OGRE  13.6
Object-Oriented Graphics Rendering Engine
Ogre::TerrainLayerDeclaration Struct Reference

The definition of the information each layer will contain in this terrain. More...

#include <OgreTerrainMaterialGenerator.h>

Public Member Functions

TerrainLayerDeclaration & operator= (const TerrainLayerDeclaration &dcl)
 
bool operator== (const TerrainLayerDeclaration &dcl) const
 

Public Attributes

TerrainLayerSamplerElementList elements
 
TerrainLayerSamplerList samplers
 

Detailed Description

The definition of the information each layer will contain in this terrain.

All layers must contain the same structure of information, although the input textures can be different per layer instance.

Member Function Documentation

◆ operator==()

bool Ogre::TerrainLayerDeclaration::operator== ( const TerrainLayerDeclaration &  dcl) const
inline

References samplers.

◆ operator=()

TerrainLayerDeclaration& Ogre::TerrainLayerDeclaration::operator= ( const TerrainLayerDeclaration &  dcl)
inline

References samplers.

Member Data Documentation

◆ samplers

TerrainLayerSamplerList Ogre::TerrainLayerDeclaration::samplers

Referenced by operator=(), and operator==().

◆ elements

TerrainLayerSamplerElementList Ogre::TerrainLayerDeclaration::elements

The documentation for this struct was generated from the following file: