#include <OgreAdvancedRenderControls.h>
- F: Toggle frame rate stats on/off
- G: Toggle advanced frame stats on/off
- P Toggle profiler window on/ off
- R: Render mode
- T: Cycle texture filtering
- Bilinear
- Trilinear
- Anisotropic(8)
- None
- F2: RTSS: Set the main viewport material scheme to default material manager scheme.
- F3: RTSS: Toggle default shader generator lighting model from per vertex to per pixel.
- F4: RTSS: Switch vertex shader outputs compaction policy.
- F5: Reload all textures
- F6: Take a screenshot
◆ AdvancedRenderControls()
◆ ~AdvancedRenderControls()
OgreBites::AdvancedRenderControls::~AdvancedRenderControls |
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◆ keyPressed()
bool OgreBites::AdvancedRenderControls::keyPressed |
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const KeyboardEvent & |
evt | ) |
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virtual |
◆ frameRendered()
void OgreBites::AdvancedRenderControls::frameRendered |
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const Ogre::FrameEvent & |
evt | ) |
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virtual |
The documentation for this class was generated from the following file: