OGRE  13.4
Object-Oriented Graphics Rendering Engine

Editable Terrain System with LOD [4], serialization and Paging support. More...


class  Ogre::Terrain
 The main containing class for a chunk of terrain. More...
class  Ogre::TerrainAutoUpdateLod
 Terrain automatic LOD loading. More...
class  Ogre::TerrainAutoUpdateLodByDistance
 Class implementing TerrainAutoUpdateLod interface. More...
class  Ogre::TerrainAutoUpdateLodFactory
class  Ogre::TerrainGlobalOptions
 Options class which just stores default options for the terrain. More...
class  Ogre::TerrainGroup
 Helper class to assist you in managing multiple terrain instances that are connected to each other. More...
class  Ogre::TerrainLayerBlendMap
 Class exposing an interface to a blend map for a given layer. More...
struct  Ogre::TerrainLayerDeclaration
 The definition of the information each layer will contain in this terrain. More...
struct  Ogre::TerrainLayerSampler
 Description of a sampler that will be used with each layer. More...
struct  Ogre::TerrainLayerSamplerElement
 Information about one element of a sampler / texture within a layer. More...
class  Ogre::TerrainLodManager
 Terrain LOD data manager. More...
class  Ogre::TerrainMaterialGenerator
 Class that provides functionality to generate materials for use with a terrain. More...
class  Ogre::TerrainMaterialGeneratorA
 A TerrainMaterialGenerator which can cope with normal mapped, specular mapped terrain. More...
class  Ogre::TerrainPagedWorldSection
 A world section which includes paged terrain. More...
class  Ogre::TerrainPaging
 This class is the 'core' class for paging terrain, that will integrate with the larger paging system and provide the appropriate utility classes required. More...
class  Ogre::TerrainQuadTreeNode
 A node in a quad tree used to store a patch of terrain. More...


typedef std::vector< TerrainLayerBlendMap * > Ogre::TerrainLayerBlendMapList
typedef std::vector< TerrainLayerSamplerElementOgre::TerrainLayerSamplerElementList
typedef std::vector< TerrainLayerSamplerOgre::TerrainLayerSamplerList
typedef SharedPtr< TerrainMaterialGeneratorOgre::TerrainMaterialGeneratorPtr


enum  Ogre::TechniqueType { Ogre::HIGH_LOD , Ogre::LOW_LOD , Ogre::RENDER_COMPOSITE_MAP }
enum  Ogre::TerrainAutoUpdateLodStrategy { Ogre::NONE = 0 , Ogre::BY_DISTANCE = 1 }
enum  Ogre::TerrainLayerSamplerSemantic { Ogre::TLSS_ALBEDO = 0 , Ogre::TLSS_NORMAL = 1 , Ogre::TLSS_HEIGHT = 2 , Ogre::TLSS_SPECULAR = 3 }
 Enumeration of types of data that can be read from textures that are specific to a given layer. More...

Detailed Description

Editable Terrain System with LOD [4], serialization and Paging support.

Some details on the terrain LOD manager.

Some details on the terrain component.

Some details on the terrain auto load.

Typedef Documentation

◆ TerrainLayerBlendMapList

◆ TerrainLayerSamplerElementList

◆ TerrainLayerSamplerList

◆ TerrainMaterialGeneratorPtr

Enumeration Type Documentation

◆ TerrainAutoUpdateLodStrategy


◆ TerrainLayerSamplerSemantic

Enumeration of types of data that can be read from textures that are specific to a given layer.

Notice that global texture information such as shadows and terrain normals are not represented here because they are not a per-layer attribute, and blending is stored in packed texture structures which are stored separately.


Albedo colour (diffuse reflectance colour)


Tangent-space normal information from a detail texture.


Height information for the detail texture.


Specular reflectance.

◆ TechniqueType