| 
|   | AntiPortal (const String &name, const PORTAL_TYPE type=PORTAL_TYPE_QUAD) | 
|   | 
| virtual  | ~AntiPortal () | 
|   | 
| const String &  | getMovableType () const override | 
|   | Returns the type name of this object.  More...
  | 
|   | 
|   | PortalBase (const String &name, const PORTAL_TYPE type=PORTAL_TYPE_QUAD) | 
|   | Constructor.  More...
  | 
|   | 
| virtual  | ~PortalBase () | 
|   | Destructor.  More...
  | 
|   | 
| void  | _notifyAttached (Node *parent, bool isTagPoint=false) override | 
|   | Called when attached to a scene node.  More...
  | 
|   | 
| void  | _notifyMoved () override | 
|   | Called when scene node moved.  More...
  | 
|   | 
| void  | _updateRenderQueue (RenderQueue *queue) override | 
|   | Internal method by which the movable object must add Renderable subclass instances to the rendering queue.  More...
  | 
|   | 
| void  | adjustNodeToMatch (SceneNode *node) | 
|   | Adjust the portal so that it is centered and oriented on the given node.  More...
  | 
|   | 
| void  | calcDirectionAndRadius () const | 
|   | Calculate the local direction and radius of the portal.  More...
  | 
|   | 
| bool  | closeTo (const PortalBase *otherPortal) | 
|   | Check if portal touches another portal.  More...
  | 
|   | 
| bool  | crossedPortal (const PortalBase *otherPortal) | 
|   | Check if portal crossed over portal.  More...
  | 
|   | 
| const AxisAlignedBox &  | getAAB () | 
|   | Returns an updated AAB of the portal for intersection test.  More...
  | 
|   | 
| const AxisAlignedBox &  | getBoundingBox () const override | 
|   | Retrieves the local axis-aligned bounding box for this object.  More...
  | 
|   | 
| Real  | getBoundingRadius () const override | 
|   | Retrieves the radius of the origin-centered bounding sphere for this object.  More...
  | 
|   | 
| const Capsule &  | getCapsule () const | 
|   | Returns an updated capsule of the portal for intersection test.  More...
  | 
|   | 
| const Vector3 &  | getCorner (int index) const | 
|   | Get the coordinates of one of the portal corners in local space.  More...
  | 
|   | 
| PCZone *  | getCurrentHomeZone () | 
|   | Get the Zone the Portal is currently "in".  More...
  | 
|   | 
| const Vector3 &  | getDerivedCorner (int index) const | 
|   | Get the derived (world) coordinates of one of the portal corners.  More...
  | 
|   | 
| const Vector3 &  | getDerivedCP () const | 
|   | Get the position (centerpoint) of the portal in world coordinates.  More...
  | 
|   | 
| const Vector3 &  | getDerivedDirection () const | 
|   | Get the direction of the portal in world coordinates.  More...
  | 
|   | 
| const Plane &  | getDerivedPlane () const | 
|   | Get the portal plane in world coordinates.  More...
  | 
|   | 
| Real  | getDerivedRadius () const | 
|   | Retrieve the radius of the portal in world coordinates.  More...
  | 
|   | 
| const Sphere &  | getDerivedSphere () const | 
|   | Get the sphere centered on the derived CP of the portal in world coordinates.  More...
  | 
|   | 
| const Vector3 &  | getDirection () const | 
|   | Get the direction vector of the portal in local space.  More...
  | 
|   | 
| bool  | getEnabled () const | 
|   | Check if portal is enabled.  More...
  | 
|   | 
| PCZone *  | getNewHomeZone () | 
|   | Get the Zone the Portal should be moved to.  More...
  | 
|   | 
| const Vector3 &  | getPrevDerivedCP () const | 
|   | Get the previous position (centerpoint) of the portal in world coordinates.  More...
  | 
|   | 
| const Plane &  | getPrevDerivedPlane () const | 
|   | Get the previous portal plane in world coordinates.  More...
