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OGRE
13.6
Object-Oriented Graphics Rendering Engine
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Interface definition for a handler of responses. More...
#include <OgreWorkQueue.h>
Public Member Functions | |
ResponseHandler () | |
virtual | ~ResponseHandler () |
virtual bool | canHandleResponse (const Response *res, const WorkQueue *srcQ) |
Return whether this handler can process a given response. More... | |
virtual void | handleResponse (const Response *res, const WorkQueue *srcQ)=0 |
The handler method every subclass must implement. More... | |
Interface definition for a handler of responses.
User classes are expected to implement this interface in order to process responses from the queue. All calls to this class will be in the main render thread and thus all GPU resources will be available.
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inline |
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inlinevirtual |
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inlinevirtual |
Return whether this handler can process a given response.
Defaults to true, but if you wish to add several handlers each of which deal with different types of response, you can override this method.
Reimplemented in Ogre::ResourceBackgroundQueue, Ogre::TerrainLodManager, Ogre::TerrainGroup, Ogre::Terrain, and Ogre::Page.
References Ogre::WorkQueue::Request::getAborted(), and Ogre::WorkQueue::Response::getRequest().
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pure virtual |
The handler method every subclass must implement.
res | The Response structure. The caller is responsible for deleting this after the call is made, none of the data contained (except pointers to structures in user Any data) will persist after this call is returned. |
srcQ | The work queue that this request originated from |
Implemented in Ogre::ResourceBackgroundQueue, Ogre::Volume::ChunkHandler, Ogre::TerrainPagedWorldSection, Ogre::TerrainLodManager, Ogre::TerrainGroup, Ogre::Terrain, Ogre::Page, and Ogre::LodWorkQueueInjector.