OGRE  1.12.13
Object-Oriented Graphics Rendering Engine
Ogre::DefaultHardwareBufferManager Class Reference

DefaultHardwareBufferManager as a Singleton. More...

#include <OgreDefaultHardwareBufferManager.h>

+ Inheritance diagram for Ogre::DefaultHardwareBufferManager:

Public Member Functions

 DefaultHardwareBufferManager ()
 
 ~DefaultHardwareBufferManager ()
 
HardwareCounterBufferSharedPtr createCounterBuffer (size_t sizeBytes, HardwareBuffer::Usage usage, bool useShadowBuffer, const String &name="")
 Create counter buffer. More...
 
HardwareIndexBufferSharedPtr createIndexBuffer (HardwareIndexBuffer::IndexType itype, size_t numIndexes, HardwareBuffer::Usage usage, bool useShadowBuffer=false)
 Create a hardware index buffer. More...
 
RenderToVertexBufferSharedPtr createRenderToVertexBuffer ()
 Create a render to vertex buffer. More...
 
HardwareUniformBufferSharedPtr createUniformBuffer (size_t sizeBytes, HardwareBuffer::Usage usage, bool useShadowBuffer, const String &name="")
 Create uniform buffer. More...
 
HardwareVertexBufferSharedPtr createVertexBuffer (size_t vertexSize, size_t numVerts, HardwareBuffer::Usage usage, bool useShadowBuffer=false)
 Create a hardware vertex buffer. More...
 
- Public Member Functions inherited from Ogre::HardwareBufferManager
 HardwareBufferManager ()
 
 ~HardwareBufferManager ()
 
- Public Member Functions inherited from Ogre::HardwareBufferManagerBase
 HardwareBufferManagerBase ()
 
virtual ~HardwareBufferManagerBase ()
 
void _forceReleaseBufferCopies (const HardwareVertexBufferSharedPtr &sourceBuffer)
 Internal method that forces the release of copies of a given buffer. More...
 
void _forceReleaseBufferCopies (HardwareVertexBuffer *sourceBuffer)
 Internal method that forces the release of copies of a given buffer. More...
 
void _freeUnusedBufferCopies (void)
 Free all unused vertex buffer copies. More...
 
void _notifyCounterBufferDestroyed (HardwareCounterBuffer *buf)
 Notification that at hardware counter buffer has been destroyed. More...
 
void _notifyIndexBufferDestroyed (HardwareIndexBuffer *buf)
 Notification that a hardware index buffer has been destroyed. More...
 
void _notifyUniformBufferDestroyed (HardwareUniformBuffer *buf)
 Notification that at hardware uniform buffer has been destroyed. More...
 
void _notifyVertexBufferDestroyed (HardwareVertexBuffer *buf)
 Notification that a hardware vertex buffer has been destroyed. More...
 
void _releaseBufferCopies (bool forceFreeUnused=false)
 Internal method for releasing all temporary buffers which have been allocated using BLT_AUTOMATIC_RELEASE; is called by OGRE. More...
 
HardwareVertexBufferSharedPtr allocateVertexBufferCopy (const HardwareVertexBufferSharedPtr &sourceBuffer, BufferLicenseType licenseType, HardwareBufferLicensee *licensee, bool copyData=false)
 Allocates a copy of a given vertex buffer. More...
 
VertexBufferBindingcreateVertexBufferBinding (void)
 Creates a new VertexBufferBinding. More...
 
VertexDeclarationcreateVertexDeclaration (void)
 Creates a new vertex declaration. More...
 
void destroyVertexBufferBinding (VertexBufferBinding *binding)
 Destroys a VertexBufferBinding. More...
 
void destroyVertexDeclaration (VertexDeclaration *decl)
 Destroys a vertex declaration. More...
 
virtual void registerVertexBufferSourceAndCopy (const HardwareVertexBufferSharedPtr &sourceBuffer, const HardwareVertexBufferSharedPtr &copy)
 Registers a vertex buffer as a copy of another. More...
 
void releaseVertexBufferCopy (const HardwareVertexBufferSharedPtr &bufferCopy)
 Manually release a vertex buffer copy for others to subsequently use. More...
 
void touchVertexBufferCopy (const HardwareVertexBufferSharedPtr &bufferCopy)
 Tell engine that the vertex buffer copy intent to reuse. More...
 
- Public Member Functions inherited from Ogre::Singleton< HardwareBufferManager >
 Singleton (void)
 
 ~Singleton (void)
 

Additional Inherited Members

- Public Types inherited from Ogre::HardwareBufferManagerBase
enum  BufferLicenseType { BLT_MANUAL_RELEASE, BLT_AUTOMATIC_RELEASE }
 
- Static Public Member Functions inherited from Ogre::HardwareBufferManager
static HardwareBufferManagergetSingleton (void)
 Get the singleton instance. More...
 
static HardwareBufferManagergetSingletonPtr (void)
 Get the singleton instance. More...
 
