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|   | RibbonTrail (const String &name, size_t maxElements=20, size_t numberOfChains=1, bool useTextureCoords=true, bool useVertexColours=true) | 
|   | Constructor (don't use directly, use factory)  More...
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| virtual  | ~RibbonTrail () | 
|   | destructor  More...
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| virtual void  | _timeUpdate (Real time) | 
|   | Perform any fading / width delta required; internal method.  More...
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| virtual void  | addNode (Node *n) | 
|   | Add a node to be tracked.  More...
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| void  | clearChain (size_t chainIndex) override | 
|   | Remove all elements of a given chain (but leave the chain intact).  More...
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| virtual size_t  | getChainIndexForNode (const Node *n) | 
|   | Get the chain index for a given Node being tracked.  More...
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| const ColourValue &  | getColourChange (size_t chainIndex) const | 
|   | Get the per-second fading amount.  More...
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| const ColourValue &  | getInitialColour (size_t chainIndex) const | 
|   | Get the starting ribbon colour.  More...
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| Real  | getInitialWidth (size_t chainIndex) const | 
|   | Get the starting ribbon width in world units.  More...
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| const String &  | getMovableType (void) const override | 
|   | Returns the type name of this object.  More...
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| virtual NodeIterator  | getNodeIterator (void) const | 
|   | Get an iterator over the nodes which are being tracked.  More...
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| virtual Real  | getTrailLength (void) const | 
|   | Get the length of the trail.  More...
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| Real  | getWidthChange (size_t chainIndex) const | 
|   | Get the change in ribbon width per second.  More...
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| void  | nodeDestroyed (const Node *node) override | 
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| void  | nodeUpdated (const Node *node) override | 
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| virtual void  | removeNode (const Node *n) | 
|   | Remove tracking on a given node.  More...
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| virtual void  | setColourChange (size_t chainIndex, const ColourValue &valuePerSecond) | 
|   | Enables / disables fading the trail using colour.  More...
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| virtual void  | setColourChange (size_t chainIndex, float r, float g, float b, float a) | 
|   | Enables / disables fading the trail using colour.  More...
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| virtual void  | setInitialColour (size_t chainIndex, const ColourValue &col) | 
|   | Set the starting ribbon colour for a given segment.  More...
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| virtual void  | setInitialColour (size_t chainIndex, float r, float g, float b, float a=1.0) | 
|   | Set the starting ribbon colour.  More...
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| virtual void  | setInitialWidth (size_t chainIndex, Real width) | 
|   | Set the starting ribbon width in world units.  More...
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| void  | setMaxChainElements (size_t maxElements) override | 
|   | Set the maximum number of chain elements per chain.  More...
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| void  | setNumberOfChains (size_t numChains) override | 
|   | Set the number of chain segments (this class can render multiple chains at once using the same material).  More...
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| virtual void  | setTrailLength (Real len) | 
|   | Set the length of the trail.  More...
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| virtual void  | setWidthChange (size_t chainIndex, Real widthDeltaPerSecond) | 
|   | Set the change in ribbon width per second.  More...
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|   | BillboardChain (const String &name, size_t maxElements=20, size_t numberOfChains=1, bool useTextureCoords=true, bool useColours=true, bool dynamic=true) | 
|   | Constructor (don't use directly, use factory)  More...
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|   | ~BillboardChain () | 
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| void  | _updateRenderQueue (RenderQueue *) override | 
|   | Internal method by which the movable object must add Renderable subclass instances to the rendering queue.  More...
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| virtual void  | addChainElement (size_t chainIndex, const Element &billboardChainElement) | 
|   | Add an element to the 'head' of a chain.  More...
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| virtual void  | clearAllChains (void) | 
|   | Remove all elements from all chains (but leave the chains themselves intact).  More...
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| bool  | getAutoUpdate (void) const | 
|   | Return the auto update state.  More...
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| const AxisAlignedBox &  | getBoundingBox (void) const override | 
|   | Retrieves the local axis-aligned bounding box for this object.  More...
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| Real  | getBoundingRadius (void) const override | 
|   | Retrieves the radius of the origin-centered bounding sphere for this object.  More...
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| virtual const Element &  | getChainElement (size_t chainIndex, size_t elementIndex) const | 
|   | Get the detail of a chain element.  More...
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| bool  | getDynamic (void) const | 
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| const LightList &  | getLights (void) const override | 
|   | Gets a list of lights, ordered relative to how close they are to this renderable.  More...
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| const MaterialPtr &  | getMaterial (void) const override | 
|   | Retrieves a weak reference to the material this renderable object uses.  More...
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| virtual const String &  | getMaterialName (void) const | 
|   | Get the material name in use.  More...
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| virtual size_t  | getMaxChainElements (void) const | 
|   | Get the maximum number of chain elements per chain.  More...
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| virtual size_t  | getNumberOfChains (void) const | 
|   | Get the number of chain segments (this class can render multiple chains at once using the same material).  More...
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| virtual size_t  | getNumChainElements (size_t chainIndex) const | 
|   | Returns the number of chain elements.  More...
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| virtual const Real *  | getOtherTextureCoordRange (void) const | 
|   | Get the range of the texture coordinates generated across the width of the chain elements.  More...
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| void  | getRenderOperation (RenderOperation &) override | 
|   | Gets the render operation required to send this object to the frame buffer.  More...
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| Real  | getSquaredViewDepth (const Camera *cam) const override | 
|   | Returns the squared distance between the camera and this renderable.  More...
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| virtual TexCoordDirection  | getTextureCoordDirection (void) | 
|   | Gets the direction in which texture coords specified on each element are deemed to run.  More...
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| virtual bool  | getUseTextureCoords (void) const | 
|   | Gets whether texture coordinate information should be included in the final buffers generated.  More...
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| virtual bool  | getUseVertexColours (void) const | 
|   | Gets whether vertex colour information should be included in the final buffers generated.  More...
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| void  | getWorldTransforms (Matrix4 *) const override | 
|   | Gets the world transform matrix / matrices for this renderable object.  More...
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| bool  | preRender (SceneManager *sm, RenderSystem *rsys) override | 
|   | Called just prior to the Renderable being rendered.  More...
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| virtual void  | removeChainElement (size_t chainIndex) | 
|   | Remove an element from the 'tail' of a chain.  More...
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| void  | setAutoUpdate (bool autoUpdate) | 
|   | Set the auto update state.  More...
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| void  | setDynamic (bool dyn) | 
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| void  | setFaceCamera (bool faceCamera, const Vector3 &normalVector=Vector3::UNIT_X) | 
|   | Sets whether the billboard should always be facing the camera or a custom direction set by each point element.  More...
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| virtual void  | setMaterialName (const String &name, const String &groupName=ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME) | 
|   | Set the material name to use for rendering.  More...
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| virtual void  | setOtherTextureCoordRange (Real start, Real end) | 
|   | Set the range of the texture coordinates generated across the width of the chain elements.  More...
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| virtual void  | setTextureCoordDirection (TexCoordDirection dir) | 
|   | Sets the direction in which texture coords specified on each element are deemed to run along the length of the chain.  More...
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| virtual void  | setUseTextureCoords (bool use) | 
|   | Sets whether texture coordinate information should be included in the final buffers generated.  More...
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| virtual void  | setUseVertexColours (bool use) | 
|   | Sets whether vertex colour information should be included in the final buffers generated.  More...
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| virtual void  | updateChainElement (size_t chainIndex, size_t elementIndex, const Element &billboardChainElement) | 
|   | Update the details of an existing chain element.  More...
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| void  | visitRenderables (Renderable::Visitor *visitor, bool debugRenderables=false) override | 
|   | Method to allow a caller to abstractly iterate over the Renderable instances that this MovableObject will add to the render queue when asked, if any.  More...
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|   | MovableObject () | 
|   | Constructor.  More...
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|   | MovableObject (const String &name) | 
|   | Named constructor.  More...
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| virtual  | ~MovableObject () | 
|   | Virtual destructor - read Scott Meyers if you don't know why this is needed.  More...
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| MovableObjectFactory *  | _getCreator (void) const | 
|   | Get the creator of this object, if any (internal use only)  More...
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| LightList *  | _getLightList () | 
|   | Returns a pointer to the current list of lights for this object.  More...
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| SceneManager *  | _getManager (void) const | 
|   | Get the manager of this object, if any (internal use only)  More...
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| virtual const Affine3 &  | _getParentNodeFullTransform (void) const | 
|   | Return the full transformation of the parent sceneNode or the attachingPoint node.  More...
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| virtual void  | _notifyAttached (Node *parent, bool isTagPoint=false) | 
|   | Internal method called to notify the object that it has been attached to a node.  More...
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| virtual void  | _notifyCreator (MovableObjectFactory *fact) | 
|   | Notify the object of it's creator (internal use only)  More...
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| virtual void  | _notifyCurrentCamera (Camera *cam) | 
|   | Internal method to notify the object of the camera to be used for the next rendering operation.  More...
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| virtual void  | _notifyManager (SceneManager *man) | 
|   | Notify the object of it's manager (internal use only)  More...
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| virtual void  | _notifyMoved (void) | 
|   | Internal method called to notify the object that it has been moved.  More...
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| virtual void  | _releaseManualHardwareResources () | 
|   | Notifies the movable object that hardware resources were lost.  More...
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| virtual void  | _restoreManualHardwareResources () | 
|   | Notifies the movable object that hardware resources should be restored.  More...
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| void  | addQueryFlags (uint32 flags) | 
|   | As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object.  More...
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| void  | addVisibilityFlags (uint32 flags) | 
|   | As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object.  More...
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| void  | detachFromParent (void) | 
|   | Detaches an object from a parent SceneNode or TagPoint, if attached.  More...
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| Real  | getBoundingRadiusScaled () const | 
|   | as getBoundingRadius, but with scaling applied  More...
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| bool  | getCastShadows (void) const override | 
|   | Returns whether shadow casting is enabled for this object.  More...
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| const AxisAlignedBox &  | getDarkCapBounds (const Light &light, Real dirLightExtrusionDist) const override | 
|   | Gets the world space bounding box of the dark cap, as extruded using the light provided.  More...
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| EdgeData *  | getEdgeList (void) override | 
|   | Returns details of the edges which might be used to determine a silhouette.  More...
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| const AxisAlignedBox &  | getLightCapBounds (void) const override | 
|   | Gets the world space bounding box of the light cap.  More...
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| uint32  | getLightMask () const | 
|   | Get a bitwise mask which will filter the lights affecting this object.  More...
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| Listener *  | getListener (void) const | 
|   | Gets the current listener for this object.  More...
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| const String &  | getName (void) const | 
|   | Returns the name of this object.  More...
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| Node *  | getParentNode (void) const | 
|   | Returns the node to which this object is attached.  More...
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| SceneNode *  | getParentSceneNode (void) const | 
|   | Returns the scene node to which this object is attached.  More...
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| Real  | getPointExtrusionDistance (const Light *l) const override | 
|   | Get the distance to extrude for a point/spot light.  More...
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| virtual uint32  | getQueryFlags (void) const | 
|   | Returns the query flags relevant for this object.  More...
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| bool  | getReceivesShadows () | 
|   | Returns whether the Material of any Renderable that this MovableObject will add to the render queue will receive shadows.  More...
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| Real  | getRenderingDistance (void) const | 
|   | Gets the distance at which batches are no longer rendered.  More...
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| Real  | getRenderingMinPixelSize () const | 
|   | Returns the minimum pixel size an object needs to be in both screen axes in order to be rendered.  More...
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| uint8  | getRenderQueueGroup (void) const | 
|   | Gets the queue group for this entity.  More...
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| const ShadowRenderableList &  | getShadowVolumeRenderableList (const Light *light, const HardwareIndexBufferPtr &indexBuffer, size_t &indexBufferUsedSize, float extrusionDist, int flags=0) override | 
|   | Define a default implementation of method from ShadowCaster which implements no shadows.  More...
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| virtual uint32  | getTypeFlags (void) const | 
|   | Get the 'type flags' for this MovableObject.  More...
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| const Any &  | getUserAny (void) const | 
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| UserObjectBindings &  | getUserObjectBindings () | 
|   | Class that provides convenient interface to establish a linkage between custom user application objects and Ogre core classes.  More...
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| const UserObjectBindings &  | getUserObjectBindings () const | 
|   | This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.  More...
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| virtual uint32  | getVisibilityFlags (void) const | 
|   | Returns the visibility flags relevant for this object.  More...
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| bool  | getVisible (void) const | 
|   | Gets this object whether to be visible or not, if it has a renderable component.  More...
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| const AxisAlignedBox &  | getWorldBoundingBox (bool derive=false) const override | 
|   | Retrieves the axis-aligned bounding box for this object in world coordinates.  More...
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| virtual const Sphere &  | getWorldBoundingSphere (bool derive=false) const | 
|   | Retrieves the worldspace bounding sphere for this object.  More...
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| bool  | isAttached (void) const | 
|   | Returns true if this object is attached to a SceneNode or TagPoint.  More...
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| bool  | isDebugDisplayEnabled (void) const | 
|   | Gets whether debug display of this object is enabled.  More...
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| virtual bool  | isInScene (void) const | 
|   | Returns true if this object is attached to a SceneNode or TagPoint, and this SceneNode / TagPoint is currently in an active part of the scene graph.  More...
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| bool  | isParentTagPoint () const | 
|   | Gets whether the parent node is a TagPoint (or a SceneNode)  More...
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| virtual bool  | isVisible (void) const | 
|   | Returns whether or not this object is supposed to be visible or not.  More...
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| const LightList &  | queryLights (void) const | 
|   | Gets a list of lights, ordered relative to how close they are to this movable object.  More...
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| void  | removeQueryFlags (uint32 flags) | 
|   | As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object.  More...
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| void  | removeVisibilityFlags (uint32 flags) | 
|   | As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object.  More...
