OGRE
13.6
Object-Oriented Graphics Rendering Engine
|
Modules | |
Bites | |
reusable utilities for rapid prototyping | |
Bullet | |
Bullet-Physics to Ogre connection | |
MeshLodGenerator | |
Generate Low-poly models from High-poly models automatically. | |
Overlay | |
Layers which is rendered on top of the 'normal' scene contents. | |
Paging | |
Render large modular structures. | |
Property | |
Associate values of arbitrary type with names. | |
RTShaderSystem | |
Real Time Shader System: enables GPU program generation during the runtime of a process. | |
Terrain | |
Editable Terrain System with LOD [4], serialization and Paging support. | |
Volume | |
Volume Rendering with LOD aimed at terrain | |