  | 
|   | 
| PORTAL_TYPE  | getType () const | 
|   | Get the type of portal.  More...
  | 
|   | 
| const AxisAlignedBox &  | getWorldBoundingBox (bool derive=false) const override | 
|   | Retrieves the axis-aligned bounding box for this object in world coordinates.  More...
  | 
|   | 
| const Sphere &  | getWorldBoundingSphere (bool derive=false) const override | 
|   | Retrieves the worldspace bounding sphere for this object.  More...
  | 
|   | 
| bool  | intersects (const AxisAlignedBox &aab) | 
|   | Check if portal intersects an aab.  More...
  | 
|   | 
| bool  | intersects (const PlaneBoundedVolume &pbv) | 
|   | Check if portal intersects a plane bounded volume.  More...
  | 
|   | 
| bool  | intersects (const Ray &ray) | 
|   | Check if portal intersects a ray.  More...
  | 
|   | 
| bool  | intersects (const Sphere &sphere) | 
|   | Check if portal intersects an sphere.  More...
  | 
|   | 
| PortalIntersectResult  | intersects (PCZSceneNode *sn) | 
|   | Check for intersection between portal & scenenode (also determines if scenenode crosses over portal.  More...
  | 
|   | 
| bool  | needUpdate () | 
|   | Returns true if portal needs update.  More...
  | 
|   | 
| void  | setCorner (int index, const Vector3 &point) | 
|   | Set the local coordinates of one of the portal corners.  More...
  | 
|   | 
| void  | setCorners (const Vector3 *corners) | 
|   | Set the local coordinates of all of the portal corners.  More...
  | 
|   | 
| void  | setCurrentHomeZone (PCZone *zone) | 
|   | Set the current home zone of the portal.  More...
  | 
|   | 
| void  | setDirection (const Vector3 &d) | 
|   | Set the "inward/outward norm" direction of AAB or SPHERE portals NOTE: UNIT_Z = "outward" norm, NEGATIVE_UNIT_Z = "inward" norm NOTE: Remember, Portal norms always point towards the zone they are "in".  More...
  | 
|   | 
| void  | setEnabled (bool value) | 
|   | enable the portal  More...
  | 
|   | 
| void  | setNewHomeZone (PCZone *zone) | 
|   | Set the zone this portal should be moved to.  More...
  | 
|   | 
| void  | setNode (SceneNode *sn) | 
|   | Set the SceneNode the Portal is associated with.  More...
  | 
|   | 
| void  | updateDerivedValues () const | 
|   | Update the derived values.  More...
  | 
|   | 
| void  | visitRenderables (Renderable::Visitor *visitor, bool debugRenderables=false) override | 
|   | Method to allow a caller to abstractly iterate over the Renderable instances that this MovableObject will add to the render queue when asked, if any.  More...
  | 
|   | 
|   | MovableObject () | 
|   | Constructor.  More...
  | 
|   | 
|   | MovableObject (const String &name) | 
|   | Named constructor.  More...
  | 
|   | 
| virtual  | ~MovableObject () | 
|   | Virtual destructor - read Scott Meyers if you don't know why this is needed.  More...
  | 
|   | 
| MovableObjectFactory *  | _getCreator (void) const | 
|   | Get the creator of this object, if any (internal use only)  More...
  | 
|   | 
| LightList *  | _getLightList () | 
|   | Returns a pointer to the current list of lights for this object.  More...
  | 
|   | 
| SceneManager *  | _getManager (void) const | 
|   | Get the manager of this object, if any (internal use only)  More...
  | 
|   | 
| virtual const Affine3 &  | _getParentNodeFullTransform (void) const | 
|   | Return the full transformation of the parent sceneNode or the attachingPoint node.  More...
  | 
|   | 
| virtual void  | _notifyCreator (MovableObjectFactory *fact) | 
|   | Notify the object of it's creator (internal use only)  More...
  | 
|   | 
| virtual void  | _notifyCurrentCamera (Camera *cam) | 
|   | Internal method to notify the object of the camera to be used for the next rendering operation.  More...
  | 
|   | 
| virtual void  | _notifyManager (SceneManager *man) | 
|   | Notify the object of it's manager (internal use only)  More...
  | 
|   | 
| virtual void  | _releaseManualHardwareResources () | 
|   | Notifies the movable object that hardware resources were lost.  More...
  | 
|   | 
| virtual void  | _restoreManualHardwareResources () | 
|   | Notifies the movable object that hardware resources should be restored.  More...
  | 
|   | 
| void  | addQueryFlags (uint32 flags) | 
|   | As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object.  More...
  | 
|   | 
| void  | addVisibilityFlags (uint32 flags) | 
|   | As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object.  More...
  | 
|   | 
| void  | detachFromParent (void) | 
|   | Detaches an object from a parent SceneNode or TagPoint, if attached.  More...
  | 
|   | 
| Real  | getBoundingRadiusScaled () const | 
|   | as getBoundingRadius, but with scaling applied  More...
  | 
|   | 
| bool  | getCastShadows (void) const override | 
|   | Returns whether shadow casting is enabled for this object.  More...
  | 
|   | 
| const AxisAlignedBox &  | getDarkCapBounds (const Light &light, Real dirLightExtrusionDist) const override | 
|   | Gets the world space bounding box of the dark cap, as extruded using the light provided.  More...
  | 
|   | 
| EdgeData *  | getEdgeList (void) override | 
|   | Returns details of the edges which might be used to determine a silhouette.  More...
  | 
|   | 
| const AxisAlignedBox &  | getLightCapBounds (void) const override | 
|   | Gets the world space bounding box of the light cap.  More...
  | 
|   | 
| uint32  | getLightMask () const | 
|   | Get a bitwise mask which will filter the lights affecting this object.  More...
  | 
|   | 
| Listener *  | getListener (void) const | 
|   | Gets the current listener for this object.  More...
  | 
|   | 
| const String &  | getName (void) const | 
|   | Returns the name of this object.  More...
  | 
|   | 
| Node *  | getParentNode (void) const | 
|   | Returns the node to which this object is attached.  More...
  | 
|   | 
| SceneNode *  | getParentSceneNode (void) const | 
|   | Returns the scene node to which this object is attached.  More...
  | 
|   | 
| Real  | getPointExtrusionDistance (const Light *l) const override | 
|   | Get the distance to extrude for a point/spot light.  More...
  | 
|   | 
| virtual uint32  | getQueryFlags (void) const | 
|   | Returns the query flags relevant for this object.  More...
  | 
|   | 
| bool  | getReceivesShadows () | 
|   | Returns whether the Material of any Renderable that this MovableObject will add to the render queue will receive shadows.  More...
  | 
|   | 
| Real  | getRenderingDistance (void) const | 
|   | Gets the distance at which batches are no longer rendered.  More...
  | 
|   | 
| Real  | getRenderingMinPixelSize () const | 
|   | Returns the minimum pixel size an object needs to be in both screen axes in order to be rendered.  More...
  | 
|   | 
| uint8  | getRenderQueueGroup (void) const | 
|   | Gets the queue group for this entity.  More...
  | 
|   | 
| const ShadowRenderableList &  | getShadowVolumeRenderableList (const Light *light, const HardwareIndexBufferPtr &indexBuffer, size_t &indexBufferUsedSize, float extrusionDist, int flags=0) override | 
|   | Define a default implementation of method from ShadowCaster which implements no shadows.  More...
  | 
|   | 
| virtual uint32  | getTypeFlags (void) const | 
|   | Get the 'type flags' for this MovableObject.  More...
  | 
|   | 
| const Any &  | getUserAny (void) const | 
|   | 
| UserObjectBindings &  | getUserObjectBindings () | 
|   | Class that provides convenient interface to establish a linkage between custom user application objects and Ogre core classes.  More...