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| void  | setCastShadows (bool enabled) | 
|   | Sets whether or not this object will cast shadows.  More...
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| void  | setDebugDisplayEnabled (bool enabled) | 
|   | Sets whether or not the debug display of this object is enabled.  More...
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| void  | setLightMask (uint32 lightMask) | 
|   | Set a bitwise mask which will filter the lights affecting this object.  More...
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| void  | setListener (Listener *listener) | 
|   | Sets a listener for this object.  More...
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| void  | setQueryFlags (uint32 flags) | 
|   | Sets the query flags for this object.  More...
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| void  | setRenderingDistance (Real dist) | 
|   | Sets the distance at which the object is no longer rendered.  More...
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| void  | setRenderingMinPixelSize (Real pixelSize) | 
|   | Sets the minimum pixel size an object needs to be in both screen axes in order to be rendered.  More...
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| virtual void  | setRenderQueueGroup (uint8 queueID) | 
|   | Sets the render queue group this entity will be rendered through.  More...
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| virtual void  | setRenderQueueGroupAndPriority (uint8 queueID, ushort priority) | 
|   | Sets the render queue group and group priority this entity will be rendered through.  More...
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| void  | setUserAny (const Any &anything) | 
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| void  | setVisibilityFlags (uint32 flags) | 
|   | Sets the visibility flags for this object.  More...
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| void  | setVisible (bool visible) | 
|   | Tells this object whether to be visible or not, if it has a renderable component.  More...
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  Public Member Functions inherited from Ogre::ShadowCaster | 
| virtual  | ~ShadowCaster () | 
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| bool  | hasEdgeList () | 
|   | Returns whether the object has a valid edge list.  More...
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|   | AnimableObject () | 
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| virtual  | ~AnimableObject () | 
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| virtual AnimableValuePtr  | createAnimableValue (const String &valueName) | 
|   | Create a reference-counted AnimableValuePtr for the named value.  More...
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| const StringVector &  | getAnimableValueNames (void) const | 
|   | Gets a list of animable value names for this object.  More...
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|   | Renderable () | 
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| virtual  | ~Renderable () | 
|   | Virtual destructor needed as class has virtual methods.  More...
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| virtual void  | _updateCustomGpuParameter (const GpuProgramParameters::AutoConstantEntry &constantEntry, GpuProgramParameters *params) const | 
|   | Update a custom GpuProgramParameters constant which is derived from information only this Renderable knows.  More...
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| const Vector4f &  | getCustomParameter (size_t index) const | 
|   | Gets the custom value associated with this Renderable at the given index.  More...
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| virtual uint16  | getNumWorldTransforms (void) const | 
|   | Returns the number of world transform matrices this renderable requires.  More...
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| bool  | getPolygonModeOverrideable (void) const | 
|   | Gets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting.  More...
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| virtual Technique *  | getTechnique (void) const | 
|   | Retrieves a pointer to the Material Technique this renderable object uses.  More...
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| bool  | getUseIdentityProjection (void) const | 
|   | Returns whether or not to use an 'identity' projection.  More...
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| bool  | getUseIdentityView (void) const | 
|   | Returns whether or not to use an 'identity' view.  More...
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| const Any &  | getUserAny (void) const | 
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| UserObjectBindings &  | getUserObjectBindings () | 
|   | Class that provides convenient interface to establish a linkage between custom user application objects and Ogre core classes.  More...
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| const UserObjectBindings &  | getUserObjectBindings () const | 
|   | This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.  More...
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| bool  | hasCustomParameter (size_t index) const | 
|   | Checks whether a custom value is associated with this Renderable at the given index.  More...
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| virtual void  | postRender (SceneManager *sm, RenderSystem *rsys) | 
|   | Called immediately after the Renderable has been rendered.  More...
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| void  | removeCustomParameter (size_t index) | 
|   | Removes a custom value which is associated with this Renderable at the given index.  More...
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| void  | setCustomParameter (size_t index, const Vector4f &value) | 
|   | Sets a custom parameter for this Renderable, which may be used to drive calculations for this specific Renderable, like GPU program parameters.  More...
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| void  | setPolygonModeOverrideable (bool override) | 
|   | Sets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting.  More...
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| void  | setUseIdentityProjection (bool useIdentityProjection) | 
|   | Sets whether or not to use an 'identity' projection.  More...
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| void  | setUseIdentityView (bool useIdentityView) | 
|   | Sets whether or not to use an 'identity' view.  More...
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| void  | setUserAny (const Any &anything) | 
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|   | Listener () | 
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| virtual  | ~Listener () | 
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| virtual void  | nodeAttached (const Node *) | 
|   | Node has been attached to a parent.  More...
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| virtual void  | nodeDetached (const Node *) | 
|   | Node has been detached from a parent.  More...
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