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| Chunk (void) |
| Constructor. More...
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virtual | ~Chunk (void) |
| Destructor. More...
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virtual Chunk * | createInstance (void) |
| Overridable factory method. More...
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bool | frameStarted (const FrameEvent &evt) override |
| Overridden from FrameListener. More...
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Real | getBoundingRadius () const override |
| Overridden from MovableObject. More...
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ChunkParameters * | getChunkParameters (void) |
| Gets the parameters with which the chunktree got loaded. More...
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virtual void | getChunksOfLevel (const size_t level, VecChunk &result) const |
| Gathers all visible chunks (containing triangles) of a specific LOD level. More...
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virtual bool | getDualGridVisible (void) const |
| Gets whether the debug visualization entity of the dualgrid is visible. More...
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const String & | getMovableType (void) const override |
| Overridden from MovableObject. More...
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virtual bool | getOctreeVisible (void) const |
| Gets whether the debug visualization entity of the octree is visible. More...
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Real | getSquaredViewDepth (const Camera *camera) const override |
| Overridden from Renderable. More...
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virtual bool | getVolumeVisible (void) const |
| Gets whether the volume mesh is visible. More...
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virtual void | load (SceneNode *parent, const Vector3 &from, const Vector3 &to, size_t level, const ChunkParameters *parameters) |
| Loads the volume mesh with all LODs. More...
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virtual void | load (SceneNode *parent, SceneManager *sceneManager, const String &filename, bool validSourceResult=false, MeshBuilderCallback *lodCallback=0, const String &resourceGroup=ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME) |
| Loads a TextureSource volume scene from a config file. More...
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virtual void | setDualGridVisible (const bool visible) |
| Shows the debug visualization entity of the dualgrid. More...
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void | setMaterial (const MaterialPtr &mat) override |
| Overridden from SimpleRenderable. More...
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void | setMaterialOfLevel (size_t level, const MaterialPtr &mat) |
| Sets the material of all chunks of a specific level in the tree. More...
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virtual void | setOctreeVisible (const bool visible) |
| Shows the debug visualization entity of the octree. More...
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virtual void | setVolumeVisible (const bool visible) |
| Sets whether the volume mesh is visible. More...
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| SimpleRenderable () |
| Constructor. More...
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| SimpleRenderable (const String &name) |
| Named constructor. More...
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void | _notifyCurrentCamera (Camera *cam) override |
| Internal method to notify the object of the camera to be used for the next rendering operation. More...
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void | _updateRenderQueue (RenderQueue *queue) override |
| Internal method by which the movable object must add Renderable subclass instances to the rendering queue. More...
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const AxisAlignedBox & | getBoundingBox (void) const override |
| Retrieves the local axis-aligned bounding box for this object. More...
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const LightList & | getLights (void) const override |
| Gets a list of lights, ordered relative to how close they are to this renderable. More...
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const MaterialPtr & | getMaterial (void) const override |
| Retrieves a weak reference to the material this renderable object uses. More...
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void | getRenderOperation (RenderOperation &op) override |
| Gets the render operation required to send this object to the frame buffer. More...
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void | getWorldTransforms (Matrix4 *xform) const override |
| Gets the world transform matrix / matrices for this renderable object. More...
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void | setBoundingBox (const AxisAlignedBox &box) |
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virtual void | setRenderOperation (const RenderOperation &rend) |
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void | setTransform (const Affine3 &xform) |
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void | visitRenderables (Renderable::Visitor *visitor, bool debugRenderables=false) override |
| Method to allow a caller to abstractly iterate over the Renderable instances that this MovableObject will add to the render queue when asked, if any. More...
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| MovableObject () |
| Constructor. More...
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| MovableObject (const String &name) |
| Named constructor. More...
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virtual | ~MovableObject () |
| Virtual destructor - read Scott Meyers if you don't know why this is needed. More...
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MovableObjectFactory * | _getCreator (void) const |
| Get the creator of this object, if any (internal use only) More...
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LightList * | _getLightList () |
| Returns a pointer to the current list of lights for this object. More...
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SceneManager * | _getManager (void) const |
| Get the manager of this object, if any (internal use only) More...
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virtual const Affine3 & | _getParentNodeFullTransform (void) const |
| Return the full transformation of the parent sceneNode or the attachingPoint node. More...
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virtual void | _notifyAttached (Node *parent, bool isTagPoint=false) |
| Internal method called to notify the object that it has been attached to a node. More...
