OGRE  13.4
Object-Oriented Graphics Rendering Engine
RTShaderSystem

Real Time Shader System: enables GPU program generation during the runtime of a process. More...

Classes

class  Ogre::RTShader::AssignmentAtom
 shorthand for "lhs = rhs;" insted of using FFP_Assign(rhs, lhs) More...
 
struct  Ogre::RTShader::At
 shorthand for operator[] on preceding operand. e.g. myArray[p] More...
 
class  Ogre::RTShader::BinaryOpAtom
 shorthand for "dst = a OP b;" More...
 
class  Ogre::RTShader::ConstParameter< valueType >
 Helper template which is the base for our ConstParameters. More...
 
class  Ogre::RTShader::FFPTexturing
 Texturing sub render state implementation of the Fixed Function Pipeline. More...
 
class  Ogre::RTShader::FFPTexturingFactory
 A factory that enables creation of FFPTexturing instances. More...
 
class  Ogre::RTShader::FFPTransform
 Transform sub render state implementation of the Fixed Function Pipeline. More...
 
class  Ogre::RTShader::FFPTransformFactory
 A factory that enables creation of FFPTransform instances. More...
 
class  Ogre::RTShader::Function
 A class that represents a shader based program function. More...
 
class  Ogre::RTShader::FunctionAtom
 A class that represents an atomic code section of shader based program function. More...
 
class  Ogre::RTShader::FunctionInvocation
 A class that represents function invocation code from shader based program function. More...
 
class  Ogre::RTShader::FunctionStageRef
 represents a FFPShaderStage, part of a Function More...
 
class  Ogre::RTShader::GBuffer
 Transform sub render state implementation of writing to GBuffers. More...
 
class  Ogre::RTShader::GBufferFactory
 A factory that enables creation of GBuffer instances. More...
 
class  Ogre::RTShader::HardwareSkinning
 Implement a sub render state which performs hardware skinning. More...
 
class  Ogre::RTShader::HardwareSkinningFactory
 A factory that enables creation of HardwareSkinning instances. More...
 
struct  Ogre::RTShader::In
 
struct  Ogre::RTShader::InOut
 
class  Ogre::RTShader::IntegratedPSSM3
 Integrated PSSM shadow receiver with 3 splits sub render state implementation. More...
 
class  Ogre::RTShader::IntegratedPSSM3Factory
 A factory that enables creation of IntegratedPSSM3 instances. More...
 
class  Ogre::RTShader::Operand
 A class that represents a function operand (its the combination of a parameter the in/out semantic and the used fields) More...
 
struct  Ogre::RTShader::Out
 
class  Ogre::RTShader::Parameter
 A class that represents a shader based program parameter. More...
 
class  Ogre::RTShader::ParameterFactory
 Helper utility class that creates common parameters. More...
 
class  Ogre::RTShader::Program
 A class that represents a shader based program. More...
 
class  Ogre::RTShader::ProgramManager
 A singleton manager class that manages shader based programs. More...
 
class  Ogre::RTShader::ProgramProcessor
 A class that provides extra processing services on CPU based programs. More...
 
class  Ogre::RTShader::ProgramSet
 Container class for shader based programs. More...
 
class  Ogre::RTShader::ProgramWriter
 Base class interface for shader program writers. More...
 
class  Ogre::RTShader::ProgramWriterFactory
 
class  Ogre::RTShader::ProgramWriterManager
 
class  Ogre::RTShader::RenderState
 This is a container class for sub render state class. More...
 
class  Ogre::RTShader::SampleTextureAtom
 shorthand for "dst = texture(sampler, uv);" instead of using FFP_SampleTexture More...
 
class  Ogre::RTShader::SGScriptTranslator
 This class responsible for translating core features of the RT Shader System for Ogre material scripts. More...
 
class  Ogre::RTShader::ShaderGenerator
 Shader generator system main interface. More...
 
class  Ogre::RTShader::SubRenderState
 This class is the base interface of sub part from a shader based rendering pipeline. More...
 
class  Ogre::RTShader::SubRenderStateAccessor
 This class uses as accessor from a template SubRenderState to all of its instances that created based on it. More...
 
class  Ogre::RTShader::SubRenderStateFactory
 Abstract factory interface for creating SubRenderState implementation instances. More...
 
class  Ogre::RTShader::TargetRenderState
 This is the target render state. More...
 
class  Ogre::RTShader::TriplanarTexturing
 Triplanar Texturing. More...
 
class  Ogre::RTShader::TriplanarTexturingFactory
 A factory that enables creation of TriplanarMapping instances. More...
 
class  Ogre::RTShader::UniformParameter
 Uniform parameter class. More...
 

Macros

#define FFP_LIB_COMMON   "FFPLib_Common"
 
#define FFP_LIB_FOG   "FFPLib_Fog"
 
#define FFP_LIB_TEXTURING   "FFPLib_Texturing"
 

Typedefs

typedef FunctionAtomInstanceList::const_iterator Ogre::RTShader::FunctionAtomInstanceConstIterator
 
typedef FunctionAtomInstanceList::iterator Ogre::RTShader::FunctionAtomInstanceIterator
 
typedef std::vector< FunctionAtom * > Ogre::RTShader::FunctionAtomInstanceList
 
typedef ShaderFunctionList::const_iterator Ogre::RTShader::ShaderFunctionConstIterator
 
typedef ShaderFunctionList::iterator Ogre::RTShader::ShaderFunctionIterator
 
typedef std::vector< Function * > Ogre::RTShader::ShaderFunctionList
 
typedef ShaderParameterList::const_iterator Ogre::RTShader::ShaderParameterConstIterator
 
typedef ShaderParameterList::iterator Ogre::RTShader::ShaderParameterIterator
 
typedef SharedPtr< SubRenderStateAccessorOgre::RTShader::SubRenderStateAccessorPtr
 
typedef std::vector< SubRenderState * > Ogre::RTShader::SubRenderStateList
 
typedef SubRenderStateList::const_iterator Ogre::RTShader::SubRenderStateListConstIterator
 
typedef SubRenderStateList::iterator Ogre::RTShader::SubRenderStateListIterator
 
typedef std::set< SubRenderState * > Ogre::RTShader::SubRenderStateSet
 
typedef SubRenderStateSet::const_iterator Ogre::RTShader::SubRenderStateSetConstIterator
 
typedef SubRenderStateSet::iterator Ogre::RTShader::SubRenderStateSetIterator
 
typedef std::shared_ptr< TargetRenderStateOgre::RTShader::TargetRenderStatePtr
 
typedef UniformParameterList::const_iterator Ogre::RTShader::UniformParameterConstIterator
 
typedef UniformParameterList::iterator Ogre::RTShader::UniformParameterIterator
 
typedef std::vector< UniformParameterPtrOgre::RTShader::UniformParameterList
 

Enumerations

enum  Ogre::RTShader::FFPFragmentShaderStage {
  Ogre::RTShader::FFP_PS_PRE_PROCESS = 0 , Ogre::RTShader::FFP_PS_COLOUR_BEGIN = 100 , Ogre::RTShader::FFP_PS_SAMPLING = 150 , Ogre::RTShader::FFP_PS_TEXTURING = 200 ,
  Ogre::RTShader::FFP_PS_COLOUR_END = 300 , Ogre::RTShader::FFP_PS_FOG = 400 , Ogre::RTShader::FFP_PS_POST_PROCESS = 500 , Ogre::RTShader::FFP_PS_ALPHA_TEST = 1000
}
 
enum  Ogre::RTShader::FFPShaderStage {
  Ogre::RTShader::FFP_PRE_PROCESS = 0 , Ogre::RTShader::FFP_TRANSFORM = 100 , Ogre::RTShader::FFP_COLOUR = 200 , Ogre::RTShader::FFP_LIGHTING = 300 ,
  Ogre::RTShader::FFP_TEXTURING = 400 , Ogre::RTShader::FFP_FOG = 500 , Ogre::RTShader::FFP_POST_PROCESS = 600 , Ogre::RTShader::FFP_ALPHA_TEST = 1000
}
 
enum  Ogre::RTShader::FFPVertexShaderStage {
  Ogre::RTShader::FFP_VS_PRE_PROCESS = 0 , Ogre::RTShader::FFP_VS_TRANSFORM = 100 , Ogre::RTShader::FFP_VS_COLOUR = 200 , Ogre::RTShader::FFP_VS_LIGHTING = 300 ,
  Ogre::RTShader::FFP_VS_TEXTURING = 400 , Ogre::RTShader::FFP_VS_FOG = 500 , Ogre::RTShader::FFP_VS_POST_PROCESS = 2000
}
 

Functions

 Ogre::RTShader::SGScriptTranslator::SGScriptTranslator ()
 
virtual SubRenderStateOgre::RTShader::SGScriptTranslator::getGeneratedSubRenderState (const String &typeName)
 Returns a sub render state of a given name which has already been created for material currently being generated by the script translator. More...
 
virtual void Ogre::RTShader::SGScriptTranslator::translate (ScriptCompiler *compiler, const AbstractNodePtr &node)
 

Detailed Description

Real Time Shader System: enables GPU program generation during the runtime of a process.

The main interface to do that is the ShaderGenerator singleton. A typical usage of this system would be to create shader based technique from an existing technique and associate it with a destination scheme name (see ShaderGenerator::createShaderBasedTechnique). The source technique must include only fixed function based passes, otherwise the method will fail. Once this task accomplished, one may switch the scheme of the current viewport(s) he uses, to the scheme he associate previously, and then a technique based on the original one will be used but this time it will be based on GPU programs the were generated by this component.

The following are the highlights applications of this system.

Macro Definition Documentation

◆ FFP_LIB_COMMON

#define FFP_LIB_COMMON   "FFPLib_Common"

◆ FFP_LIB_TEXTURING

#define FFP_LIB_TEXTURING   "FFPLib_Texturing"

◆ FFP_LIB_FOG

#define FFP_LIB_FOG   "FFPLib_Fog"

Typedef Documentation

◆ ShaderFunctionList

◆ ShaderFunctionIterator

typedef ShaderFunctionList::iterator Ogre::RTShader::ShaderFunctionIterator

◆ ShaderFunctionConstIterator

typedef ShaderFunctionList::const_iterator Ogre::RTShader::ShaderFunctionConstIterator

◆ FunctionAtomInstanceList

◆ FunctionAtomInstanceIterator

typedef FunctionAtomInstanceList::iterator Ogre::RTShader::FunctionAtomInstanceIterator

◆ FunctionAtomInstanceConstIterator

typedef FunctionAtomInstanceList::const_iterator Ogre::RTShader::FunctionAtomInstanceConstIterator

◆ ShaderParameterIterator

typedef ShaderParameterList::iterator Ogre::RTShader::ShaderParameterIterator

◆ ShaderParameterConstIterator

typedef ShaderParameterList::const_iterator Ogre::RTShader::ShaderParameterConstIterator

◆ UniformParameterList

◆ UniformParameterIterator

typedef UniformParameterList::iterator Ogre::RTShader::UniformParameterIterator

◆ UniformParameterConstIterator

typedef UniformParameterList::const_iterator Ogre::RTShader::UniformParameterConstIterator

◆ TargetRenderStatePtr

◆ SubRenderStateAccessorPtr

◆ SubRenderStateList

◆ SubRenderStateListIterator

typedef SubRenderStateList::iterator Ogre::RTShader::SubRenderStateListIterator

◆ SubRenderStateListConstIterator

typedef SubRenderStateList::const_iterator Ogre::RTShader::SubRenderStateListConstIterator

◆ SubRenderStateSet

◆ SubRenderStateSetIterator

typedef SubRenderStateSet::iterator Ogre::RTShader::SubRenderStateSetIterator

◆ SubRenderStateSetConstIterator

typedef SubRenderStateSet::const_iterator Ogre::RTShader::SubRenderStateSetConstIterator

Enumeration Type Documentation

◆ FFPVertexShaderStage

Enumerator
FFP_VS_PRE_PROCESS 
FFP_VS_TRANSFORM 
FFP_VS_COLOUR 
FFP_VS_LIGHTING 
FFP_VS_TEXTURING 
FFP_VS_FOG 
FFP_VS_POST_PROCESS 

◆ FFPFragmentShaderStage

Enumerator
FFP_PS_PRE_PROCESS 
FFP_PS_COLOUR_BEGIN 
FFP_PS_SAMPLING 
FFP_PS_TEXTURING 
FFP_PS_COLOUR_END 
FFP_PS_FOG 
FFP_PS_POST_PROCESS 
FFP_PS_ALPHA_TEST 

◆ FFPShaderStage

Enumerator
FFP_PRE_PROCESS 
FFP_TRANSFORM 
FFP_COLOUR 
FFP_LIGHTING 
FFP_TEXTURING 
FFP_FOG 
FFP_POST_PROCESS 
FFP_ALPHA_TEST 

Function Documentation

◆ SGScriptTranslator()

Ogre::RTShader::SGScriptTranslator::SGScriptTranslator ( )

◆ translate()

virtual void Ogre::RTShader::SGScriptTranslator::translate ( ScriptCompiler compiler,
const AbstractNodePtr node 
)
virtual

◆ getGeneratedSubRenderState()

virtual SubRenderState* Ogre::RTShader::SGScriptTranslator::getGeneratedSubRenderState ( const String typeName)
virtual

Returns a sub render state of a given name which has already been created for material currently being generated by the script translator.

Note
This function is meant to be used from within the createInstance function of sub-render state factories to avoid creating multiple sub-render state to the same material.
Parameters
typeNameThe type of the sub-render state to find.