- Static Public Member Functions inherited from Ogre::Singleton< HardwareBufferManager >
static HardwareBufferManagergetSingleton (void)
 Get the singleton instance. More...
 
static HardwareBufferManagergetSingletonPtr (void)
 Get the singleton instance. More...
 

Detailed Description

Constructor & Destructor Documentation

◆ DefaultHardwareBufferManager()

Ogre::DefaultHardwareBufferManager::DefaultHardwareBufferManager ( )
inline

◆ ~DefaultHardwareBufferManager()

Ogre::DefaultHardwareBufferManager::~DefaultHardwareBufferManager ( )
inline

Member Function Documentation

◆ createVertexBuffer()

HardwareVertexBufferSharedPtr Ogre::DefaultHardwareBufferManager::createVertexBuffer ( size_t  vertexSize,
size_t  numVerts,
HardwareBuffer::Usage  usage,
bool  useShadowBuffer = false 
)
inlinevirtual

Create a hardware vertex buffer.

Remarks
This method creates a new vertex buffer; this will act as a source of geometry data for rendering objects. Note that because the meaning of the contents of the vertex buffer depends on the usage, this method does not specify a vertex format; the user of this buffer can actually insert whatever data they wish, in any format. However, in order to use this with a RenderOperation, the data in this vertex buffer will have to be associated with a semantic element of the rendering pipeline, e.g. a position, or texture coordinates. This is done using the VertexDeclaration class, which itself contains VertexElement structures referring to the source data.
Note that because vertex buffers can be shared, they are reference counted so you do not need to worry about destroying themm this will be done automatically.
Parameters
vertexSizeThe size in bytes of each vertex in this buffer; you must calculate this based on the kind of data you expect to populate this buffer with.
numVertsThe number of vertices in this buffer.
usageOne or more members of the HardwareBuffer::Usage enumeration; you are strongly advised to use HBU_STATIC_WRITE_ONLY wherever possible, if you need to update regularly, consider HBU_DYNAMIC_WRITE_ONLY and useShadowBuffer=true.
useShadowBufferIf set to true, this buffer will be 'shadowed' by one stored in system memory rather than GPU memory. You should set this flag if you intend to read data back from the vertex buffer, because reading data from a buffer in the GPU memory is very expensive, and is in fact impossible if you specify HBU_DETAIL_WRITE_ONLY for the main buffer. If you use this option, all reads and writes will be done to the shadow buffer, and the shadow buffer will be synchronised with the real buffer at an appropriate time.

Implements Ogre::HardwareBufferManagerBase.

◆ createIndexBuffer()

HardwareIndexBufferSharedPtr Ogre::DefaultHardwareBufferManager::createIndexBuffer ( HardwareIndexBuffer::IndexType  itype,
size_t  numIndexes,
HardwareBuffer::Usage  usage,
bool  useShadowBuffer = false 
)
inlinevirtual

Create a hardware index buffer.

Remarks
Note that because buffers can be shared, they are reference counted so you do not need to worry about destroying them this will be done automatically.
Parameters
itypeThe type in index, either 16- or 32-bit, depending on how many vertices you need to be able to address
numIndexesThe number of indexes in the buffer
usageOne or more members of the HardwareBuffer::Usage enumeration.
useShadowBufferIf set to true, this buffer will be 'shadowed' by one stored in system memory rather than GPU memory. You should set this flag if you intend to read data back from the index buffer, because reading data from a buffer in the GPU memory is very expensive, and is in fact impossible if you specify HBU_DETAIL_WRITE_ONLY for the main buffer. If you use this option, all reads and writes will be done to the shadow buffer, and the shadow buffer will be synchronised with the real buffer at an appropriate time.

Implements Ogre::HardwareBufferManagerBase.

◆ createRenderToVertexBuffer()

RenderToVertexBufferSharedPtr Ogre::DefaultHardwareBufferManager::createRenderToVertexBuffer ( )
inlinevirtual

Create a render to vertex buffer.

Remarks
The parameters (such as vertex size etc) are determined later and are allocated when needed.

Reimplemented from Ogre::HardwareBufferManagerBase.

◆ createUniformBuffer()

HardwareUniformBufferSharedPtr Ogre::DefaultHardwareBufferManager::createUniformBuffer ( size_t  sizeBytes,
HardwareBuffer::Usage  usage,
bool  useShadowBuffer,
const String name = "" 
)
inlinevirtual

Create uniform buffer.

This type of buffer allows the upload of shader constants once, and sharing between shader stages or even shaders from another materials. The update shall be triggered by GpuProgramParameters, if is dirty

Reimplemented from Ogre::HardwareBufferManagerBase.

◆ createCounterBuffer()

HardwareCounterBufferSharedPtr Ogre::DefaultHardwareBufferManager::createCounterBuffer ( size_t  sizeBytes,
HardwareBuffer::Usage  usage,
bool  useShadowBuffer,
const String name = "" 
)
inlinevirtual

Create counter buffer.

The update shall be triggered by GpuProgramParameters, if is dirty

Reimplemented from Ogre::HardwareBufferManagerBase.


The documentation for this class was generated from the following file: