OGRE
1.12.13
Object-Oriented Graphics Rendering Engine
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DefaultHardwareBufferManager as a Singleton. More...
#include <OgreDefaultHardwareBufferManager.h>
Public Member Functions | |
DefaultHardwareBufferManager () | |
~DefaultHardwareBufferManager () | |
HardwareCounterBufferSharedPtr | createCounterBuffer (size_t sizeBytes, HardwareBuffer::Usage usage, bool useShadowBuffer, const String &name="") |
Create counter buffer. More... | |
HardwareIndexBufferSharedPtr | createIndexBuffer (HardwareIndexBuffer::IndexType itype, size_t numIndexes, HardwareBuffer::Usage usage, bool useShadowBuffer=false) |
Create a hardware index buffer. More... | |
RenderToVertexBufferSharedPtr | createRenderToVertexBuffer () |
Create a render to vertex buffer. More... | |
HardwareUniformBufferSharedPtr | createUniformBuffer (size_t sizeBytes, HardwareBuffer::Usage usage, bool useShadowBuffer, const String &name="") |
Create uniform buffer. More... | |
HardwareVertexBufferSharedPtr | createVertexBuffer (size_t vertexSize, size_t numVerts, HardwareBuffer::Usage usage, bool useShadowBuffer=false) |
Create a hardware vertex buffer. More... | |
Public Member Functions inherited from Ogre::HardwareBufferManager | |
HardwareBufferManager () | |
~HardwareBufferManager () | |
Public Member Functions inherited from Ogre::HardwareBufferManagerBase | |
HardwareBufferManagerBase () | |
virtual | ~HardwareBufferManagerBase () |
void | _forceReleaseBufferCopies (const HardwareVertexBufferSharedPtr &sourceBuffer) |
Internal method that forces the release of copies of a given buffer. More... | |
void | _forceReleaseBufferCopies (HardwareVertexBuffer *sourceBuffer) |
Internal method that forces the release of copies of a given buffer. More... | |
void | _freeUnusedBufferCopies (void) |
Free all unused vertex buffer copies. More... | |
void | _notifyCounterBufferDestroyed (HardwareCounterBuffer *buf) |
Notification that at hardware counter buffer has been destroyed. More... | |
void | _notifyIndexBufferDestroyed (HardwareIndexBuffer *buf) |
Notification that a hardware index buffer has been destroyed. More... | |
void | _notifyUniformBufferDestroyed (HardwareUniformBuffer *buf) |
Notification that at hardware uniform buffer has been destroyed. More... | |
void | _notifyVertexBufferDestroyed (HardwareVertexBuffer *buf) |
Notification that a hardware vertex buffer has been destroyed. More... | |
void | _releaseBufferCopies (bool forceFreeUnused=false) |
Internal method for releasing all temporary buffers which have been allocated using BLT_AUTOMATIC_RELEASE; is called by OGRE. More... | |
HardwareVertexBufferSharedPtr | allocateVertexBufferCopy (const HardwareVertexBufferSharedPtr &sourceBuffer, BufferLicenseType licenseType, HardwareBufferLicensee *licensee, bool copyData=false) |
Allocates a copy of a given vertex buffer. More... | |
VertexBufferBinding * | createVertexBufferBinding (void) |
Creates a new VertexBufferBinding. More... | |
VertexDeclaration * | createVertexDeclaration (void) |
Creates a new vertex declaration. More... | |
void | destroyVertexBufferBinding (VertexBufferBinding *binding) |
Destroys a VertexBufferBinding. More... | |
void | destroyVertexDeclaration (VertexDeclaration *decl) |
Destroys a vertex declaration. More... | |
virtual void | registerVertexBufferSourceAndCopy (const HardwareVertexBufferSharedPtr &sourceBuffer, const HardwareVertexBufferSharedPtr ©) |
Registers a vertex buffer as a copy of another. More... | |
void | releaseVertexBufferCopy (const HardwareVertexBufferSharedPtr &bufferCopy) |
Manually release a vertex buffer copy for others to subsequently use. More... | |
void | touchVertexBufferCopy (const HardwareVertexBufferSharedPtr &bufferCopy) |
Tell engine that the vertex buffer copy intent to reuse. More... | |
Public Member Functions inherited from Ogre::Singleton< HardwareBufferManager > | |
Singleton (void) | |
~Singleton (void) | |
Additional Inherited Members | |
Public Types inherited from Ogre::HardwareBufferManagerBase | |
enum | BufferLicenseType { BLT_MANUAL_RELEASE, BLT_AUTOMATIC_RELEASE } |
Static Public Member Functions inherited from Ogre::HardwareBufferManager | |
static HardwareBufferManager & | getSingleton (void) |
Get the singleton instance. More... | |
static HardwareBufferManager * | getSingletonPtr (void) |
Get the singleton instance. More... | |
Static Public Member Functions inherited from Ogre::Singleton< HardwareBufferManager > | |
static HardwareBufferManager & | getSingleton (void) |
Get the singleton instance. More... | |
static HardwareBufferManager * | getSingletonPtr (void) |
Get the singleton instance. More... | |
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inline |
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inline |
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inlinevirtual |
Create a hardware vertex buffer.
vertexSize | The size in bytes of each vertex in this buffer; you must calculate this based on the kind of data you expect to populate this buffer with. |
numVerts | The number of vertices in this buffer. |
usage | One or more members of the HardwareBuffer::Usage enumeration; you are strongly advised to use HBU_STATIC_WRITE_ONLY wherever possible, if you need to update regularly, consider HBU_DYNAMIC_WRITE_ONLY and useShadowBuffer=true. |
useShadowBuffer | If set to true , this buffer will be 'shadowed' by one stored in system memory rather than GPU memory. You should set this flag if you intend to read data back from the vertex buffer, because reading data from a buffer in the GPU memory is very expensive, and is in fact impossible if you specify HBU_DETAIL_WRITE_ONLY for the main buffer. If you use this option, all reads and writes will be done to the shadow buffer, and the shadow buffer will be synchronised with the real buffer at an appropriate time. |
Implements Ogre::HardwareBufferManagerBase.
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inlinevirtual |
Create a hardware index buffer.
itype | The type in index, either 16- or 32-bit, depending on how many vertices you need to be able to address |
numIndexes | The number of indexes in the buffer |
usage | One or more members of the HardwareBuffer::Usage enumeration. |
useShadowBuffer | If set to true , this buffer will be 'shadowed' by one stored in system memory rather than GPU memory. You should set this flag if you intend to read data back from the index buffer, because reading data from a buffer in the GPU memory is very expensive, and is in fact impossible if you specify HBU_DETAIL_WRITE_ONLY for the main buffer. If you use this option, all reads and writes will be done to the shadow buffer, and the shadow buffer will be synchronised with the real buffer at an appropriate time. |
Implements Ogre::HardwareBufferManagerBase.
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inlinevirtual |
Create a render to vertex buffer.
Reimplemented from Ogre::HardwareBufferManagerBase.
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inlinevirtual |
Create uniform buffer.
This type of buffer allows the upload of shader constants once, and sharing between shader stages or even shaders from another materials. The update shall be triggered by GpuProgramParameters, if is dirty
Reimplemented from Ogre::HardwareBufferManagerBase.
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inlinevirtual |
Create counter buffer.
The update shall be triggered by GpuProgramParameters, if is dirty
Reimplemented from Ogre::HardwareBufferManagerBase.