OGRE
13.6
Object-Oriented Graphics Rendering Engine
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Resource holding data about 3D mesh. More...
#include <OgreMesh.h>
Public Member Functions | |
Mesh (ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual=false, ManualResourceLoader *loader=0) | |
Default constructor - used by MeshManager. More... | |
~Mesh () | |
void | _calcBoundsFromVertexBuffer (VertexData *vertexData, AxisAlignedBox &outAABB, Real &outRadius, bool updateOnly=false) |
Calculates. More... | |
void | _compileBoneAssignments (void) |
Internal method, be called once to compile bone assignments into geometry buffer. More... | |
void | _computeBoneBoundingRadius () |
Compute the bone bounding radius by looking at the vertices, vertex-bone-assignments, and skeleton bind pose. More... | |
void | _convertVertexElement (VertexElementSemantic semantic, VertexElementType dstType) |
void | _determineAnimationTypes (void) const |
Internal method which, if animation types have not been determined, scans any vertex animations and determines the type for each set of vertex data (cannot have 2 different types). More... | |
virtual Animation * | _getAnimationImpl (const String &name) const |
Internal access to the named vertex Animation object - returns null if it does not exist. More... | |
bool | _getAnimationTypesDirty (void) const |
Are the derived animation types out of date? More... | |
ushort | _getSubMeshIndex (const String &name) const |
Gets the index of a submesh with a given name. More... | |
void | _initAnimationState (AnimationStateSet *animSet) |
Initialise an animation set suitable for use with this mesh. More... | |
bool | _isManualLodLevel (unsigned short level) const |
Internal methods for loading LOD, do not use. More... | |
void | _notifySkeleton (const SkeletonPtr &pSkel) |
Internal notification, used to tell the Mesh which Skeleton to use without loading it. More... | |
unsigned short | _rationaliseBoneAssignments (size_t vertexCount, VertexBoneAssignmentList &assignments) |
Rationalises the passed in bone assignment list. More... | |
void | _refreshAnimationState (AnimationStateSet *animSet) |
Refresh an animation set suitable for use with this mesh. More... | |
void | _setBoneBoundingRadius (Real radius) |
Manually set the bone bounding radius. More... | |
void | _setBoundingSphereRadius (Real radius) |
Manually set the bounding radius. More... | |
void | _setBounds (const AxisAlignedBox &bounds, bool pad=true) |
Manually set the bounding box for this Mesh. More... | |
void | _setLodInfo (unsigned short numLevels) |
Internal methods for loading LOD, do not use. More... | |
void | _setLodUsage (unsigned short level, const MeshLodUsage &usage) |
Internal methods for loading LOD, do not use. More... | |
void | _setSubMeshLodFaceList (unsigned short subIdx, unsigned short level, IndexData *facedata) |
Internal methods for loading LOD, do not use. More... | |
void | _updateBoundsFromVertexBuffers (bool pad=false) |
Automatically update the bounding radius and bounding box for this Mesh. More... | |
void | _updateCompiledBoneAssignments (void) |
Internal method, be called once to update the compiled bone assignments. More... | |
void | addBoneAssignment (const VertexBoneAssignment &vertBoneAssign) |
Assigns a vertex to a bone with a given weight, for skeletal animation. More... | |
void | buildEdgeList (void) |
Builds an edge list for this mesh, which can be used for generating a shadow volume among other things. More... | |
void | buildTangentVectors (VertexElementSemantic targetSemantic=VES_TANGENT, unsigned short sourceTexCoordSet=0, unsigned short index=0, bool splitMirrored=false, bool splitRotated=false, bool storeParityInW=false) |
This method builds a set of tangent vectors for a given mesh into a 3D texture coordinate buffer. More... | |
void | clearBoneAssignments (void) |
Removes all bone assignments for this mesh. More... | |
MeshPtr | clone (const String &newName, const String &newGroup=BLANKSTRING) |
Makes a copy of this mesh object and gives it a new name. More... | |
Animation * | createAnimation (const String &name, Real length) override |
Creates a new Animation object for vertex animating this mesh. More... | |
Pose * | createPose (ushort target, const String &name=BLANKSTRING) |
Create a new Pose for this mesh or one of its submeshes. More... | |
SubMesh * | createSubMesh (const String &name) |
Creates a new SubMesh and gives it a name. More... | |
SubMesh * | createSubMesh (void) |
Creates a new SubMesh. More... | |
void | destroySubMesh (const String &name) |
Destroy a SubMesh with the given name. More... | |
void | destroySubMesh (unsigned short index) |
Destroy a SubMesh with the given index. More... | |
void | freeEdgeList (void) |
Destroys and frees the edge lists this mesh has built. More... | |
Animation * | getAnimation (const String &name) const override |
Returns the named vertex Animation object. More... | |
Animation * | getAnimation (unsigned short index) const override |
Gets a single morph animation by index. More... | |
bool | getAutoBuildEdgeLists (void) const |
Sets whether or not this Mesh should automatically build edge lists when asked for them, or whether it should never build them if they are not already provided. More... | |
BoneAssignmentIterator | getBoneAssignmentIterator (void) |
const VertexBoneAssignmentList & | getBoneAssignments () const |
Gets a const reference to the list of bone assignments. More... | |
Real | getBoneBoundingRadius () const |
Gets the radius used to inflate the bounding box around the bones. More... | |
Real | getBoundingSphereRadius (void) const |
Gets the radius of the bounding sphere surrounding this mesh. More... | |
const AxisAlignedBox & | getBounds (void) const |
Get the axis-aligned bounding box for this mesh. More... | |
EdgeData * | getEdgeList (unsigned short lodIndex=0) |
Return the edge list for this mesh, building it if required. More... | |
const EdgeData * | getEdgeList (unsigned short lodIndex=0) const |
Return the edge list for this mesh, building it if required. More... | |
HardwareBufferManagerBase * | getHardwareBufferManager () |
HardwareBuffer::Usage | getIndexBufferUsage (void) const |
Gets the usage setting for this meshes index buffers. More... | |
ushort | getLodIndex (Real value) const |
Retrieves the level of detail index for the given LOD value. More... | |
const MeshLodUsage & | getLodLevel (ushort index) const |
Gets details of the numbered level of detail entry. More... | |
const LodStrategy * | getLodStrategy () const |
Get LOD strategy used by this mesh. More... | |
unsigned short | getNumAnimations (void) const override |
Gets the number of morph animations in this mesh. More... | |
ushort | getNumLodLevels (void) const |
Returns the number of levels of detail that this mesh supports. More... | |
size_t | getNumSubMeshes (void) const |
Gets the number of sub meshes which comprise this mesh. More... | |
Pose * | getPose (const String &name) const |
Retrieve an existing Pose by name. More... | |
Pose * | getPose (size_t index) const |
Retrieve an existing Pose by index. More... | |
size_t | getPoseCount (void) const |
Get the number of poses. More... | |
PoseIterator | getPoseIterator (void) |
Get an iterator over all the poses defined. More... | |
ConstPoseIterator | getPoseIterator (void) const |
Get an iterator over all the poses defined. More... | |
const PoseList & | getPoseList (void) const |
Get pose list. More... | |
bool | getSharedVertexDataAnimationIncludesNormals () const |
Returns whether animation on shared vertex data includes normals. More... | |
virtual VertexAnimationType | getSharedVertexDataAnimationType (void) const |
Gets the type of vertex animation the shared vertex data of this mesh supports. More... | |
const SkeletonPtr & | getSkeleton (void) const |
Gets a pointer to any linked Skeleton. More... | |
const String & | getSkeletonName (void) const |
Gets the name of any linked Skeleton. More... | |
SubMesh * | getSubMesh (const String &name) const |
Gets a SubMesh by name. More... | |
SubMesh * | getSubMesh (size_t index) const |
Gets a pointer to the submesh indicated by the index. More... | |
const SubMeshList & | getSubMeshes () const |
Gets the available submeshes. More... | |
SubMeshIterator | getSubMeshIterator (void) |
Gets an iterator over the available submeshes. More... | |
const SubMeshNameMap & | getSubMeshNameMap (void) const |
Gets a reference to the optional name assignments of the SubMeshes. More... | |
UserObjectBindings & | getUserObjectBindings () |
Class that provides convenient interface to establish a linkage between custom user application objects and Ogre core classes. More... | |
const UserObjectBindings & | getUserObjectBindings () const |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More... | |
HardwareBuffer::Usage | getVertexBufferUsage (void) const |
Gets the usage setting for this meshes vertex buffers. More... | |
VertexData * | getVertexDataByTrackHandle (unsigned short handle) |
Gets a pointer to a vertex data element based on a morph animation track handle. More... | |
bool | hasAnimation (const String &name) const override |
Returns whether this mesh contains the named vertex animation. More... | |
bool | hasManualLodLevel (void) const |
Returns true if this mesh has a manual LOD level. More... | |
bool | hasSkeleton (void) const |
Returns true if this Mesh has a linked Skeleton. More... | |
bool | hasVertexAnimation (void) const |
Returns whether or not this mesh has some kind of vertex animation. More... | |
bool | isEdgeListBuilt (void) const |
Returns whether this mesh has an attached edge list. More... | |
bool | isIndexBufferShadowed (void) const |
Gets whether or not this meshes index buffers are shadowed. More... | |
bool | isPreparedForShadowVolumes (void) const |
Returns whether this mesh has already had it's geometry prepared for use in rendering shadow volumes. More... | |
bool | isVertexBufferShadowed (void) const |
Gets whether or not this meshes vertex buffers are shadowed. More... | |
void | mergeAdjacentTexcoords (unsigned short finalTexCoordSet, unsigned short texCoordSetToDestroy) |
This method collapses two texcoords into one for all submeshes where this is possible. More... | |
void | nameSubMesh (const String &name, ushort index) |
Gives a name to a SubMesh. More... | |
void | prepareForShadowVolume (void) |
Modifies the vertex data to be suitable for use for rendering shadow geometry as in [10]. More... | |
void | reload (LoadingFlags flags=LF_DEFAULT) override |
Reloads the resource, if it is already loaded. More... | |
virtual void | removeAllAnimations (void) |
Removes all morph Animations from this mesh. More... | |
void | removeAllPoses (void) |
Destroy all poses. More... | |
void | removeAnimation (const String &name) override |
Removes vertex Animation from this mesh. More... | |
void | removeLodLevels (void) |
Removes all LOD data from this Mesh. More... | |
void | removePose (const String &name) |
Destroy a pose by name. More... | |
void | removePose (ushort index) |
Destroy a pose by index. More... | |
void | setAutoBuildEdgeLists (bool autobuild) |
Sets whether or not this Mesh should automatically build edge lists when asked for them, or whether it should never build them if they are not already provided. More... | |
void | setHardwareBufferManager (HardwareBufferManagerBase *bufferManager) |
Sets the manager for the vertex and index buffers to be used when loading this Mesh. More... | |
void | setIndexBufferPolicy (HardwareBuffer::Usage usage, bool shadowBuffer=false) |
Sets the policy for the index buffers to be used when loading this Mesh. More... | |
void | setLodStrategy (LodStrategy *lodStrategy) |
Set the lod strategy used by this mesh. More... | |
void | setSkeletonName (const String &skelName) |
Sets the name of the skeleton this Mesh uses for animation. More... | |
void | setVertexBufferPolicy (HardwareBuffer::Usage usage, bool shadowBuffer=false) |
Sets the policy for the vertex buffers to be used when loading this Mesh. More... | |
bool | suggestTangentVectorBuildParams (VertexElementSemantic targetSemantic, unsigned short &outSourceCoordSet, unsigned short &outIndex) |
Ask the mesh to suggest parameters to a future buildTangentVectors call, should you wish to use texture coordinates to store the tangents. More... | |
void | unnameSubMesh (const String &name) |
Removes a name from a SubMesh. More... | |
void | updateManualLodLevel (ushort index, const String &meshName) |
Changes the alternate mesh to use as a manual LOD at the given index. More... | |
Public Member Functions inherited from Ogre::Resource | |
Resource (ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual=false, ManualResourceLoader *loader=0) | |
Standard constructor. More... | |
virtual | ~Resource () |
Virtual destructor. More... | |
virtual void | _dirtyState () |
Manually mark the state of this resource as having been changed. More... | |
void | _fireLoadingComplete (bool unused=false) |
Firing of loading complete event. More... | |
void | _firePreparingComplete (bool unused=false) |
Firing of preparing complete event. More... | |
void | _fireUnloadingComplete (void) |
Firing of unloading complete event. More... | |
void | _notifyOrigin (const String &origin) |
Notify this resource of it's origin. More... | |
virtual void | addListener (Listener *lis) |
Register a listener on this resource. More... | |
virtual void | changeGroupOwnership (const String &newGroup) |
Change the resource group ownership of a Resource. More... | |
virtual void | escalateLoading () |
Escalates the loading of a background loaded resource. More... | |
ResourceManager * | getCreator (void) |
Gets the manager which created this resource. More... | |
const String & | getGroup (void) const |
Gets the group which this resource is a member of. More... | |
ResourceHandle | getHandle (void) const |
LoadingState | getLoadingState () const |
Returns the current loading state. More... | |
const String & | getName (void) const |
Gets resource name. More... | |
const String & | getOrigin (void) const |
Get the origin of this resource, e.g. More... | |
size_t | getSize (void) const |
Retrieves info about the size of the resource. More... | |
virtual size_t | getStateCount () const |
Returns the number of times this resource has changed state, which generally means the number of times it has been loaded. More... | |
bool | isBackgroundLoaded (void) const |
Returns whether this Resource has been earmarked for background loading. More... | |
bool | isLoaded (void) const |
Returns true if the Resource has been loaded, false otherwise. More... | |
bool | isLoading () const |
Returns whether the resource is currently in the process of background loading. More... | |
bool | isManuallyLoaded (void) const |
Is this resource manually loaded? More... | |
bool | isPrepared (void) const |
Returns true if the Resource has been prepared, false otherwise. More... | |
bool | isReloadable (void) const |
Returns true if the Resource is reloadable, false otherwise. More... | |
virtual void | load (bool backgroundThread=false) |
Loads the resource, if it is not already. More... | |
virtual void | prepare (bool backgroundThread=false) |
Prepares the resource for load, if it is not already. More... | |
virtual void | removeListener (Listener *lis) |
Remove a listener on this resource. More... | |
void | setBackgroundLoaded (bool bl) |
Tells the resource whether it is background loaded or not. More... | |
virtual void | touch (void) |
'Touches' the resource to indicate it has been used. More... | |
virtual void | unload (void) |
Unloads the resource; this is not permanent, the resource can be reloaded later if required. More... | |
Public Member Functions inherited from Ogre::StringInterface | |
StringInterface () | |
virtual | ~StringInterface () |
Virtual destructor, see Effective C++. More... | |
void | copyParametersTo (StringInterface *dest) const |
Method for copying this object's parameters to another object. More... | |
ParamDictionary * | getParamDictionary (void) |
Retrieves the parameter dictionary for this class. More... | |
const ParamDictionary * | getParamDictionary (void) const |
String | getParameter (const String &name) const |
Generic parameter retrieval method. More... | |
const ParameterList & | getParameters (void) const |
Retrieves a list of parameters valid for this object. More... | |
bool | setParameter (const String &name, const String &value) |
Generic parameter setting method. More... | |
void | setParameterList (const NameValuePairList ¶mList) |
Generic multiple parameter setting method. More... | |
Public Member Functions inherited from Ogre::AnimationContainer | |
virtual | ~AnimationContainer () |
Static Public Member Functions | |
static void | prepareMatricesForVertexBlend (const Affine3 **blendMatrices, const Affine3 *boneMatrices, const IndexMap &indexMap) |
Prepare matrices for software indexed vertex blend. More... | |
static void | softwareVertexBlend (const VertexData *sourceVertexData, const VertexData *targetVertexData, const Affine3 *const *blendMatrices, size_t numMatrices, bool blendNormals) |
Performs a software indexed vertex blend, of the kind used for skeletal animation although it can be used for other purposes. More... | |
static void | softwareVertexMorph (Real t, const HardwareVertexBufferSharedPtr &b1, const HardwareVertexBufferSharedPtr &b2, VertexData *targetVertexData) |
Performs a software vertex morph, of the kind used for morph animation although it can be used for other purposes. More... | |
static void | softwareVertexPoseBlend (Real weight, const std::map< size_t, Vector3 > &vertexOffsetMap, const std::map< size_t, Vector3 > &normalsMap, VertexData *targetVertexData) |
Performs a software vertex pose blend, of the kind used for morph animation although it can be used for other purposes. More... | |
Static Public Member Functions inherited from Ogre::StringInterface | |
static void | cleanupDictionary () |
Cleans up the static 'msDictionary' required to reset Ogre, otherwise the containers are left with invalid pointers, which will lead to a crash as soon as one of the ResourceManager implementers (e.g. More... | |
Public Attributes | |
IndexMap | sharedBlendIndexToBoneIndexMap |
Shared index map for translating blend index to bone index. More... | |
VertexData * | sharedVertexData |
Shared vertex data. More... | |
Resource holding data about 3D mesh.
typedef std::vector<Real> Ogre::Mesh::LodValueList |
typedef std::vector<MeshLodUsage> Ogre::Mesh::MeshLodUsageList |
typedef std::multimap<size_t, VertexBoneAssignment> Ogre::Mesh::VertexBoneAssignmentList |
Multimap of vertex bone assignments (orders by vertex index).
typedef std::vector<SubMesh*> Ogre::Mesh::SubMeshList |
typedef std::vector<unsigned short> Ogre::Mesh::IndexMap |
typedef std::unordered_map<String, ushort> Ogre::Mesh::SubMeshNameMap |
Ogre::Mesh::Mesh | ( | ResourceManager * | creator, |
const String & | name, | ||
ResourceHandle | handle, | ||
const String & | group, | ||
bool | isManual = false , |
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ManualResourceLoader * | loader = 0 |
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Default constructor - used by MeshManager.
Ogre::Mesh::~Mesh | ( | ) |
SubMesh* Ogre::Mesh::createSubMesh | ( | void | ) |
Creates a new SubMesh.
Creates a new SubMesh and gives it a name.
Gets the index of a submesh with a given name.
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Gets the number of sub meshes which comprise this mesh.
Referenced by Ogre::Lod0Stripifier::StripLod0Vertices().
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Gets a pointer to the submesh indicated by the index.
Referenced by Ogre::Lod0Stripifier::StripLod0Vertices().
void Ogre::Mesh::destroySubMesh | ( | unsigned short | index | ) |
void Ogre::Mesh::destroySubMesh | ( | const String & | name | ) |
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Gets an iterator over the available submeshes.
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Gets the available submeshes.
MeshPtr Ogre::Mesh::clone | ( | const String & | newName, |
const String & | newGroup = BLANKSTRING |
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Makes a copy of this mesh object and gives it a new name.
newName | The name to give the clone. |
newGroup | Optional name of the new group to assign the clone to; if you leave this blank, the clone will be assigned to the same group as this Mesh. |
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overridevirtual |
Reloads the resource, if it is already loaded.
Reimplemented from Ogre::Resource.
const AxisAlignedBox& Ogre::Mesh::getBounds | ( | void | ) | const |
Get the axis-aligned bounding box for this mesh.
Real Ogre::Mesh::getBoundingSphereRadius | ( | void | ) | const |
Gets the radius of the bounding sphere surrounding this mesh.
Real Ogre::Mesh::getBoneBoundingRadius | ( | ) | const |
Gets the radius used to inflate the bounding box around the bones.
void Ogre::Mesh::_setBounds | ( | const AxisAlignedBox & | bounds, |
bool | pad = true |
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) |
Manually set the bounding box for this Mesh.
bounds | The axis-aligned bounding box for this mesh |
pad | If true, a certain padding will be added to the bounding box to separate it from the mesh |
void Ogre::Mesh::_setBoundingSphereRadius | ( | Real | radius | ) |
Manually set the bounding radius.
void Ogre::Mesh::_setBoneBoundingRadius | ( | Real | radius | ) |
Manually set the bone bounding radius.
void Ogre::Mesh::_computeBoneBoundingRadius | ( | ) |
Compute the bone bounding radius by looking at the vertices, vertex-bone-assignments, and skeleton bind pose.
void Ogre::Mesh::_updateBoundsFromVertexBuffers | ( | bool | pad = false | ) |
Automatically update the bounding radius and bounding box for this Mesh.
pad | If true, a certain padding will be added to the bounding box to separate it from the mesh |
void Ogre::Mesh::_calcBoundsFromVertexBuffer | ( | VertexData * | vertexData, |
AxisAlignedBox & | outAABB, | ||
Real & | outRadius, | ||
bool | updateOnly = false |
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) |
Calculates.
void Ogre::Mesh::setSkeletonName | ( | const String & | skelName | ) |
Sets the name of the skeleton this Mesh uses for animation.
skelName | The name of the .skeleton file to use, or an empty string to use no skeleton |
bool Ogre::Mesh::hasVertexAnimation | ( | void | ) | const |
Returns whether or not this mesh has some kind of vertex animation.
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Gets a pointer to any linked Skeleton.
void Ogre::Mesh::_initAnimationState | ( | AnimationStateSet * | animSet | ) |
Initialise an animation set suitable for use with this mesh.
void Ogre::Mesh::_refreshAnimationState | ( | AnimationStateSet * | animSet | ) |
Refresh an animation set suitable for use with this mesh.
void Ogre::Mesh::addBoneAssignment | ( | const VertexBoneAssignment & | vertBoneAssign | ) |
Assigns a vertex to a bone with a given weight, for skeletal animation.
void Ogre::Mesh::clearBoneAssignments | ( | void | ) |
void Ogre::Mesh::_notifySkeleton | ( | const SkeletonPtr & | pSkel | ) |
BoneAssignmentIterator Ogre::Mesh::getBoneAssignmentIterator | ( | void | ) |
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Gets a const reference to the list of bone assignments.
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Returns the number of levels of detail that this mesh supports.
Referenced by Ogre::Lod0Stripifier::StripLod0Vertices().
const MeshLodUsage& Ogre::Mesh::getLodLevel | ( | ushort | index | ) | const |
Gets details of the numbered level of detail entry.
Referenced by Ogre::Lod0Stripifier::StripLod0Vertices().
Retrieves the level of detail index for the given LOD value.
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Returns true if this mesh has a manual LOD level.
Referenced by Ogre::Lod0Stripifier::StripLod0Vertices().
Changes the alternate mesh to use as a manual LOD at the given index.
index | The index of the level to be changed. |
meshName | The name of the mesh which will be the lower level detail version. |
void Ogre::Mesh::_setLodInfo | ( | unsigned short | numLevels | ) |
Internal methods for loading LOD, do not use.
Referenced by Ogre::Lod0Stripifier::StripLod0Vertices().
void Ogre::Mesh::_setLodUsage | ( | unsigned short | level, |
const MeshLodUsage & | usage | ||
) |
Internal methods for loading LOD, do not use.
Referenced by Ogre::Lod0Stripifier::StripLod0Vertices().
void Ogre::Mesh::_setSubMeshLodFaceList | ( | unsigned short | subIdx, |
unsigned short | level, | ||
IndexData * | facedata | ||
) |
Internal methods for loading LOD, do not use.
bool Ogre::Mesh::_isManualLodLevel | ( | unsigned short | level | ) | const |
Internal methods for loading LOD, do not use.
void Ogre::Mesh::removeLodLevels | ( | void | ) |
Removes all LOD data from this Mesh.
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Sets the manager for the vertex and index buffers to be used when loading this Mesh.
bufferManager | If set to DefaultHardwareBufferManager, the buffers will be created in system memory only, without hardware counterparts. Such mesh could not be rendered, but LODs could be generated for such mesh, it could be cloned, transformed and serialized. |
HardwareBufferManagerBase* Ogre::Mesh::getHardwareBufferManager | ( | ) |
Referenced by Ogre::Lod0Stripifier::StripLod0Vertices().
void Ogre::Mesh::setVertexBufferPolicy | ( | HardwareBuffer::Usage | usage, |
bool | shadowBuffer = false |
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) |
Sets the policy for the vertex buffers to be used when loading this Mesh.
By default, when loading the Mesh, static, write-only vertex and index buffers will be used where possible in order to improve rendering performance. However, such buffers cannot be manipulated on the fly by CPU code (although shader code can). If you wish to use the CPU to modify these buffers, you should call this method.
You can define the approach to a Mesh by changing the default parameters to MeshManager::load if you wish; this means the Mesh is loaded with those options the first time instead of you having to reload the mesh after changing these options.
usage | The usage flag, which by default is HBU_GPU_ONLY |
shadowBuffer | If set to true , the vertex buffers will be created with a system memory shadow buffer. You should set this if you want to be able to read from the buffer |
void Ogre::Mesh::setIndexBufferPolicy | ( | HardwareBuffer::Usage | usage, |
bool | shadowBuffer = false |
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) |
Sets the policy for the index buffers to be used when loading this Mesh.
By default, when loading the Mesh, static, write-only vertex and index buffers will be used where possible in order to improve rendering performance. However, such buffers cannot be manipulated on the fly by CPU code (although shader code can). If you wish to use the CPU to modify these buffers, you should call this method.
You can define the approach to a Mesh by changing the default parameters to MeshManager::load if you wish; this means the Mesh is loaded with those options the first time instead of you having to reload the mesh after changing these options.
usage | The usage flag, which by default is HBU_GPU_ONLY |
shadowBuffer | If set to true , the vertex buffers will be created with a system memory shadow buffer. You should set this if you want to be able to read from the buffer |
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Gets the usage setting for this meshes vertex buffers.
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Gets the usage setting for this meshes index buffers.
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Gets whether or not this meshes vertex buffers are shadowed.
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Gets whether or not this meshes index buffers are shadowed.
unsigned short Ogre::Mesh::_rationaliseBoneAssignments | ( | size_t | vertexCount, |
VertexBoneAssignmentList & | assignments | ||
) |
Rationalises the passed in bone assignment list.
vertexCount | The number of vertices. |
assignments | The bone assignment list to rationalise. This list will be modified and entries will be removed where the limits are exceeded. |
void Ogre::Mesh::_compileBoneAssignments | ( | void | ) |
Internal method, be called once to compile bone assignments into geometry buffer.
void Ogre::Mesh::_updateCompiledBoneAssignments | ( | void | ) |
Internal method, be called once to update the compiled bone assignments.
void Ogre::Mesh::mergeAdjacentTexcoords | ( | unsigned short | finalTexCoordSet, |
unsigned short | texCoordSetToDestroy | ||
) |
This method collapses two texcoords into one for all submeshes where this is possible.
finalTexCoordSet & texCoordSetToDestroy must be in the same buffer source, and must be adjacent.
finalTexCoordSet | The tex. coord index to merge to. Should have enough space to actually work. |
texCoordSetToDestroy | The texture coordinate index that will disappear on successful merges. |
void Ogre::Mesh::buildTangentVectors | ( | VertexElementSemantic | targetSemantic = VES_TANGENT , |
unsigned short | sourceTexCoordSet = 0 , |
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unsigned short | index = 0 , |
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bool | splitMirrored = false , |
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bool | splitRotated = false , |
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bool | storeParityInW = false |
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) |
This method builds a set of tangent vectors for a given mesh into a 3D texture coordinate buffer.
targetSemantic | The semantic to store the tangents in. Defaults to the explicit tangent binding, but note that this is only usable on more modern hardware (Shader Model 2), so if you need portability with older cards you should change this to a texture coordinate binding instead. |
sourceTexCoordSet | The texture coordinate index which should be used as the source of 2D texture coordinates, with which to calculate the tangents. |
index | The element index, ie the texture coordinate set which should be used to store the 3D coordinates representing a tangent vector per vertex, if targetSemantic is VES_TEXTURE_COORDINATES. If this already exists, it will be overwritten. |
splitMirrored | Sets whether or not to split vertices when a mirrored tangent space transition is detected (matrix parity differs). |
splitRotated | Sets whether or not to split vertices when a rotated tangent space is detected. |
storeParityInW | If true , store tangents as a 4-vector and include parity in w. |
bool Ogre::Mesh::suggestTangentVectorBuildParams | ( | VertexElementSemantic | targetSemantic, |
unsigned short & | outSourceCoordSet, | ||
unsigned short & | outIndex | ||
) |
Ask the mesh to suggest parameters to a future buildTangentVectors call, should you wish to use texture coordinates to store the tangents.
targetSemantic | The semantic you intend to use to store the tangents if they are not already present; most likely options are VES_TEXTURE_COORDINATES or VES_TANGENT; you should use texture coordinates if you want compatibility with older, pre-SM2 graphics cards, and the tangent binding otherwise. |
outSourceCoordSet | Reference to a source texture coordinate set which will be populated. |
outIndex | Reference to a destination element index (e.g. texture coord set) which will be populated |
void Ogre::Mesh::buildEdgeList | ( | void | ) |
Builds an edge list for this mesh, which can be used for generating a shadow volume among other things.
Referenced by Ogre::Lod0Stripifier::StripLod0Vertices().
void Ogre::Mesh::freeEdgeList | ( | void | ) |
Destroys and frees the edge lists this mesh has built.
Referenced by Ogre::Lod0Stripifier::StripLod0Vertices().
void Ogre::Mesh::prepareForShadowVolume | ( | void | ) |
Modifies the vertex data to be suitable for use for rendering shadow geometry as in [10].
Preparing vertex data to generate a shadow volume involves firstly ensuring that the vertex buffer containing the positions is a standalone vertex buffer, with no other components in it. This method will therefore break apart any existing vertex buffers if position is sharing a vertex buffer. Secondly, it will double the size of this vertex buffer so that there are 2 copies of the position data for the mesh. The first half is used for the original, and the second half is used for the 'extruded' version. The vertex count used to render will remain the same though, so as not to add any overhead to regular rendering of the object. Both copies of the position are required in one buffer because shadow volumes stretch from the original mesh to the extruded version.
It's important to appreciate that this method can fundamentally change the structure of your vertex buffers, although in reality they will be new buffers. As it happens, if other objects are using the original buffers then they will be unaffected because the reference counting will keep them intact. However, if you have made any assumptions about the structure of the vertex data in the buffers of this object, you may have to rethink them.
Because shadow volumes are rendered in turn, no additional index buffer space is allocated by this method, a shared index buffer allocated by the shadow rendering algorithm is used for addressing this extended vertex buffer.
EdgeData* Ogre::Mesh::getEdgeList | ( | unsigned short | lodIndex = 0 | ) |
Return the edge list for this mesh, building it if required.
lodIndex | The LOD at which to get the edge list, 0 being the highest. |
const EdgeData* Ogre::Mesh::getEdgeList | ( | unsigned short | lodIndex = 0 | ) | const |
Return the edge list for this mesh, building it if required.
lodIndex | The LOD at which to get the edge list, 0 being the highest. |
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inline |
Returns whether this mesh has already had it's geometry prepared for use in rendering shadow volumes.
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inline |
Returns whether this mesh has an attached edge list.
Referenced by Ogre::Lod0Stripifier::StripLod0Vertices().
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static |
Prepare matrices for software indexed vertex blend.
blendMatrices | Pointer to an array of matrix pointers to store prepared results, which indexed by blend index. |
boneMatrices | Pointer to an array of matrices to be used to blend, which indexed by bone index. |
indexMap | The index map used to translate blend index to bone index. |
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static |
Performs a software indexed vertex blend, of the kind used for skeletal animation although it can be used for other purposes.
sourceVertexData | VertexData class containing positions, normals, blend indices and blend weights. |
targetVertexData | VertexData class containing target position and normal buffers which will be updated with the blended versions. Note that the layout of the source and target position / normal buffers must be identical, ie they must use the same buffer indexes |
blendMatrices | Pointer to an array of matrix pointers to be used to blend, indexed by blend indices in the sourceVertexData |
numMatrices | Number of matrices in the blendMatrices, it might be used as a hint for optimisation. |
blendNormals | If true , normals are blended as well as positions. |
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static |
Performs a software vertex morph, of the kind used for morph animation although it can be used for other purposes.
t | Parametric distance between the start and end buffer positions. |
b1 | Vertex buffer containing VET_FLOAT3 entries for the start positions. |
b2 | Vertex buffer containing VET_FLOAT3 entries for the end positions. |
targetVertexData | VertexData destination; assumed to have a separate position buffer already bound, and the number of vertices must agree with the number in start and end |
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static |
Performs a software vertex pose blend, of the kind used for morph animation although it can be used for other purposes.
weight | Parametric weight to scale the offsets by. |
vertexOffsetMap | Potentially sparse map of vertex index -> offset. |
normalsMap | Potentially sparse map of vertex index -> normal. |
targetVertexData | VertexData destination; assumed to have a separate position buffer already bound, and the number of vertices must agree with the number in start and end. |
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inline |
Gets a reference to the optional name assignments of the SubMeshes.
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inline |
Sets whether or not this Mesh should automatically build edge lists when asked for them, or whether it should never build them if they are not already provided.
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inline |
Sets whether or not this Mesh should automatically build edge lists when asked for them, or whether it should never build them if they are not already provided.
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virtual |
Gets the type of vertex animation the shared vertex data of this mesh supports.
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inline |
Returns whether animation on shared vertex data includes normals.
Creates a new Animation object for vertex animating this mesh.
name | The name of this animation. |
length | The length of the animation in seconds. |
Implements Ogre::AnimationContainer.
Returns the named vertex Animation object.
name | The name of the animation. |
Implements Ogre::AnimationContainer.
Referenced by Ogre::Lod0Stripifier::StripLod0Vertices().
Internal access to the named vertex Animation object - returns null if it does not exist.
name | The name of the animation. |
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overridevirtual |
Returns whether this mesh contains the named vertex animation.
Implements Ogre::AnimationContainer.
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overridevirtual |
Removes vertex Animation from this mesh.
Implements Ogre::AnimationContainer.
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overridevirtual |
Gets the number of morph animations in this mesh.
Implements Ogre::AnimationContainer.
Referenced by Ogre::Lod0Stripifier::StripLod0Vertices().
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overridevirtual |
Gets a single morph animation by index.
Implements Ogre::AnimationContainer.
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virtual |
Removes all morph Animations from this mesh.
VertexData* Ogre::Mesh::getVertexDataByTrackHandle | ( | unsigned short | handle | ) |
Gets a pointer to a vertex data element based on a morph animation track handle.
void Ogre::Mesh::_determineAnimationTypes | ( | void | ) | const |
Internal method which, if animation types have not been determined, scans any vertex animations and determines the type for each set of vertex data (cannot have 2 different types).
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inline |
Are the derived animation types out of date?
Pose* Ogre::Mesh::createPose | ( | ushort | target, |
const String & | name = BLANKSTRING |
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) |
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inline |
Get the number of poses.
void Ogre::Mesh::removePose | ( | ushort | index | ) |
Destroy a pose by index.
void Ogre::Mesh::removePose | ( | const String & | name | ) |
Destroy a pose by name.
void Ogre::Mesh::removeAllPoses | ( | void | ) |
Destroy all poses.
PoseIterator Ogre::Mesh::getPoseIterator | ( | void | ) |
Get an iterator over all the poses defined.
ConstPoseIterator Ogre::Mesh::getPoseIterator | ( | void | ) | const |
Get an iterator over all the poses defined.
const PoseList& Ogre::Mesh::getPoseList | ( | void | ) | const |
Get pose list.
Referenced by Ogre::Lod0Stripifier::StripLod0Vertices().
const LodStrategy* Ogre::Mesh::getLodStrategy | ( | ) | const |
Get LOD strategy used by this mesh.
void Ogre::Mesh::setLodStrategy | ( | LodStrategy * | lodStrategy | ) |
Set the lod strategy used by this mesh.
void Ogre::Mesh::_convertVertexElement | ( | VertexElementSemantic | semantic, |
VertexElementType | dstType | ||
) |
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inline |
Class that provides convenient interface to establish a linkage between custom user application objects and Ogre core classes.
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inline |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
VertexData* Ogre::Mesh::sharedVertexData |
Shared vertex data.
Referenced by Ogre::Lod0Stripifier::StripLod0Vertices().
IndexMap Ogre::Mesh::sharedBlendIndexToBoneIndexMap |
Shared index map for translating blend index to bone index.