OGRE
13.6
Object-Oriented Graphics Rendering Engine
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Page strategy which loads new pages based on a regular 3D grid. More...
#include <OgreGrid3DPageStrategy.h>
Public Member Functions | |
Grid3DPageStrategy (PageManager *manager) | |
~Grid3DPageStrategy () | |
PageStrategyData * | createData () override |
Create a PageStrategyData instance containing the data specific to this PageStrategy. More... | |
void | destroyData (PageStrategyData *d) override |
Destroy a PageStrategyData instance containing the data specific to this PageStrategy. More... | |
PageID | getPageID (const Vector3 &worldPos, PagedWorldSection *section) override |
Get the page ID for a given world position. More... | |
void | notifyCamera (Camera *cam, PagedWorldSection *section) override |
Called when a camera is used for any kind of rendering. More... | |
void | updateDebugDisplay (Page *p, SceneNode *sn) override |
Update the contents of the passed in SceneNode to reflect the debug display of a given page. More... | |
Public Member Functions inherited from Ogre::PageStrategy | |
PageStrategy (const String &name, PageManager *manager) | |
virtual | ~PageStrategy () |
virtual void | frameEnd (Real timeElapsed, PagedWorldSection *section) |
Called when the frame ends. More... | |
virtual void | frameStart (Real timeSinceLastFrame, PagedWorldSection *section) |
Called when the frame starts. More... | |
PageManager * | getManager () const |
const String & | getName () const |
Page strategy which loads new pages based on a regular 3D grid.