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virtual void | _notifyCreator (MovableObjectFactory *fact) |
| Notify the object of it's creator (internal use only) More...
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virtual void | _notifyManager (SceneManager *man) |
| Notify the object of it's manager (internal use only) More...
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virtual void | _notifyMoved (void) |
| Internal method called to notify the object that it has been moved. More...
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virtual void | _releaseManualHardwareResources () |
| Notifies the movable object that hardware resources were lost. More...
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virtual void | _restoreManualHardwareResources () |
| Notifies the movable object that hardware resources should be restored. More...
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void | addQueryFlags (uint32 flags) |
| As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object. More...
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void | addVisibilityFlags (uint32 flags) |
| As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object. More...
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void | detachFromParent (void) |
| Detaches an object from a parent SceneNode or TagPoint, if attached. More...
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Real | getBoundingRadiusScaled () const |
| as getBoundingRadius, but with scaling applied More...
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bool | getCastShadows (void) const override |
| Returns whether shadow casting is enabled for this object. More...
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const AxisAlignedBox & | getDarkCapBounds (const Light &light, Real dirLightExtrusionDist) const override |
| Gets the world space bounding box of the dark cap, as extruded using the light provided. More...
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EdgeData * | getEdgeList (void) override |
| Returns details of the edges which might be used to determine a silhouette. More...
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const AxisAlignedBox & | getLightCapBounds (void) const override |
| Gets the world space bounding box of the light cap. More...
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uint32 | getLightMask () const |
| Get a bitwise mask which will filter the lights affecting this object. More...
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Listener * | getListener (void) const |
| Gets the current listener for this object. More...
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const String & | getName (void) const |
| Returns the name of this object. More...
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Node * | getParentNode (void) const |
| Returns the node to which this object is attached. More...
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SceneNode * | getParentSceneNode (void) const |
| Returns the scene node to which this object is attached. More...
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Real | getPointExtrusionDistance (const Light *l) const override |
| Get the distance to extrude for a point/spot light. More...
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virtual uint32 | getQueryFlags (void) const |
| Returns the query flags relevant for this object. More...
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bool | getReceivesShadows () |
| Returns whether the Material of any Renderable that this MovableObject will add to the render queue will receive shadows. More...
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Real | getRenderingDistance (void) const |
| Gets the distance at which batches are no longer rendered. More...
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Real | getRenderingMinPixelSize () const |
| Returns the minimum pixel size an object needs to be in both screen axes in order to be rendered. More...
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uint8 | getRenderQueueGroup (void) const |
| Gets the queue group for this entity. More...
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const ShadowRenderableList & | getShadowVolumeRenderableList (const Light *light, const HardwareIndexBufferPtr &indexBuffer, size_t &indexBufferUsedSize, float extrusionDist, int flags=0) override |
| Define a default implementation of method from ShadowCaster which implements no shadows. More...
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virtual uint32 | getTypeFlags (void) const |
| Get the 'type flags' for this MovableObject. More...
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const Any & | getUserAny (void) const |
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UserObjectBindings & | getUserObjectBindings () |
| Class that provides convenient interface to establish a linkage between custom user application objects and Ogre core classes. More...
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const UserObjectBindings & | getUserObjectBindings () const |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More...
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virtual uint32 | getVisibilityFlags (void) const |
| Returns the visibility flags relevant for this object. More...
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bool | getVisible (void) const |
| Gets this object whether to be visible or not, if it has a renderable component. More...
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const AxisAlignedBox & | getWorldBoundingBox (bool derive=false) const override |
| Retrieves the axis-aligned bounding box for this object in world coordinates. More...
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virtual const Sphere & | getWorldBoundingSphere (bool derive=false) const |
| Retrieves the worldspace bounding sphere for this object. More...
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bool | isAttached (void) const |
| Returns true if this object is attached to a SceneNode or TagPoint. More...
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bool | isDebugDisplayEnabled (void) const |
| Gets whether debug display of this object is enabled. More...
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virtual bool | isInScene (void) const |
| Returns true if this object is attached to a SceneNode or TagPoint, and this SceneNode / TagPoint is currently in an active part of the scene graph. More...
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bool | isParentTagPoint () const |
| Gets whether the parent node is a TagPoint (or a SceneNode) More...
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virtual bool | isVisible (void) const |
| Returns whether or not this object is supposed to be visible or not. More...
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const LightList & | queryLights (void) const |
| Gets a list of lights, ordered relative to how close they are to this movable object. More...
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void | removeQueryFlags (uint32 flags) |
| As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object. More...
