Structure containing the configuration for one shadow texture.
More...
#include <OgreSceneManager.h>
Structure containing the configuration for one shadow texture.
◆ ShadowTextureConfig()
Ogre::ShadowTextureConfig::ShadowTextureConfig |
( |
| ) |
|
|
inline |
◆ width
unsigned int Ogre::ShadowTextureConfig::width |
◆ height
unsigned int Ogre::ShadowTextureConfig::height |
◆ format
◆ fsaa
unsigned int Ogre::ShadowTextureConfig::fsaa |
◆ depthBufferPoolId
uint16 Ogre::ShadowTextureConfig::depthBufferPoolId |
The documentation for this struct was generated from the following file: