeInstance | ( |  | ) |  | 
      
 
 
      
        
          | long Ogre::TerrainGroup::TerrainSlot::x | 
      
 
The coordinates of the terrain slot relative to the centre slot (signed). 
 
 
      
        
          | long Ogre::TerrainGroup::TerrainSlot::y | 
      
 
 
◆ def
Definition used to load the terrain. 
 
 
◆ instance
      
        
          | Terrain* Ogre::TerrainGroup::TerrainSlot::instance | 
      
 
 
The documentation for this struct was generated from the following file: