OGRE
1.12.13
Object-Oriented Graphics Rendering Engine
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Defines a part of a complete mesh. More...
#include <OgreSubMesh.h>
Public Types | |
typedef ConstMapIterator< AliasTextureNamePairList > | AliasTextureIterator |
typedef MapIterator< VertexBoneAssignmentList > | BoneAssignmentIterator |
typedef std::vector< unsigned short > | IndexMap |
Dedicated index map for translate blend index to bone index (only valid if useSharedVertices = false). More... | |
typedef std::vector< IndexData * > | LODFaceList |
typedef std::multimap< size_t, VertexBoneAssignment > | VertexBoneAssignmentList |
Multimap of verex bone assignments (orders by vertex index) More... | |
Public Member Functions | |
SubMesh () | |
~SubMesh () | |
void | _compileBoneAssignments (void) |
Must be called once to compile bone assignments into geometry buffer. More... | |
void | _getRenderOperation (RenderOperation &rend, ushort lodIndex=0) |
Returns a RenderOperation structure required to render this mesh. More... | |
void | addBoneAssignment (const VertexBoneAssignment &vertBoneAssign) |
Assigns a vertex to a bone with a given weight, for skeletal animation. More... | |
void | addTextureAlias (const String &aliasName, const String &textureName) |
void | clearBoneAssignments (void) |
Removes all bone assignments for this mesh. More... | |
SubMesh * | clone (const String &newName, Mesh *parentMesh=0) |
Makes a copy of this submesh object and gives it a new name. More... | |
void | generateExtremes (size_t count) |
Generate the submesh extremes (. More... | |
AliasTextureIterator | getAliasTextureIterator (void) const |
BoneAssignmentIterator | getBoneAssignmentIterator (void) |
const VertexBoneAssignmentList & | getBoneAssignments () const |
Gets a const reference to the list of bone assignments. More... | |
const MaterialPtr & | getMaterial () const |
const String & | getMaterialName (void) const |
size_t | getTextureAliasCount (void) const |
bool | getVertexAnimationIncludesNormals () const |
Returns whether animation on dedicated vertex data includes normals. More... | |
VertexAnimationType | getVertexAnimationType (void) const |
Get the type of any vertex animation used by dedicated geometry. More... | |
bool | hasTextureAliases (void) const |
bool | isBuildEdgesEnabled (void) const |
Returns true(by default) if the submesh should be included in the mesh EdgeList, otherwise returns false. More... | |
bool | isMatInitialised (void) const |
void | removeAllTextureAliases (void) |
void | removeTextureAlias (const String &aliasName) |
void | setBuildEdgesEnabled (bool b) |
void | setMaterial (const MaterialPtr &mat) |
void | setMaterialName (const String &matName, const String &groupName=ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME) |
Sets the name of the Material which this SubMesh will use. More... | |
bool | updateMaterialUsingTextureAliases (void) |
The current material used by the submesh is copied into a new material and the submesh's texture aliases are applied if the current texture alias names match those found in the original material. More... | |
Public Attributes | |
IndexMap | blendIndexToBoneIndexMap |
std::vector< Vector3 > | extremityPoints |
A list of extreme points on the submesh (optional). More... | |
IndexData * | indexData |
Face index data. More... | |
LODFaceList | mLodFaceList |
RenderOperation::OperationType | operationType |
The render operation type used to render this submesh. More... | |
Mesh * | parent |
Reference to parent Mesh (not a smart pointer so child does not keep parent alive). More... | |
bool | useSharedVertices |
Indicates if this submesh shares vertex data with other meshes or whether it has it's own vertices. More... | |
VertexData * | vertexData |
Dedicated vertex data (only valid if useSharedVertices = false). More... | |
Defines a part of a complete mesh.
typedef std::vector<unsigned short> Ogre::SubMesh::IndexMap |
Dedicated index map for translate blend index to bone index (only valid if useSharedVertices = false).
typedef std::vector<IndexData*> Ogre::SubMesh::LODFaceList |
typedef std::multimap<size_t, VertexBoneAssignment> Ogre::SubMesh::VertexBoneAssignmentList |
Multimap of verex bone assignments (orders by vertex index)
Ogre::SubMesh::SubMesh | ( | ) |
Ogre::SubMesh::~SubMesh | ( | ) |
void Ogre::SubMesh::setMaterialName | ( | const String & | matName, |
const String & | groupName = ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME |
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const String& Ogre::SubMesh::getMaterialName | ( | void | ) | const |
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void Ogre::SubMesh::_getRenderOperation | ( | RenderOperation & | rend, |
ushort | lodIndex = 0 |
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Returns a RenderOperation structure required to render this mesh.
rend | Reference to a RenderOperation structure to populate. |
lodIndex | The index of the LOD to use. |
void Ogre::SubMesh::addBoneAssignment | ( | const VertexBoneAssignment & | vertBoneAssign | ) |
Assigns a vertex to a bone with a given weight, for skeletal animation.
void Ogre::SubMesh::clearBoneAssignments | ( | void | ) |
BoneAssignmentIterator Ogre::SubMesh::getBoneAssignmentIterator | ( | void | ) |
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Gets a const reference to the list of bone assignments.
void Ogre::SubMesh::_compileBoneAssignments | ( | void | ) |
Must be called once to compile bone assignments into geometry buffer.
AliasTextureIterator Ogre::SubMesh::getAliasTextureIterator | ( | void | ) | const |
void Ogre::SubMesh::removeTextureAlias | ( | const String & | aliasName | ) |
void Ogre::SubMesh::removeAllTextureAliases | ( | void | ) |
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bool Ogre::SubMesh::updateMaterialUsingTextureAliases | ( | void | ) |
The current material used by the submesh is copied into a new material and the submesh's texture aliases are applied if the current texture alias names match those found in the original material.
VertexAnimationType Ogre::SubMesh::getVertexAnimationType | ( | void | ) | const |
Get the type of any vertex animation used by dedicated geometry.
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Returns whether animation on dedicated vertex data includes normals.
void Ogre::SubMesh::generateExtremes | ( | size_t | count | ) |
Generate the submesh extremes (.
count | Number of extreme points to compute for the submesh. |
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Returns true(by default) if the submesh should be included in the mesh EdgeList, otherwise returns false.
void Ogre::SubMesh::setBuildEdgesEnabled | ( | bool | b | ) |
Makes a copy of this submesh object and gives it a new name.
newName | The name to give the clone. |
parentMesh | Optional mesh to make the parent of the newly created clone. If you leave this blank, the clone will be parented to the same Mesh as the original. |
bool Ogre::SubMesh::useSharedVertices |
Indicates if this submesh shares vertex data with other meshes or whether it has it's own vertices.
Referenced by Ogre::Lod0Stripifier::StripLod0Vertices().
RenderOperation::OperationType Ogre::SubMesh::operationType |
The render operation type used to render this submesh.
VertexData* Ogre::SubMesh::vertexData |
Dedicated vertex data (only valid if useSharedVertices = false).
Referenced by Ogre::Lod0Stripifier::StripLod0Vertices().
IndexData* Ogre::SubMesh::indexData |
Face index data.
Referenced by Ogre::Lod0Stripifier::StripLod0Vertices().
IndexMap Ogre::SubMesh::blendIndexToBoneIndexMap |
LODFaceList Ogre::SubMesh::mLodFaceList |
Referenced by Ogre::Lod0Stripifier::StripLod0Vertices().
std::vector<Vector3> Ogre::SubMesh::extremityPoints |
A list of extreme points on the submesh (optional).
Mesh* Ogre::SubMesh::parent |
Reference to parent Mesh (not a smart pointer so child does not keep parent alive).