OGRE  13.6
Object-Oriented Graphics Rendering Engine
Level of Detail

Classes

class  Ogre::AbsolutePixelCountLodStrategy
 
class  Ogre::DistanceLodBoxStrategy
 Level of detail strategy based on distance from camera to an object's bounding box. More...
 
class  Ogre::DistanceLodSphereStrategy
 Level of detail strategy based on distance from camera to an object's bounding sphere. More...
 
class  Ogre::DistanceLodStrategyBase
 Level of detail strategy based on distance from camera. More...
 
struct  Ogre::EntityMaterialLodChangedEvent
 Struct containing information about a material LOD change event for entities. More...
 
struct  Ogre::EntityMeshLodChangedEvent
 Struct containing information about a mesh LOD change event for entities. More...
 
class  Ogre::LodListener
 A interface class defining a listener which can be used to receive notifications of LOD events. More...
 
class  Ogre::LodStrategy
 Strategy for determining level of detail. More...
 
class  Ogre::LodStrategyManager
 Manager for LOD strategies. More...
 
struct  Ogre::MovableObjectLodChangedEvent
 Struct containing information about a LOD change event for movable objects. More...
 
class  Ogre::PatchMesh
 Patch specialisation of Mesh. More...
 
class  Ogre::PatchSurface
 A surface which is defined by curves of some kind to form a patch, e.g. More...
 
class  Ogre::PixelCountLodStrategyBase
 Abstract base class for level of detail strategy based on pixel count approximations from bounding sphere projection. More...
 
class  Ogre::ScreenRatioPixelCountLodStrategy
 

Typedefs

typedef AbsolutePixelCountLodStrategy Ogre::PixelCountLodStrategy
 Backward compatible name for Distance_Box strategy. More...
 

Detailed Description

Typedef Documentation

◆ PixelCountLodStrategy

Backward compatible name for Distance_Box strategy.