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| Bone (const String &name, unsigned short handle, Skeleton *creator) |
| Constructor, not to be used directly (use Bone::createChild or Skeleton::createBone) More...
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| Bone (unsigned short handle, Skeleton *creator) |
| Constructor, not to be used directly (use Bone::createChild or Skeleton::createBone) More...
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| ~Bone () |
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const Quaternion & | _getBindingPoseInverseOrientation (void) const |
| Gets the inverted binding pose orientation. More...
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const Vector3 & | _getBindingPoseInversePosition (void) const |
| Gets the inverted binding pose position. More...
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const Vector3 & | _getBindingPoseInverseScale (void) const |
| Gets the inverted binding pose scale. More...
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void | _getOffsetTransform (Affine3 &m) const |
| Gets the transform which takes bone space to current from the binding pose. More...
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Bone * | createChild (unsigned short handle, const Vector3 &translate=Vector3::ZERO, const Quaternion &rotate=Quaternion::IDENTITY) |
| Creates a new Bone as a child of this bone. More...
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unsigned short | getHandle (void) const |
| Gets the numeric handle for this bone (unique within the skeleton). More...
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bool | isManuallyControlled () const |
| Getter for mManuallyControlled Flag. More...
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void | needUpdate (bool forceParentUpdate=false) |
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void | reset (void) |
| Resets the position and orientation of this Bone to the original binding position. More...
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void | setBindingPose (void) |
| Sets the current position / orientation to be the 'binding pose' ie the layout in which bones were originally bound to a mesh. More...
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void | setManuallyControlled (bool manuallyControlled) |
| Sets whether or not this bone is manually controlled. More...
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| Node () |
| Constructor, should only be called by parent, not directly. More...
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| Node (const String &name) |
| Constructor, should only be called by parent, not directly. More...
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virtual | ~Node () |
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const Quaternion & | _getDerivedOrientation (void) const |
| Gets the orientation of the node as derived from all parents. More...
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const Vector3 & | _getDerivedPosition (void) const |
| Gets the position of the node as derived from all parents. More...
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const Vector3 & | _getDerivedScale (void) const |
| Gets the scaling factor of the node as derived from all parents. More...
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const Affine3 & | _getFullTransform (void) const |
| Gets the full transformation matrix for this node. More...
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void | _setDerivedOrientation (const Quaternion &q) |
| Sets the final world orientation of the node directly. More...
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void | _setDerivedPosition (const Vector3 &pos) |
| Sets the final world position of the node directly. More...
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virtual void | _update (bool updateChildren, bool parentHasChanged) |
| Internal method to update the Node. More...
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void | addChild (Node *child) |
| Adds a (precreated) child scene node to this node. More...
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void | cancelUpdate (Node *child) |
| Called by children to notify their parent that they no longer need an update. More...
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Vector3 | convertLocalToWorldDirection (const Vector3 &localDir, bool useScale) |
| Gets the world direction of a point in the node local space useful for simple transforms that don't require a child node. More...
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Quaternion | convertLocalToWorldOrientation (const Quaternion &localOrientation) |
| Gets the world orientation of an orientation in the node local space useful for simple transforms that don't require a child node. More...
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Vector3 | convertLocalToWorldPosition (const Vector3 &localPos) |
| Gets the world position of a point in the node local space useful for simple transforms that don't require a child node. More...
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Vector3 | convertWorldToLocalDirection (const Vector3 &worldDir, bool useScale) |
| Gets the local direction, relative to this node, of the given world-space direction. More...
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Quaternion | convertWorldToLocalOrientation (const Quaternion &worldOrientation) |
| Gets the local orientation, relative to this node, of the given world-space orientation. More...
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Vector3 | convertWorldToLocalPosition (const Vector3 &worldPos) |
| Gets the local position, relative to this node, of the given world-space position. More...
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virtual Node * | createChild (const String &name, const Vector3 &translate=Vector3::ZERO, const Quaternion &rotate=Quaternion::IDENTITY) |
| Creates a new named Node as a child of this node. More...
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virtual Node * | createChild (const Vector3 &translate=Vector3::ZERO, const Quaternion &rotate=Quaternion::IDENTITY) |
| Creates an unnamed new Node as a child of this node. More...
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Node * | getChild (const String &name) const |
| Gets a pointer to a named child node. More...
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Node * | getChild (unsigned short index) const |
| Gets a pointer to a child node. More...
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ChildNodeIterator | getChildIterator (void) |
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ConstChildNodeIterator | getChildIterator (void) const |
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const ChildNodeMap & | getChildren () const |
| List of sub-nodes of this Node. More...
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DebugRenderable * | getDebugRenderable (Real scaling) |
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bool | getInheritOrientation (void) const |
| Returns true if this node is affected by orientation applied to the parent node. More...
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bool | getInheritScale (void) const |
| Returns true if this node is affected by scaling factors applied to the parent node. More...
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const Quaternion & | getInitialOrientation (void) const |
| Gets the initial orientation of this node, see setInitialState for more info. More...
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const Vector3 & | getInitialPosition (void) const |
| Gets the initial position of this node, see setInitialState for more info. More...
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const Vector3 & | getInitialScale (void) const |
| Gets the initial position of this node, see setInitialState for more info. More...
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Listener * | getListener (void) const |
| Gets the current listener for this Node. More...
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Matrix3 | getLocalAxes (void) const |
| Gets a matrix whose columns are the local axes based on the nodes orientation relative to it's parent. More...
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const String & | getName (void) const |
| Returns the name of the node. More...
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const Quaternion & | getOrientation () const |
| Returns a quaternion representing the nodes orientation. More...
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Node * | getParent (void) const |
| Gets this node's parent (NULL if this is the root). More...
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const Vector3 & | getPosition (void) const |
| Gets the position of the node relative to it's parent. More...
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const Vector3 & | getScale (void) const |
| Gets the scaling factor of this node. More...
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Real | getSquaredViewDepth (const Camera *cam) const |
| Helper function, get the squared view depth. More...
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const Any & | getUserAny (void) const |
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UserObjectBindings & | getUserObjectBindings () |
| Return an instance of user objects binding associated with this class. More...
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const UserObjectBindings & | getUserObjectBindings () const |
| Return an instance of user objects binding associated with this class. More...
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uint16 | numChildren (void) const |
| Reports the number of child nodes under this one. More...
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virtual void | pitch (const Radian &angle, TransformSpace relativeTo=TS_LOCAL) |
| Rotate the node around the X-axis. More...
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virtual void | removeAllChildren (void) |
| Removes all child Nodes attached to this node. More...
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virtual Node * | removeChild (const String &name) |
| Drops the named child from this node. More...
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virtual Node * | removeChild (Node *child) |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More...
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virtual Node * | removeChild (unsigned short index) |
| Drops the specified child from this node. More...
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void | requestUpdate (Node *child, bool forceParentUpdate=false) |
| Called by children to notify their parent that they need an update. More...
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void | resetOrientation (void) |
| Resets the nodes orientation (local axes as world axes, no rotation). More...
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void | resetToInitialState (void) |
| Resets the position / orientation / scale of this node to it's initial state, see setInitialState for more info. More...
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virtual void | roll (const Radian &angle, TransformSpace relativeTo=TS_LOCAL) |
| Rotate the node around the Z-axis. More...
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void | rotate (const Quaternion &q, TransformSpace relativeTo=TS_LOCAL) |
| Rotate the node around an aritrary axis using a Quarternion. More...
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void | rotate (const Vector3 &axis, const Radian &angle, TransformSpace relativeTo=TS_LOCAL) |
| Rotate the node around an arbitrary axis. More...
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void | scale (const Vector3 &scale) |
| Scales the node, combining it's current scale with the passed in scaling factor. More...
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void | scale (Real x, Real y, Real z) |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More...
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void | setInheritOrientation (bool inherit) |
| Tells the node whether it should inherit orientation from it's parent node. More...
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void | setInheritScale (bool inherit) |
| Tells the node whether it should inherit scaling factors from it's parent node. More...
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void | setInitialState (void) |
| Sets the current transform of this node to be the 'initial state' ie that position / orientation / scale to be used as a basis for delta values used in keyframe animation. More...
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void | setListener (Listener *listener) |
| Sets a listener for this Node. More...
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void | setOrientation (const Quaternion &q) |
| Sets the orientation of this node via a quaternion. More...
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void | setOrientation (Real w, Real x, Real y, Real z) |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More...
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void | setPosition (const Vector3 &pos) |
| Sets the position of the node relative to it's parent. More...
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void | setPosition (Real x, Real y, Real z) |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More...
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void | setScale (const Vector3 &scale) |
| Sets the scaling factor applied to this node. More...
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void | setScale (Real x, Real y, Real z) |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More...
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void | setUserAny (const Any &anything) |
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void | translate (const Matrix3 &axes, const Vector3 &move, TransformSpace relativeTo=TS_PARENT) |
| Moves the node along arbitrary axes. More...
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void | translate (const Matrix3 &axes, Real x, Real y, Real z, TransformSpace relativeTo=TS_PARENT) |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More...
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void | translate (const Vector3 &d, TransformSpace relativeTo=TS_PARENT) |
| Moves the node along the Cartesian axes. More...
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void | translate (Real x, Real y, Real z, TransformSpace relativeTo=TS_PARENT) |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More...
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virtual void | yaw (const Radian &angle, TransformSpace relativeTo=TS_LOCAL) |
| Rotate the node around the Y-axis. More...
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