OGRE
13.6
Object-Oriented Graphics Rendering Engine
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#include <OgreTinyDepthBuffer.h>
Public Member Functions | |
TinyDepthBuffer (uint16 poolId, uint32 width, uint32 height, uint32 fsaa, bool manual) | |
Image * | getImage () |
Public Member Functions inherited from Ogre::DepthBuffer | |
DepthBuffer (uint16 poolId, uint32 width, uint32 height, uint32 fsaa, bool manual) | |
virtual | ~DepthBuffer () |
virtual void | _notifyRenderTargetAttached (RenderTarget *renderTarget) |
Called when a RenderTarget is attaches this DepthBuffer. More... | |
virtual void | _notifyRenderTargetDetached (RenderTarget *renderTarget) |
Called when a RenderTarget is detaches from this DepthBuffer. More... | |
void | _setPoolId (uint16 poolId) |
Sets the pool id in which this DepthBuffer lives. More... | |
uint32 | getFSAA () const |
virtual uint32 | getHeight () const |
virtual uint16 | getPoolId () const |
Gets the pool id in which this DepthBuffer lives. More... | |
virtual uint32 | getWidth () const |
virtual bool | isCompatible (RenderTarget *renderTarget) const |
Returns whether the specified RenderTarget is compatible with this DepthBuffer That is, this DepthBuffer can be attached to that RenderTarget. More... | |
bool | isManual () const |
Manual DepthBuffers are cleared in RenderSystem's destructor. More... | |
Additional Inherited Members | |
Public Types inherited from Ogre::DepthBuffer | |
enum | PoolId { POOL_NO_DEPTH = 0 , POOL_MANUAL_USAGE = 0 , POOL_DEFAULT = 1 } |
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inline |
References Ogre::Image::create(), and Ogre::PF_FLOAT32_R.
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inline |