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| TerrainMaterialGeneratorA () |
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virtual | ~TerrainMaterialGeneratorA () |
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RTShader::RenderState * | getMainRenderState () const |
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| TerrainMaterialGenerator () |
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virtual | ~TerrainMaterialGenerator () |
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Texture * | _getCompositeMapRTT () |
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void | _markChanged () |
| Internal method - indicates that a change has been made that would require material regeneration. More...
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virtual void | _renderCompositeMap (size_t size, const Rect &rect, const MaterialPtr &mat, const TexturePtr &destCompositeMap) |
| Helper method to render a composite map. More...
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virtual bool | canGenerateUsingDeclaration (const TerrainLayerDeclaration &decl) |
| Whether this generator can generate a material for a given declaration. More...
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virtual MaterialPtr | generate (const Terrain *terrain) |
| Generate a material for the given terrain using the active profile. More...
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virtual MaterialPtr | generateForCompositeMap (const Terrain *terrain) |
| Generate a material for the given composite map of the terrain using the active profile. More...
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Profile * | getActiveProfile () const |
| Get the active profile. More...
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unsigned long long int | getChangeCount () const |
| Returns the number of times the generator has undergone a change which would require materials to be regenerated. More...
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virtual unsigned int | getDebugLevel () const |
| Get the debug level of the material. More...
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virtual const TerrainLayerDeclaration & | getLayerDeclaration () const |
| Get the layer declaration that this material generator operates with. More...
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virtual uint8 | getMaxLayers (const Terrain *terrain) const |
| Get the maximum number of layers supported with the given terrain. More...
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virtual const ProfileList & | getProfiles () const |
| Get the list of profiles that this generator supports. More...
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virtual bool | isVertexCompressionSupported () const |
| Return whether this material generator supports using a compressed vertex format. More...
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virtual void | requestOptions (Terrain *terrain) |
| Triggers the generator to request the options that it needs. More...
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virtual void | setActiveProfile (const String &name) |
| Set the active profile by name. More...
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virtual void | setActiveProfile (Profile *p) |
| Set the active Profile. More...
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virtual void | setDebugLevel (unsigned int dbg) |
| Set the debug level of the material. More...
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virtual void | setLightmapEnabled (bool enabled) |
| Whether to support a light map over the terrain in the shader, if it's present (default true). More...
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virtual void | updateCompositeMap (const Terrain *terrain, const Rect &rect) |
| Update the composite map for a terrain. More...
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virtual void | updateParams (const MaterialPtr &mat, const Terrain *terrain) |
| Update parameters for the given terrain using the active profile. More...
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virtual void | updateParamsForCompositeMap (const MaterialPtr &mat, const Terrain *terrain) |
| Update parameters for the given terrain composite map using the active profile. More...
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