OGRE  13.6
Object-Oriented Graphics Rendering Engine
Ogre::BspRaySceneQuery Class Reference

BSP specialisation of RaySceneQuery. More...

#include <OgreBspSceneManager.h>

+ Inheritance diagram for Ogre::BspRaySceneQuery:

Public Member Functions

 BspRaySceneQuery (SceneManager *creator)
 
 ~BspRaySceneQuery ()
 
void execute (RaySceneQueryListener *listener) override
 See RaySceneQuery. More...
 
- Public Member Functions inherited from Ogre::DefaultRaySceneQuery
 DefaultRaySceneQuery (SceneManager *creator)
 
 ~DefaultRaySceneQuery ()
 
- Public Member Functions inherited from Ogre::RaySceneQuery
 RaySceneQuery (SceneManager *mgr)
 
virtual ~RaySceneQuery ()
 
virtual void clearResults (void)
 Clears the results of the last query execution. More...
 
virtual RaySceneQueryResultexecute (void)
 Executes the query, returning the results back in one list. More...
 
virtual RaySceneQueryResultgetLastResults (void)
 Gets the results of the last query that was run using this object, provided the query was executed using the collection-returning version of execute. More...
 
virtual ushort getMaxResults (void) const
 Gets the maximum number of results returned from the query (only relevant if results are being sorted) More...
 
virtual const RaygetRay (void) const
 Gets the ray which is to be used for this query. More...
 
virtual bool getSortByDistance (void) const
 Gets whether the results are sorted by distance. More...
 
bool queryResult (MovableObject *obj, Real distance) override
 Self-callback in order to deal with execute which returns collection. More...
 
bool queryResult (SceneQuery::WorldFragment *fragment, Real distance) override
 Self-callback in order to deal with execute which returns collection. More...
 
virtual void setRay (const Ray &ray)
 Sets the ray which is to be used for this query. More...
 
virtual void setSortByDistance (bool sort, ushort maxresults=0)
 Sets whether the results of this query will be sorted by distance along the ray. More...
 
- Public Member Functions inherited from Ogre::SceneQuery
 SceneQuery (SceneManager *mgr)
 Standard constructor, should be called by SceneManager. More...
 
virtual ~SceneQuery ()
 
virtual uint32 getQueryMask (void) const
 Returns the current mask for this query. More...
 
virtual uint32 getQueryTypeMask (void) const
 Returns the current mask for this query. More...
 
virtual const std::set< WorldFragmentType > * getSupportedWorldFragmentTypes (void) const
 Returns the types of world fragments this query supports. More...
 
virtual WorldFragmentType getWorldFragmentType (void) const
 Gets the current world fragment types to be returned from the query. More...
 
virtual void setQueryMask (uint32 mask)
 Sets the mask for results of this query. More...
 
virtual void setQueryTypeMask (uint32 mask)
 Sets the type mask for results of this query. More...
 
virtual void setWorldFragmentType (enum WorldFragmentType wft)
 Tells the query what kind of world geometry to return from queries; often the full renderable geometry is not what is needed. More...
 
- Public Member Functions inherited from Ogre::RaySceneQueryListener
virtual ~RaySceneQueryListener ()
 

Additional Inherited Members

- Public Types inherited from Ogre::SceneQuery
enum  WorldFragmentType {
  WFT_NONE , WFT_PLANE_BOUNDED_REGION , WFT_SINGLE_INTERSECTION , WFT_CUSTOM_GEOMETRY ,
  WFT_RENDER_OPERATION
}
 This type can be used by collaborating applications & SceneManagers to agree on the type of world geometry to be returned from queries. More...
 

Detailed Description

BSP specialisation of RaySceneQuery.

Constructor & Destructor Documentation

◆ BspRaySceneQuery()

Ogre::BspRaySceneQuery::BspRaySceneQuery ( SceneManager creator)

◆ ~BspRaySceneQuery()

Ogre::BspRaySceneQuery::~BspRaySceneQuery ( )

Member Function Documentation

◆ execute()

void Ogre::BspRaySceneQuery::execute ( RaySceneQueryListener listener)
overridevirtual

See RaySceneQuery.

Reimplemented from Ogre::DefaultRaySceneQuery.


The documentation for this class was generated from the following file: