OGRE
13.6
Object-Oriented Graphics Rendering Engine
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Classes | |
class | AssignmentAtom |
shorthand for "lhs = rhs;" insted of using FFP_Assign(rhs, lhs) More... | |
struct | At |
shorthand for operator[] on preceding operand. e.g. myArray[p] More... | |
class | BinaryOpAtom |
shorthand for "dst = a OP b;" More... | |
class | BuiltinFunctionAtom |
shorthand for "dst = BUILTIN(args);" More... | |
class | ConstParameter |
Helper template which is the base for our ConstParameters. More... | |
class | FFPTexturing |
Texturing sub render state implementation of the Fixed Function Pipeline. More... | |
class | FFPTexturingFactory |
A factory that enables creation of FFPTexturing instances. More... | |
class | FFPTransform |
Transform sub render state implementation of the Fixed Function Pipeline. More... | |
class | FFPTransformFactory |
A factory that enables creation of FFPTransform instances. More... | |
class | Function |
A class that represents a shader based program function. More... | |
class | FunctionAtom |
A class that represents an atomic code section of shader based program function. More... | |
class | FunctionInvocation |
A class that represents function invocation code from shader based program function. More... | |
class | FunctionStageRef |
represents a FFPShaderStage, part of a Function More... | |
class | GBuffer |
Transform sub render state implementation of writing to GBuffers. More... | |
class | GBufferFactory |
A factory that enables creation of GBuffer instances. More... | |
class | HardwareSkinning |
Implement a sub render state which performs hardware skinning. More... | |
class | HardwareSkinningFactory |
A factory that enables creation of HardwareSkinning instances. More... | |
struct | In |
struct | InOut |
class | IntegratedPSSM3 |
PSSM shadow receiver with up to 3 splits. Custom split points. More... | |
class | IntegratedPSSM3Factory |
A factory that enables creation of IntegratedPSSM3 instances. More... | |
class | LayeredBlending |
class | LayeredBlendingFactory |
A factory that enables creation of LayeredBlending instances. More... | |
class | Operand |
A class that represents a function operand (its the combination of a parameter the in/out semantic and the used fields) More... | |
struct | Out |
class | Parameter |
A class that represents a shader based program parameter. More... | |
class | ParameterFactory |
Helper utility class that creates common parameters. More... | |
class | Program |
A class that represents a shader based program. More... | |
class | ProgramManager |
A singleton manager class that manages shader based programs. More... | |
class | ProgramProcessor |
A class that provides extra processing services on CPU based programs. More... | |
class | ProgramSet |
Container class for shader based programs. More... | |
class | ProgramWriter |
Base class interface for shader program writers. More... | |
class | ProgramWriterFactory |
class | ProgramWriterManager |
class | RenderState |
This is a container class for sub render state class. More... | |
class | SampleTextureAtom |
shorthand for "dst = texture(sampler, uv);" instead of using FFP_SampleTexture More... | |
class | SGScriptTranslator |
This class responsible for translating core features of the RT Shader System for Ogre material scripts. More... | |
class | ShaderGenerator |
Shader generator system main interface. More... | |
class | SubRenderState |
This class is the base interface of sub part from a shader based rendering pipeline. More... | |
class | SubRenderStateAccessor |
This class uses as accessor from a template SubRenderState to all of its instances that created based on it. More... | |
class | SubRenderStateFactory |
Abstract factory interface for creating SubRenderState implementation instances. More... | |
class | TargetRenderState |
This is the target render state. More... | |
class | TriplanarTexturing |
class | TriplanarTexturingFactory |
A factory that enables creation of TriplanarMapping instances. More... | |
class | UniformParameter |
Uniform parameter class. More... | |
Typedefs | |
typedef FunctionAtomInstanceList::const_iterator | FunctionAtomInstanceConstIterator |
typedef FunctionAtomInstanceList::iterator | FunctionAtomInstanceIterator |
typedef std::vector< FunctionAtom * > | FunctionAtomInstanceList |
typedef shared_ptr< Parameter > | ParameterPtr |
typedef ShaderFunctionList::const_iterator | ShaderFunctionConstIterator |
typedef ShaderFunctionList::iterator | ShaderFunctionIterator |
typedef std::vector< Function * > | ShaderFunctionList |
typedef ShaderParameterList::const_iterator | ShaderParameterConstIterator |
typedef ShaderParameterList::iterator | ShaderParameterIterator |
typedef std::vector< ParameterPtr > | ShaderParameterList |
typedef SharedPtr< SubRenderStateAccessor > | SubRenderStateAccessorPtr |
typedef std::vector< SubRenderState * > | SubRenderStateList |
typedef SubRenderStateList::const_iterator | SubRenderStateListConstIterator |
typedef SubRenderStateList::iterator | SubRenderStateListIterator |
typedef std::set< SubRenderState * > | SubRenderStateSet |
typedef SubRenderStateSet::const_iterator | SubRenderStateSetConstIterator |
typedef SubRenderStateSet::iterator | SubRenderStateSetIterator |
typedef std::shared_ptr< TargetRenderState > | TargetRenderStatePtr |
typedef UniformParameterList::const_iterator | UniformParameterConstIterator |
typedef UniformParameterList::iterator | UniformParameterIterator |
typedef std::vector< UniformParameterPtr > | UniformParameterList |
typedef shared_ptr< UniformParameter > | UniformParameterPtr |
Enumerations | |
enum | FFPFragmentShaderStage { FFP_PS_PRE_PROCESS = 0 , FFP_PS_COLOUR_BEGIN = 100 , FFP_PS_SAMPLING = 150 , FFP_PS_TEXTURING = 200 , FFP_PS_COLOUR_END = 300 , FFP_PS_FOG = 400 , FFP_PS_POST_PROCESS = 500 , FFP_PS_ALPHA_TEST = 1000 } |
enum | FFPShaderStage { FFP_PRE_PROCESS = 0 , FFP_TRANSFORM = 100 , FFP_COLOUR = 200 , FFP_LIGHTING = 300 , FFP_TEXTURING = 400 , FFP_FOG = 500 , FFP_POST_PROCESS = 600 , FFP_ALPHA_TEST = 1000 } |
enum | FFPVertexShaderStage { FFP_VS_PRE_PROCESS = 0 , FFP_VS_TRANSFORM = 100 , FFP_VS_COLOUR = 200 , FFP_VS_LIGHTING = 300 , FFP_VS_TEXTURING = 400 , FFP_VS_FOG = 500 , FFP_VS_POST_PROCESS = 2000 } |
enum | SkinningType { ST_LINEAR , ST_DUAL_QUATERNION } |
enum | VSOutputCompactPolicy { VSOCP_LOW = 0 , VSOCP_MEDIUM = 1 , VSOCP_HIGH = 2 } |
Variables | |
_OgreRTSSExport const String | SRS_ALPHA_TEST |
Enables alpha-testing. More... | |
_OgreRTSSExport const String | SRS_COOK_TORRANCE_LIGHTING |
Use metal roughness parametrisation for lighting calulations. More... | |
_OgreRTSSExport const String | SRS_FOG |
Modulates the color of a pixel based on the scene or object fog parameters. More... | |
_OgreRTSSExport const String | SRS_GBUFFER |
Redirects rendering results into gbuffers for e.g. deferred shading. More... | |
_OgreRTSSExport const String | SRS_HARDWARE_SKINNING |
Include skinning calculations for Skeletal Animation in the shader to move computations to the GPU. More... | |
_OgreRTSSExport const String | SRS_IMAGE_BASED_LIGHTING |
Adds calculations for indirect image based lighting (IBL) More... | |
_OgreRTSSExport const String | SRS_INTEGRATED_PSSM3 |
PSSM shadow receiver with up to 3 splits. Custom split points. More... | |
_OgreRTSSExport const String | SRS_LAYERED_BLENDING |
Apply photoshop-like blend effects to texture layers. More... | |
_OgreRTSSExport const String | SRS_NORMALMAP |
Use a normal map to derive normals. More... | |
_OgreRTSSExport const String | SRS_PER_PIXEL_LIGHTING |
Adds per-pixel lighting calulations (Phong Shading) More... | |
_OgreRTSSExport const String | SRS_PER_VERTEX_LIGHTING |
Adds per-vertex (FFP) lighting calulations (Gouraud Shading) More... | |
_OgreRTSSExport const String | SRS_TEXTURING |
Computes FFP texture transform and blending based on the assigned textures. More... | |
_OgreRTSSExport const String | SRS_TRANSFORM |
Computes the position of the vertex in projection space, allows using instancing. More... | |
_OgreRTSSExport const String | SRS_TRIPLANAR_TEXTURING |
enable triplanar texture mapping More... | |
_OgreRTSSExport const String | SRS_VERTEX_COLOUR |
Enables vertex-colors, always required. More... | |
_OgreRTSSExport const String | SRS_WBOIT |
Redirects rendering results into intermediate buffers for the WBOIT algorithm. More... | |
typedef shared_ptr<Parameter> Ogre::RTShader::ParameterPtr |
typedef shared_ptr<UniformParameter> Ogre::RTShader::UniformParameterPtr |
typedef std::vector<ParameterPtr> Ogre::RTShader::ShaderParameterList |