OGRE
13.6
Object-Oriented Graphics Rendering Engine
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Abstract class defining the interface used by classes which wish to perform script loading to define instances of whatever they manage. More...
#include <OgreScriptLoader.h>
Public Member Functions | |
virtual | ~ScriptLoader () |
virtual Real | getLoadingOrder (void) const =0 |
Gets the loading order for scripts of this type. More... | |
virtual const StringVector & | getScriptPatterns (void) const =0 |
Gets the file patterns which should be used to find scripts for this class. More... | |
virtual void | parseScript (DataStreamPtr &stream, const String &groupName)=0 |
Parse a script file. More... | |
Abstract class defining the interface used by classes which wish to perform script loading to define instances of whatever they manage.
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inlinevirtual |
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pure virtual |
Gets the file patterns which should be used to find scripts for this class.
This method is called when a resource group is loaded if you use ResourceGroupManager::_registerScriptLoader.
Implemented in Ogre::CgFxScriptLoader, Ogre::Quake3ShaderManager, Ogre::ScriptCompilerManager, Ogre::ResourceManager, Ogre::ParticleSystemManager, and Ogre::OverlayManager.
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pure virtual |
Parse a script file.
stream | Weak reference to a data stream which is the source of the script |
groupName | The name of a resource group which should be used if any resources are created during the parse of this script. |
Implemented in Ogre::CgFxScriptLoader, Ogre::Quake3ShaderManager, Ogre::ScriptCompilerManager, Ogre::ResourceManager, Ogre::ParticleSystemManager, and Ogre::OverlayManager.
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pure virtual |
Gets the loading order for scripts of this type.
There are dependencies between some kinds of scripts, and this value enumerates that. Higher values load later during bulk loading tasks.
Implemented in Ogre::CgFxScriptLoader, Ogre::Quake3ShaderManager, Ogre::ScriptCompilerManager, Ogre::ResourceManager, Ogre::ParticleSystemManager, and Ogre::OverlayManager.