  | 
|   | 
| const UserObjectBindings &  | getUserObjectBindings () const | 
|   | This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.  More...
  | 
|   | 
| virtual uint32  | getVisibilityFlags (void) const | 
|   | Returns the visibility flags relevant for this object.  More...
  | 
|   | 
| bool  | getVisible (void) const | 
|   | Gets this object whether to be visible or not, if it has a renderable component.  More...
  | 
|   | 
| bool  | isAttached (void) const | 
|   | Returns true if this object is attached to a SceneNode or TagPoint.  More...
  | 
|   | 
| bool  | isDebugDisplayEnabled (void) const | 
|   | Gets whether debug display of this object is enabled.  More...
  | 
|   | 
| virtual bool  | isInScene (void) const | 
|   | Returns true if this object is attached to a SceneNode or TagPoint, and this SceneNode / TagPoint is currently in an active part of the scene graph.  More...
  | 
|   | 
| bool  | isParentTagPoint () const | 
|   | Gets whether the parent node is a TagPoint (or a SceneNode)  More...
  | 
|   | 
| virtual bool  | isVisible (void) const | 
|   | Returns whether or not this object is supposed to be visible or not.  More...
  | 
|   | 
| const LightList &  | queryLights (void) const | 
|   | Gets a list of lights, ordered relative to how close they are to this movable object.  More...
  | 
|   | 
| void  | removeQueryFlags (uint32 flags) | 
|   | As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object.  More...
  | 
|   | 
| void  | removeVisibilityFlags (uint32 flags) | 
|   | As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object.  More...
  | 
|   | 
| void  | setCastShadows (bool enabled) | 
|   | Sets whether or not this object will cast shadows.  More...
  | 
|   | 
| void  | setDebugDisplayEnabled (bool enabled) | 
|   | Sets whether or not the debug display of this object is enabled.  More...
  | 
|   | 
| void  | setLightMask (uint32 lightMask) | 
|   | Set a bitwise mask which will filter the lights affecting this object.  More...
  | 
|   | 
| void  | setListener (Listener *listener) | 
|   | Sets a listener for this object.  More...
  | 
|   | 
| void  | setQueryFlags (uint32 flags) | 
|   | Sets the query flags for this object.  More...
  | 
|   | 
| void  | setRenderingDistance (Real dist) | 
|   | Sets the distance at which the object is no longer rendered.  More...
  | 
|   | 
| void  | setRenderingMinPixelSize (Real pixelSize) | 
|   | Sets the minimum pixel size an object needs to be in both screen axes in order to be rendered.  More...
  | 
|   | 
| virtual void  | setRenderQueueGroup (uint8 queueID) | 
|   | Sets the render queue group this entity will be rendered through.  More...
  | 
|   | 
| virtual void  | setRenderQueueGroupAndPriority (uint8 queueID, ushort priority) | 
|   | Sets the render queue group and group priority this entity will be rendered through.  More...
  | 
|   | 
| void  | setUserAny (const Any &anything) | 
|   | 
| void  | setVisibilityFlags (uint32 flags) | 
|   | Sets the visibility flags for this object.  More...
  | 
|   | 
| void  | setVisible (bool visible) | 
|   | Tells this object whether to be visible or not, if it has a renderable component.  More...
  | 
|   | 
  Public Member Functions inherited from Ogre::ShadowCaster | 
| virtual  | ~ShadowCaster () | 
|   | 
| bool  | hasEdgeList () | 
|   | Returns whether the object has a valid edge list.  More...
  | 
|   | 
|   | AnimableObject () | 
|   | 
| virtual  | ~AnimableObject () | 
|   | 
| virtual AnimableValuePtr  | createAnimableValue (const String &valueName) | 
|   | Create a reference-counted AnimableValuePtr for the named value.  More...
  | 
|   | 
| const StringVector &  | getAnimableValueNames (void) const | 
|   | Gets a list of animable value names for this object.  More...
  | 
|   |