OGRE
13.6
Object-Oriented Graphics Rendering Engine
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A volume source from a 3D texture. More...
#include <OgreVolumeTextureSource.h>
Public Member Functions | |
TextureSource (const String &volumeTextureName, const Real worldWidth, const Real worldHeight, const Real worldDepth, const bool trilinearValue=true, const bool trilinearGradient=false, const bool sobelGradient=false) | |
Constructur. More... | |
~TextureSource (void) | |
Destructor. More... | |
Public Member Functions inherited from Ogre::Volume::GridSource | |
GridSource (bool trilinearValue, bool trilinearGradient, bool sobelGradient) | |
virtual | ~GridSource (void) |
Destructor. More... | |
virtual void | combineWithSource (CSGOperationSource *operation, Source *source, const Vector3 ¢er, Real radius) |
Updates this grid with another source in a certain area. More... | |
size_t | getDepth (void) const |
Gets the depth of the texture. More... | |
size_t | getHeight (void) const |
Gets the height of the texture. More... | |
Real | getValue (const Vector3 &position) const override |
Overridden from VolumeSource. More... | |
Vector4 | getValueAndGradient (const Vector3 &position) const override |
Overridden from VolumeSource. More... | |
Real | getVolumeSpaceToWorldSpaceFactor (void) const |
Overridden from VolumeSource. More... | |
size_t | getWidth (void) const |
Gets the width of the texture. More... | |
Public Member Functions inherited from Ogre::Volume::Source | |
virtual | ~Source (void) |
Destructor. More... | |
bool | getFirstRayIntersection (const Ray &ray, Vector3 &result, Real scale=(Real) 1.0, size_t maxIterations=5000, Real maxDistance=(Real) 10000.0) const |
Gets the first intersection of a ray with the volume. More... | |
Real | getVolumeSpaceToWorldSpaceFactor (void) const |
Gets a factor to come from volume coordinate to world coordinate. More... | |
void | serialize (const Vector3 &from, const Vector3 &to, float voxelWidth, const String &file) |
Serializes a volume source to a discrete grid file with deflated compression. More... | |
void | serialize (const Vector3 &from, const Vector3 &to, float voxelWidth, Real maxClampedAbsoluteDensity, const String &file) |
Same as the other serialize function but with a user definable maximum absolute density value. More... | |
Additional Inherited Members | |
Static Public Attributes inherited from Ogre::Volume::Source | |
static const size_t | SERIALIZATION_CHUNK_SIZE |
The amount of items being written as one chunk during serialization. More... | |
static const uint32 | VOLUME_CHUNK_ID |
The id of volume files. More... | |
static const uint16 | VOLUME_CHUNK_VERSION |
The version of volume files. More... | |
A volume source from a 3D texture.
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explicit |
Constructur.
volumeTextureName | Which volume texture to get the data from. |
worldWidth | The world width. |
worldHeight | The world height. |
worldDepth | The world depth. |
trilinearValue | Whether to use trilinear filtering (true) or nearest neighbour (false) for the value. |
trilinearGradient | Whether to use trilinear filtering (true) or nearest neighbour (false) for the gradient. |
sobelGradient | Whether to add a bit of blur to the gradient like in a sobel filter. |
Ogre::Volume::TextureSource::~TextureSource | ( | void | ) |
Destructor.