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void | removeVisibilityFlags (uint32 flags) |
| As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object. More...
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void | setCastShadows (bool enabled) |
| Sets whether or not this object will cast shadows. More...
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void | setDebugDisplayEnabled (bool enabled) |
| Sets whether or not the debug display of this object is enabled. More...
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void | setLightMask (uint32 lightMask) |
| Set a bitwise mask which will filter the lights affecting this object. More...
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void | setListener (Listener *listener) |
| Sets a listener for this object. More...
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void | setQueryFlags (uint32 flags) |
| Sets the query flags for this object. More...
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void | setRenderingDistance (Real dist) |
| Sets the distance at which the object is no longer rendered. More...
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void | setRenderingMinPixelSize (Real pixelSize) |
| Sets the minimum pixel size an object needs to be in both screen axes in order to be rendered. More...
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virtual void | setRenderQueueGroup (uint8 queueID) |
| Sets the render queue group this entity will be rendered through. More...
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virtual void | setRenderQueueGroupAndPriority (uint8 queueID, ushort priority) |
| Sets the render queue group and group priority this entity will be rendered through. More...
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void | setUserAny (const Any &anything) |
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void | setVisibilityFlags (uint32 flags) |
| Sets the visibility flags for this object. More...
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void | setVisible (bool visible) |
| Tells this object whether to be visible or not, if it has a renderable component. More...
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Public Member Functions inherited from Ogre::ShadowCaster |
virtual | ~ShadowCaster () |
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bool | hasEdgeList () |
| Returns whether the object has a valid edge list. More...
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| AnimableObject () |
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virtual | ~AnimableObject () |
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virtual AnimableValuePtr | createAnimableValue (const String &valueName) |
| Create a reference-counted AnimableValuePtr for the named value. More...
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const StringVector & | getAnimableValueNames (void) const |
| Gets a list of animable value names for this object. More...
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| Renderable () |
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virtual | ~Renderable () |
| Virtual destructor needed as class has virtual methods. More...
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virtual void | _updateCustomGpuParameter (const GpuProgramParameters::AutoConstantEntry &constantEntry, GpuProgramParameters *params) const |
| Update a custom GpuProgramParameters constant which is derived from information only this Renderable knows. More...
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const Vector4f & | getCustomParameter (size_t index) const |
| Gets the custom value associated with this Renderable at the given index. More...
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virtual uint16 | getNumWorldTransforms (void) const |
| Returns the number of world transform matrices this renderable requires. More...
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bool | getPolygonModeOverrideable (void) const |
| Gets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting. More...
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virtual Technique * | getTechnique (void) const |
| Retrieves a pointer to the Material Technique this renderable object uses. More...
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bool | getUseIdentityProjection (void) const |
| Returns whether or not to use an 'identity' projection. More...
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bool | getUseIdentityView (void) const |
| Returns whether or not to use an 'identity' view. More...
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const Any & | getUserAny (void) const |
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UserObjectBindings & | getUserObjectBindings () |
| Class that provides convenient interface to establish a linkage between custom user application objects and Ogre core classes. More...
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const UserObjectBindings & | getUserObjectBindings () const |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More...
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bool | hasCustomParameter (size_t index) const |
| Checks whether a custom value is associated with this Renderable at the given index. More...
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virtual void | postRender (SceneManager *sm, RenderSystem *rsys) |
| Called immediately after the Renderable has been rendered. More...
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virtual bool | preRender (SceneManager *sm, RenderSystem *rsys) |
| Called just prior to the Renderable being rendered. More...
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void | removeCustomParameter (size_t index) |
| Removes a custom value which is associated with this Renderable at the given index. More...
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void | setCustomParameter (size_t index, const Vector4f &value) |
| Sets a custom parameter for this Renderable, which may be used to drive calculations for this specific Renderable, like GPU program parameters. More...
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void | setPolygonModeOverrideable (bool override) |
| Sets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting. More...
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void | setUseIdentityProjection (bool useIdentityProjection) |
| Sets whether or not to use an 'identity' projection. More...
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void | setUseIdentityView (bool useIdentityView) |
| Sets whether or not to use an 'identity' view. More...
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void | setUserAny (const Any &anything) |
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virtual | ~FrameListener () |
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virtual bool | frameEnded (const FrameEvent &evt) |
| Called just after a frame has been rendered. More...
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virtual bool | frameRenderingQueued (const FrameEvent &evt) |
| Called after all render targets have had their rendering commands issued, but before render windows have been asked to flip their buffers over. More...
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