OGRE
13.6
Object-Oriented Graphics Rendering Engine
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BSP specialisation of RaySceneQuery. More...
#include <OgreBspSceneManager.h>
Public Member Functions | |
BspRaySceneQuery (SceneManager *creator) | |
~BspRaySceneQuery () | |
void | execute (RaySceneQueryListener *listener) override |
See RaySceneQuery. More... | |
Public Member Functions inherited from Ogre::DefaultRaySceneQuery | |
DefaultRaySceneQuery (SceneManager *creator) | |
~DefaultRaySceneQuery () | |
Public Member Functions inherited from Ogre::RaySceneQuery | |
RaySceneQuery (SceneManager *mgr) | |
virtual | ~RaySceneQuery () |
virtual void | clearResults (void) |
Clears the results of the last query execution. More... | |
virtual RaySceneQueryResult & | execute (void) |
Executes the query, returning the results back in one list. More... | |
virtual RaySceneQueryResult & | getLastResults (void) |
Gets the results of the last query that was run using this object, provided the query was executed using the collection-returning version of execute. More... | |
virtual ushort | getMaxResults (void) const |
Gets the maximum number of results returned from the query (only relevant if results are being sorted) More... | |
virtual const Ray & | getRay (void) const |
Gets the ray which is to be used for this query. More... | |
virtual bool | getSortByDistance (void) const |
Gets whether the results are sorted by distance. More... | |
bool | queryResult (MovableObject *obj, Real distance) override |
Self-callback in order to deal with execute which returns collection. More... | |
bool | queryResult (SceneQuery::WorldFragment *fragment, Real distance) override |
Self-callback in order to deal with execute which returns collection. More... | |
virtual void | setRay (const Ray &ray) |
Sets the ray which is to be used for this query. More... | |
virtual void | setSortByDistance (bool sort, ushort maxresults=0) |
Sets whether the results of this query will be sorted by distance along the ray. More... | |
Public Member Functions inherited from Ogre::SceneQuery | |
SceneQuery (SceneManager *mgr) | |
Standard constructor, should be called by SceneManager. More... | |
virtual | ~SceneQuery () |
virtual uint32 | getQueryMask (void) const |
Returns the current mask for this query. More... | |
virtual uint32 | getQueryTypeMask (void) const |
Returns the current mask for this query. More... | |
virtual const std::set< WorldFragmentType > * | getSupportedWorldFragmentTypes (void) const |
Returns the types of world fragments this query supports. More... | |
virtual WorldFragmentType | getWorldFragmentType (void) const |
Gets the current world fragment types to be returned from the query. More... | |
virtual void | setQueryMask (uint32 mask) |
Sets the mask for results of this query. More... | |
virtual void | setQueryTypeMask (uint32 mask) |
Sets the type mask for results of this query. More... | |
virtual void | setWorldFragmentType (enum WorldFragmentType wft) |
Tells the query what kind of world geometry to return from queries; often the full renderable geometry is not what is needed. More... | |
Public Member Functions inherited from Ogre::RaySceneQueryListener | |
virtual | ~RaySceneQueryListener () |
Additional Inherited Members | |
Public Types inherited from Ogre::SceneQuery | |
enum | WorldFragmentType { WFT_NONE , WFT_PLANE_BOUNDED_REGION , WFT_SINGLE_INTERSECTION , WFT_CUSTOM_GEOMETRY , WFT_RENDER_OPERATION } |
This type can be used by collaborating applications & SceneManagers to agree on the type of world geometry to be returned from queries. More... | |
BSP specialisation of RaySceneQuery.
Ogre::BspRaySceneQuery::BspRaySceneQuery | ( | SceneManager * | creator | ) |
Ogre::BspRaySceneQuery::~BspRaySceneQuery | ( | ) |
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overridevirtual |
See RaySceneQuery.
Reimplemented from Ogre::DefaultRaySceneQuery.