Slot for a terrain instance, together with its definition.
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#include <OgreTerrainGroup.h>
Slot for a terrain instance, together with its definition.
◆ TerrainSlot()
Ogre::TerrainGroup::TerrainSlot::TerrainSlot |
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long |
_x, |
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long |
_y |
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) |
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inline |
◆ ~TerrainSlot()
virtual Ogre::TerrainGroup::TerrainSlot::~TerrainSlot |
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virtual |
◆ freeInstance()
void Ogre::TerrainGroup::TerrainSlot::freeInstance |
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long Ogre::TerrainGroup::TerrainSlot::x |
The coordinates of the terrain slot relative to the centre slot (signed).
long Ogre::TerrainGroup::TerrainSlot::y |
◆ def
Definition used to load the terrain.
◆ instance
Terrain* Ogre::TerrainGroup::TerrainSlot::instance |
The documentation for this struct was generated from the following file: