OGRE
13.6
Object-Oriented Graphics Rendering Engine
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Manages particle systems, particle system scripts (templates) and the available emitter & affector factories. More...
#include <OgreParticleSystemManager.h>
Public Types | |
typedef MapIterator< ParticleAffectorFactoryMap > | ParticleAffectorFactoryIterator |
typedef std::map< String, ParticleAffectorFactory * > | ParticleAffectorFactoryMap |
typedef MapIterator< ParticleEmitterFactoryMap > | ParticleEmitterFactoryIterator |
typedef std::map< String, ParticleEmitterFactory * > | ParticleEmitterFactoryMap |
typedef MapIterator< ParticleSystemRendererFactoryMap > | ParticleRendererFactoryIterator |
typedef std::map< String, ParticleSystemRendererFactory * > | ParticleSystemRendererFactoryMap |
typedef MapIterator< ParticleTemplateMap > | ParticleSystemTemplateIterator |
typedef std::map< String, ParticleSystem * > | ParticleTemplateMap |
Public Member Functions | |
ParticleSystemManager () | |
virtual | ~ParticleSystemManager () |
ParticleAffector * | _createAffector (const String &affectorType, ParticleSystem *psys) |
Internal method for creating a new affector from a factory. More... | |
ParticleEmitter * | _createEmitter (const String &emitterType, ParticleSystem *psys) |
Internal method for creating a new emitter from a factory. More... | |
ParticleSystemRenderer * | _createRenderer (const String &rendererType) |
Internal method for creating a new renderer from a factory. More... | |
void | _destroyAffector (ParticleAffector *affector) |
Internal method for destroying an affector. More... | |
void | _destroyEmitter (ParticleEmitter *emitter) |
Internal method for destroying an emitter. More... | |
void | _destroyRenderer (ParticleSystemRenderer *renderer) |
Internal method for destroying a renderer. More... | |
ParticleSystemFactory * | _getFactory (void) |
Get an instance of ParticleSystemFactory (internal use). More... | |
void | _initialise (void) |
Init method to be called by OGRE system. More... | |
void | addAffectorFactory (ParticleAffectorFactory *factory) |
Adds a new 'factory' object for affectors to the list of available affector types. More... | |
void | addEmitterFactory (ParticleEmitterFactory *factory) |
Adds a new 'factory' object for emitters to the list of available emitter types. More... | |
void | addRendererFactory (ParticleSystemRendererFactory *factory) |
Registers a factory class for creating ParticleSystemRenderer instances. More... | |
void | addTemplate (const String &name, ParticleSystem *sysTemplate) |
Adds a new particle system template to the list of available templates. More... | |
ParticleSystem * | createTemplate (const String &name, const String &resourceGroup) |
Create a new particle system template. More... | |
ParticleAffectorFactoryIterator | getAffectorFactoryIterator (void) |
Return an iterator over the affector factories currently registered. More... | |
ParticleEmitterFactoryIterator | getEmitterFactoryIterator (void) |
Return an iterator over the emitter factories currently registered. More... | |
Real | getLoadingOrder (void) const override |
Gets the loading order for scripts of this type. More... | |
ParticleRendererFactoryIterator | getRendererFactoryIterator (void) |
Return an iterator over the renderer factories currently registered. More... | |
const StringVector & | getScriptPatterns (void) const override |
Gets the file patterns which should be used to find scripts for this class. More... | |
ParticleSystem * | getTemplate (const String &name) |
Retrieves a particle system template for possible modification. More... | |
ParticleSystemTemplateIterator | getTemplateIterator (void) |
Gets an iterator over the list of particle system templates. More... | |
void | parseScript (DataStreamPtr &stream, const String &groupName) override |
Parse a script file. More... | |
void | removeAllTemplates (bool deleteTemplate=true) |
Removes a specified template from the ParticleSystemManager. More... | |
void | removeTemplate (const String &name, bool deleteTemplate=true) |
Removes a specified template from the ParticleSystemManager. More... | |
void | removeTemplatesByResourceGroup (const String &resourceGroup) |
Removes all templates that belong to a specific Resource Group from the ParticleSystemManager. More... | |
Public Member Functions inherited from Ogre::Singleton< ParticleSystemManager > | |
Singleton (void) | |
~Singleton (void) | |
Public Member Functions inherited from Ogre::ScriptLoader | |
virtual | ~ScriptLoader () |
Static Public Member Functions | |
static ParticleSystemManager & | getSingleton (void) |
Get the singleton instance. More... | |
static ParticleSystemManager * | getSingletonPtr (void) |
Get the singleton instance. More... | |
Static Public Member Functions inherited from Ogre::Singleton< ParticleSystemManager > | |
static ParticleSystemManager & | getSingleton (void) |
Get the singleton instance. More... | |
static ParticleSystemManager * | getSingletonPtr (void) |
Get the singleton instance. More... | |
Manages particle systems, particle system scripts (templates) and the available emitter & affector factories.
This singleton class is responsible for managing particle systems. Although, the user interface to creating them is via SceneManager. Remember that like all other MovableObject subclasses, ParticleSystems do not get rendered until they are attached to a SceneNode object.
This class also manages factories for ParticleEmitter and ParticleAffector classes. To enable easy extensions to the types of emitters (particle sources) and affectors (particle modifiers), the ParticleSystemManager lets plugins or applications register factory classes which submit new subclasses to ParticleEmitter and ParticleAffector. The actual implementations, such as cone, sphere and box-shaped emitters, and simple affectors such as constant directional force and colour faders are provided by the ParticleFX Plugin shipped with Ogre. However using this registration process, a custom plugin can create any behaviour required.
This class also manages the loading and parsing of particle system scripts, which are text files describing named particle system templates. Instances of particle systems using these templates can then be created easily through the SceneManager::createParticleSystem method.
typedef std::map<String, ParticleSystem*> Ogre::ParticleSystemManager::ParticleTemplateMap |
typedef std::map<String, ParticleAffectorFactory*> Ogre::ParticleSystemManager::ParticleAffectorFactoryMap |
typedef std::map<String, ParticleEmitterFactory*> Ogre::ParticleSystemManager::ParticleEmitterFactoryMap |
typedef std::map<String, ParticleSystemRendererFactory*> Ogre::ParticleSystemManager::ParticleSystemRendererFactoryMap |
typedef MapIterator<ParticleAffectorFactoryMap> Ogre::ParticleSystemManager::ParticleAffectorFactoryIterator |
typedef MapIterator<ParticleEmitterFactoryMap> Ogre::ParticleSystemManager::ParticleEmitterFactoryIterator |
typedef MapIterator<ParticleSystemRendererFactoryMap> Ogre::ParticleSystemManager::ParticleRendererFactoryIterator |
typedef MapIterator<ParticleTemplateMap> Ogre::ParticleSystemManager::ParticleSystemTemplateIterator |
Ogre::ParticleSystemManager::ParticleSystemManager | ( | ) |
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virtual |
void Ogre::ParticleSystemManager::addEmitterFactory | ( | ParticleEmitterFactory * | factory | ) |
Adds a new 'factory' object for emitters to the list of available emitter types.
factory | Pointer to a ParticleEmitterFactory subclass created by the plugin or application code. |
void Ogre::ParticleSystemManager::addAffectorFactory | ( | ParticleAffectorFactory * | factory | ) |
Adds a new 'factory' object for affectors to the list of available affector types.
factory | Pointer to a ParticleAffectorFactory subclass created by the plugin or application code. |
void Ogre::ParticleSystemManager::addRendererFactory | ( | ParticleSystemRendererFactory * | factory | ) |
Registers a factory class for creating ParticleSystemRenderer instances.
factory | Pointer to a ParticleSystemRendererFactory subclass created by the plugin or application code. |
void Ogre::ParticleSystemManager::addTemplate | ( | const String & | name, |
ParticleSystem * | sysTemplate | ||
) |
Adds a new particle system template to the list of available templates.
name | The name of the template. Must be unique across all templates. |
sysTemplate | A pointer to a particle system to be used as a template. The manager will take over ownership of this pointer. |
void Ogre::ParticleSystemManager::removeTemplate | ( | const String & | name, |
bool | deleteTemplate = true |
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) |
Removes a specified template from the ParticleSystemManager.
name | The name of the template to remove. |
deleteTemplate | Whether or not to delete the template before removing it. |
void Ogre::ParticleSystemManager::removeAllTemplates | ( | bool | deleteTemplate = true | ) |
Removes a specified template from the ParticleSystemManager.
deleteTemplate | Whether or not to delete the templates before removing them. |
void Ogre::ParticleSystemManager::removeTemplatesByResourceGroup | ( | const String & | resourceGroup | ) |
Removes all templates that belong to a specific Resource Group from the ParticleSystemManager.
resourceGroup | Resource group to delete templates for |
ParticleSystem* Ogre::ParticleSystemManager::createTemplate | ( | const String & | name, |
const String & | resourceGroup | ||
) |
Create a new particle system template.
name | The name of the template. Must be unique across all templates. |
resourceGroup | The name of the resource group which will be used to load any dependent resources. |
ParticleSystem* Ogre::ParticleSystemManager::getTemplate | ( | const String & | name | ) |
Retrieves a particle system template for possible modification.
ParticleEmitter* Ogre::ParticleSystemManager::_createEmitter | ( | const String & | emitterType, |
ParticleSystem * | psys | ||
) |
Internal method for creating a new emitter from a factory.
emitterType | String name of the emitter type to be created. A factory of this type must have been registered. |
psys | The particle system this is being created for |
void Ogre::ParticleSystemManager::_destroyEmitter | ( | ParticleEmitter * | emitter | ) |
Internal method for destroying an emitter.
emitter | Pointer to emitter to be destroyed. On return this pointer will point to invalid (freed) memory. |
ParticleAffector* Ogre::ParticleSystemManager::_createAffector | ( | const String & | affectorType, |
ParticleSystem * | psys | ||
) |
Internal method for creating a new affector from a factory.
affectorType | String name of the affector type to be created. A factory of this type must have been registered. |
psys | The particle system it is being created for |
void Ogre::ParticleSystemManager::_destroyAffector | ( | ParticleAffector * | affector | ) |
Internal method for destroying an affector.
affector | Pointer to affector to be destroyed. On return this pointer will point to invalid (freed) memory. |
ParticleSystemRenderer* Ogre::ParticleSystemManager::_createRenderer | ( | const String & | rendererType | ) |
Internal method for creating a new renderer from a factory.
rendererType | String name of the renderer type to be created. A factory of this type must have been registered. |
void Ogre::ParticleSystemManager::_destroyRenderer | ( | ParticleSystemRenderer * | renderer | ) |
Internal method for destroying a renderer.
renderer | Pointer to renderer to be destroyed. On return this pointer will point to invalid (freed) memory. |
void Ogre::ParticleSystemManager::_initialise | ( | void | ) |
Init method to be called by OGRE system.
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overridevirtual |
Gets the file patterns which should be used to find scripts for this class.
This method is called when a resource group is loaded if you use ResourceGroupManager::_registerScriptLoader.
Implements Ogre::ScriptLoader.
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overridevirtual |
Parse a script file.
stream | Weak reference to a data stream which is the source of the script |
groupName | The name of a resource group which should be used if any resources are created during the parse of this script. |
Implements Ogre::ScriptLoader.
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overridevirtual |
Gets the loading order for scripts of this type.
There are dependencies between some kinds of scripts, and this value enumerates that. Higher values load later during bulk loading tasks.
Implements Ogre::ScriptLoader.
ParticleAffectorFactoryIterator Ogre::ParticleSystemManager::getAffectorFactoryIterator | ( | void | ) |
Return an iterator over the affector factories currently registered.
ParticleEmitterFactoryIterator Ogre::ParticleSystemManager::getEmitterFactoryIterator | ( | void | ) |
Return an iterator over the emitter factories currently registered.
ParticleRendererFactoryIterator Ogre::ParticleSystemManager::getRendererFactoryIterator | ( | void | ) |
Return an iterator over the renderer factories currently registered.
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inline |
Gets an iterator over the list of particle system templates.
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inline |
Get an instance of ParticleSystemFactory (internal use).
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static |
Get the singleton instance.
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static |
Get the singleton instance.