OGRE  13.6 Object-Oriented Graphics Rendering Engine

Abstract class defining the interface used by classes which wish to perform script loading to define instances of whatever they manage. More...

#include <OgreScriptLoader.h>

## Public Member Functions

virtual const StringVectorgetScriptPatterns (void) const =0
Gets the file patterns which should be used to find scripts for this class. More...

virtual void parseScript (DataStreamPtr &stream, const String &groupName)=0
Parse a script file. More...

## Detailed Description

Abstract class defining the interface used by classes which wish to perform script loading to define instances of whatever they manage.

Typically classes of this type wish to either parse individual script files on demand, or be called with a group of files matching a certain pattern at the appropriate time. Normally this will coincide with resource loading, although the script use does not necessarily have to be a ResourceManager (which subclasses from this class), it may be simply a script loader which manages non-resources but needs to be synchronised at the same loading points.

Subclasses should add themselves to the ResourceGroupManager as a script loader if they wish to be called at the point a resource group is loaded, at which point the parseScript method will be called with each file which matches a the pattern returned from getScriptPatterns.

inlinevirtual

## ◆ getScriptPatterns()

 virtual const StringVector& Ogre::ScriptLoader::getScriptPatterns ( void ) const
pure virtual

Gets the file patterns which should be used to find scripts for this class.

This method is called when a resource group is loaded if you use ResourceGroupManager::_registerScriptLoader.

Returns
A list of file patterns, in the order they should be searched in.

## ◆ parseScript()

 virtual void Ogre::ScriptLoader::parseScript ( DataStreamPtr & stream, const String & groupName )
pure virtual

Parse a script file.

Parameters
 stream Weak reference to a data stream which is the source of the script groupName The name of a resource group which should be used if any resources are created during the parse of this script.