OGRE  13.6
Object-Oriented Graphics Rendering Engine

Volume Rendering with LOD aimed at terrain More...

Classes

class  Ogre::Volume::CacheSource
 A caching Source. More...
 
class  Ogre::Volume::Chunk
 A single volume chunk mesh. More...
 
class  Ogre::Volume::ChunkHandler
 Handles the WorkQueue management of the chunks. More...
 
struct  Ogre::Volume::ChunkParameters
 Parameters for loading the volume. More...
 
struct  Ogre::Volume::ChunkRequest
 Data being passed around while loading. More...
 
struct  Ogre::Volume::ChunkTreeSharedData
 Internal shared values of the chunks which are equal in the whole tree. More...
 
class  Ogre::Volume::CSGCubeSource
 A not rotated cube. More...
 
class  Ogre::Volume::CSGDifferenceSource
 Builds the difference between two sources. More...
 
class  Ogre::Volume::CSGIntersectionSource
 Builds the intersection between two sources. More...
 
class  Ogre::Volume::CSGNegateSource
 Negates the given volume. More...
 
class  Ogre::Volume::CSGNoiseSource
 
class  Ogre::Volume::CSGOperationSource
 Abstract operation volume source holding two sources as operants. More...
 
class  Ogre::Volume::CSGPlaneSource
 A plane. More...
 
class  Ogre::Volume::CSGScaleSource
 Scales the given volume source. More...
 
class  Ogre::Volume::CSGSphereSource
 A sphere. More...
 
class  Ogre::Volume::CSGUnarySource
 Source which does a unary operation to another one. More...
 
class  Ogre::Volume::CSGUnionSource
 Builds the union between two sources. More...
 
struct  Ogre::Volume::DualCell
 To store the generated dual cells in a vector. More...
 
class  Ogre::Volume::DualGridGenerator
 Class for the generation of the DualGrid. More...
 
class  Ogre::Volume::GridSource
 A volume source from a discrete 3d grid. More...
 
class  Ogre::Volume::HalfFloatGridSource
 A volume source from a 16 Bit float 3D grid capable of loading volume serializations. More...
 
class  Ogre::Volume::IsoSurface
 Abstract IsoSurface. More...
 
class  Ogre::Volume::IsoSurfaceMC
 Marching Cubes implementation like at http://local.wasp.uwa.edu.au/~pbourke/geometry/polygonise/. More...
 
class  Ogre::Volume::MeshBuilder
 Class to build up a mesh with vertices and indices. More...
 
class  Ogre::Volume::MeshBuilderCallback
 Callback class when the user needs information about the triangles of chunks of a LOD level. More...
 
class  Ogre::Volume::OctreeNode
 A node in the volume octree. More...
 
class  Ogre::Volume::OctreeNodeSplitPolicy
 The class deciding on whether to split an octree node or not when building the octree. More...
 
class  Ogre::Volume::SimplexNoise
 Simplex Noise ported from public domain Java Implementation http://webstaff.itn.liu.se/~stegu/simplexnoise/SimplexNoise.java Thanks Stefan Gustavson! More...
 
class  Ogre::Volume::Source
 Abstract class defining the density function. More...
 
class  Ogre::Volume::TextureSource
 A volume source from a 3D texture. More...
 
struct  Ogre::Volume::Vertex
 Lightweight struct to represent a mesh vertex. More...
 

Typedefs

typedef struct Ogre::Volume::ChunkParameters Ogre::Volume::ChunkParameters
 Parameters for loading the volume. More...
 
typedef struct Ogre::Volume::ChunkRequest Ogre::Volume::ChunkRequest
 Data being passed around while loading. More...
 
typedef struct Ogre::Volume::ChunkTreeSharedData Ogre::Volume::ChunkTreeSharedData
 Internal shared values of the chunks which are equal in the whole tree. More...
 
typedef struct _OgreVolumeExport Ogre::Volume::DualCell Ogre::Volume::DualCell
 To store the generated dual cells in a vector. More...
 
typedef std::vector< DualCellOgre::Volume::VecDualCell
 To hold dual cells. More...
 
typedef std::vector< size_t > Ogre::Volume::VecIndices
 To hold indices. More...
 
typedef std::vector< VertexOgre::Volume::VecVertex
 To hold vertices. More...
 
typedef struct _OgreVolumeExport Ogre::Volume::Vertex Ogre::Volume::Vertex
 Lightweight struct to represent a mesh vertex. More...
 

Functions

bool _OgreVolumeExport Ogre::Volume::operator< (const Vector3 &a, const Vector3 &b)
 A less operator. More...
 
bool _OgreVolumeExport Ogre::Volume::operator< (const Vertex &a, const Vertex &b)
 A less operator. More...
 
bool _OgreVolumeExport Ogre::Volume::operator== (Vertex const &a, Vertex const &b)
 == operator for two vertices. More...
 

Detailed Description

Volume Rendering with LOD aimed at terrain

Typedef Documentation

◆ ChunkParameters

Parameters for loading the volume.

◆ ChunkTreeSharedData

Internal shared values of the chunks which are equal in the whole tree.

◆ ChunkRequest

Data being passed around while loading.

◆ DualCell

typedef struct _OgreVolumeExport Ogre::Volume::DualCell Ogre::Volume::DualCell

To store the generated dual cells in a vector.

◆ VecDualCell

typedef std::vector<DualCell> Ogre::Volume::VecDualCell

To hold dual cells.

◆ Vertex

typedef struct _OgreVolumeExport Ogre::Volume::Vertex Ogre::Volume::Vertex

Lightweight struct to represent a mesh vertex.

◆ VecVertex

typedef std::vector<Vertex> Ogre::Volume::VecVertex

To hold vertices.

◆ VecIndices

typedef std::vector<size_t> Ogre::Volume::VecIndices

To hold indices.

Function Documentation

◆ operator<() [1/2]

bool _OgreVolumeExport Ogre::Volume::operator< ( const Vector3 a,
const Vector3 b 
)

A less operator.

Note
This operator is needed so that Vertex can serve as the key in a map structrue
Parameters
aThe first vector to test.
bThe second vector to test.

◆ operator==()

bool _OgreVolumeExport Ogre::Volume::operator== ( Vertex const &  a,
Vertex const &  b 
)

== operator for two vertices.

Parameters
aThe first vertex to test.
bThe second vertex to test.

◆ operator<() [2/2]

bool _OgreVolumeExport Ogre::Volume::operator< ( const Vertex a,
const Vertex b 
)

A less operator.

Note
This operator is needed so that Vertex can serve as the key in a map structrue
Parameters
aThe first vertex to test.
bThe second vertex to test.