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| ~Entity () |
| Default destructor. More...
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void | _deinitialise (void) |
| Tear down the internal structures of this Entity, rendering it uninitialised. More...
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const Affine3 * | _getBoneMatrices (void) const |
| Internal method for retrieving bone matrix information. More...
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bool | _getBuffersMarkedForAnimation (void) const |
| Are buffers already marked as vertex animated? More...
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VertexData * | _getHardwareVertexAnimVertexData (void) const |
| Advanced method to get the hardware morph vertex information. More...
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Real | _getMeshLodFactorTransformed () const |
| Get the LOD strategy transformation of the mesh LOD factor. More...
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unsigned short | _getNumBoneMatrices (void) const |
| Internal method for retrieving bone matrix information. More...
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TempBlendedBufferInfo * | _getSkelAnimTempBufferInfo (void) |
| Advanced method to get the temp buffer information for software skeletal animation. More...
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VertexData * | _getSkelAnimVertexData (void) const |
| Advanced method to get the temporarily blended skeletal vertex information for entities which are software skinned. More...
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VertexData * | _getSoftwareVertexAnimVertexData (void) const |
| Advanced method to get the temporarily blended software vertex animation information. More...
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TempBlendedBufferInfo * | _getVertexAnimTempBufferInfo (void) |
| Advanced method to get the temp buffer information for software morph animation. More...
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void | _initialise (bool forceReinitialise=false) |
| Try to initialise the Entity from the underlying resources. More...
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bool | _isAnimated (void) const |
| Tests if any animation applied to this entity. More...
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bool | _isSkeletonAnimated (void) const |
| Tests if skeleton was animated. More...
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void | _markBuffersUsedForAnimation (void) |
| Mark just this vertex data as animated. More...
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void | _notifyAttached (Node *parent, bool isTagPoint=false) override |
| Internal method called to notify the object that it has been attached to a node. More...
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void | _notifyCurrentCamera (Camera *cam) override |
| Internal method to notify the object of the camera to be used for the next rendering operation. More...
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void | _releaseManualHardwareResources () override |
| Notifies the movable object that hardware resources were lost. More...
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void | _restoreManualHardwareResources () override |
| Notifies the movable object that hardware resources should be restored. More...
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void | _updateAnimation (void) |
| Advanced method to perform all the updates required for an animated entity. More...
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void | _updateRenderQueue (RenderQueue *queue) override |
| Internal method by which the movable object must add Renderable subclass instances to the rendering queue. More...
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void | addSoftwareAnimationRequest (bool normalsAlso) |
| Add a request for software animation. More...
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TagPoint * | attachObjectToBone (const String &boneName, MovableObject *pMovable, const Quaternion &offsetOrientation=Quaternion::IDENTITY, const Vector3 &offsetPosition=Vector3::ZERO) |
| Attaches another object to a certain bone of the skeleton which this entity uses. More...
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VertexDataBindChoice | chooseVertexDataForBinding (bool hasVertexAnim) |
| Choose which vertex data to bind to the renderer. More...
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Entity * | clone (const String &newName) const |
| Clones this entity and returns a pointer to the clone. More...
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void | detachAllObjectsFromBone (void) |
| Detach all MovableObjects previously attached using attachObjectToBone. More...
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MovableObject * | detachObjectFromBone (const String &movableName) |
| Detach a MovableObject previously attached using attachObjectToBone. More...
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void | detachObjectFromBone (MovableObject *obj) |
| Detaches an object by pointer. More...
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AnimationStateSet * | getAllAnimationStates (void) const |
| For entities based on animated meshes, gets the AnimationState objects for all animations. More...
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bool | getAlwaysUpdateMainSkeleton () const |
| The skeleton of the main entity will be updated even if the an LOD entity is being displayed. More...
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AnimationState * | getAnimationState (const String &name) const |
| For entities based on animated meshes, gets the AnimationState object for a single animation. More...
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ChildObjectListIterator | getAttachedObjectIterator (void) |
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const ChildObjectList & | getAttachedObjects () const |
| Gets an iterator to the list of objects attached to bones on this entity. More...
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const AxisAlignedBox & | getBoundingBox (void) const override |
| Retrieves the local axis-aligned bounding box for this object. More...
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Real | getBoundingRadius (void) const override |
| Retrieves the radius of the origin-centered bounding sphere for this object. More...
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AxisAlignedBox | getChildObjectsBoundingBox (void) const |
| Merge all the child object Bounds a return it. More...
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ushort | getCurrentLodIndex () |
| Returns the current LOD used to render. More...
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bool | getDisplaySkeleton (void) const |
| Returns whether or not the entity is currently displaying its skeleton. More...
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EdgeData * | getEdgeList (void) override |
| Returns details of the edges which might be used to determine a silhouette. More...
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Entity * | getManualLodLevel (size_t index) const |
| Gets a pointer to the entity representing the numbered manual level of detail. More...
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const MeshPtr & | getMesh (void) const |
| Gets the Mesh that this Entity is based on. More...
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const String & | getMovableType (void) const override |
| Returns the type name of this object. More...
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size_t | getNumManualLodLevels (void) const |
| Returns the number of manual levels of detail that this entity supports. More...
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size_t | getNumSubEntities (void) const |
| Retrieves the number of SubEntity objects making up this entity. More...
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const ShadowRenderableList & | getShadowVolumeRenderableList (const Light *light, const HardwareIndexBufferPtr &indexBuffer, size_t &indexBufferUsedSize, float extrusionDistance, int flags=0) override |
| Gets an list of the renderables required to render the shadow volume. More...
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SkeletonInstance * | getSkeleton (void) const |
| Get this Entity's personal skeleton instance. More...
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const EntitySet * | getSkeletonInstanceSharingSet () const |
| Returns a pointer to the set of entities which share a SkeletonInstance. More...
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bool | getSkipAnimationStateUpdate () const |
| Entity's skeleton's AnimationState will not be automatically updated when set to true. More...
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int | getSoftwareAnimationNormalsRequests (void) const |
| Returns the number of requests that have been made for software animation of normals. More...
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int | getSoftwareAnimationRequests (void) const |
| Returns the number of requests that have been made for software animation. More...
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const SubEntityList & | getSubEntities () const |
| Retrieves SubEntity objects making up this entity. More...
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SubEntity * | getSubEntity (const String &name) const |
| Gets a pointer to a SubEntity by name. More...
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SubEntity * | getSubEntity (size_t index) const |
| Gets a pointer to a SubEntity, ie a part of an Entity. More...
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uint32 | getTypeFlags (void) const override |
| Override to return specific type flag. More...
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bool | getUpdateBoundingBoxFromSkeleton () const |
| If true, the skeleton of the entity will be used to update the bounding box for culling. More...
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VertexData * | getVertexDataForBinding (void) |
| Retrieve the VertexData which should be used for GPU binding. More...
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const AxisAlignedBox & | getWorldBoundingBox (bool derive=false) const override |
| Get the world bounding box of the caster. More...
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const Sphere & | getWorldBoundingSphere (bool derive=false) const override |
| Retrieves the worldspace bounding sphere for this object. More...
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bool | hasAnimationState (const String &name) const |
| Returns whether the AnimationState with the given name exists. More...
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bool | hasSkeleton (void) const |
| Returns whether or not this entity is skeletally animated. More...
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bool | hasVertexAnimation (void) const |
| Returns whether or not this entity is either morph or pose animated. More...
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bool | isHardwareAnimationEnabled (void) |
| Returns whether or not hardware animation is enabled. More...
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bool | isInitialised (void) const |
| Has this Entity been initialised yet? More...
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void | loadingComplete (Resource *res) override |
| Resource::Listener hook to notify Entity that a delay-loaded Mesh is complete. More...
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void | refreshAvailableAnimationState (void) |
| Updates the internal animation state set to include the latest available animations from the attached skeleton. More...
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void | removeSoftwareAnimationRequest (bool normalsAlso) |
| Removes a request for software animation. More...
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void | setAlwaysUpdateMainSkeleton (bool update) |
| The skeleton of the main entity will be updated even if the an LOD entity is being displayed. More...
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void | setDisplaySkeleton (bool display) |
| Tells the Entity whether or not it should display it's skeleton, if it has one. More...
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void | setMaterial (const MaterialPtr &material) |
| Sets the material to use for the whole of this entity. More...
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void | setMaterialLodBias (Real factor, ushort maxDetailIndex=0, ushort minDetailIndex=99) |
| Sets a level-of-detail bias for the material detail of this entity. More...
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void | setMaterialName (const String &name, const String &groupName=ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME) |
| Sets the material to use for the whole of this entity. More...
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void | setMeshLodBias (Real factor, ushort maxDetailIndex=0, ushort minDetailIndex=99) |
| Sets a level-of-detail bias for the mesh detail of this entity. More...
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void | setPolygonModeOverrideable (bool PolygonModeOverrideable) |
| Sets whether the polygon mode of this entire entity may be overridden by the camera detail settings. More...
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void | setRenderQueueGroup (uint8 queueID) override |
| Sets the render queue group this entity will be rendered through. More...
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void | setRenderQueueGroupAndPriority (uint8 queueID, ushort priority) override |
| Sets the render queue group and group priority this entity will be rendered through. More...
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void | setSkipAnimationStateUpdate (bool skip) |
| Entity's skeleton's AnimationState will not be automatically updated when set to true. More...
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void | setUpdateBoundingBoxFromSkeleton (bool update) |
| If true, the skeleton of the entity will be used to update the bounding box for culling. More...
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void | shareSkeletonInstanceWith (Entity *entity) |
| Shares the SkeletonInstance with the supplied entity. More...
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bool | sharesSkeletonInstance () const |
| Returns whether this entity shares it's SkeltonInstance with other entity instances. More...
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void | stopSharingSkeletonInstance () |
| Stops sharing the SkeletonInstance with other entities. More...
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void | visitRenderables (Renderable::Visitor *visitor, bool debugRenderables=false) override |
| Method to allow a caller to abstractly iterate over the Renderable instances that this MovableObject will add to the render queue when asked, if any. More...
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| MovableObject () |
| Constructor. More...
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| MovableObject (const String &name) |
| Named constructor. More...
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virtual | ~MovableObject () |
| Virtual destructor - read Scott Meyers if you don't know why this is needed. More...
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MovableObjectFactory * | _getCreator (void) const |
| Get the creator of this object, if any (internal use only) More...
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LightList * | _getLightList () |
| Returns a pointer to the current list of lights for this object. More...
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SceneManager * | _getManager (void) const |
| Get the manager of this object, if any (internal use only) More...
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virtual const Affine3 & | _getParentNodeFullTransform (void) const |
| Return the full transformation of the parent sceneNode or the attachingPoint node. More...
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virtual void | _notifyCreator (MovableObjectFactory *fact) |
| Notify the object of it's creator (internal use only) More...
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virtual void | _notifyManager (SceneManager *man) |
| Notify the object of it's manager (internal use only) More...
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virtual void | _notifyMoved (void) |
| Internal method called to notify the object that it has been moved. More...
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void | addQueryFlags (uint32 flags) |
| As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object. More...
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void | addVisibilityFlags (uint32 flags) |
| As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object. More...
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void | detachFromParent (void) |
| Detaches an object from a parent SceneNode or TagPoint, if attached. More...
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Real | getBoundingRadiusScaled () const |
| as getBoundingRadius, but with scaling applied More...
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bool | getCastShadows (void) const override |
| Returns whether shadow casting is enabled for this object. More...
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const AxisAlignedBox & | getDarkCapBounds (const Light &light, Real dirLightExtrusionDist) const override |
| Gets the world space bounding box of the dark cap, as extruded using the light provided. More...
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EdgeData * | getEdgeList (void) override |
| Returns details of the edges which might be used to determine a silhouette. More...
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const AxisAlignedBox & | getLightCapBounds (void) const override |
| Gets the world space bounding box of the light cap. More...
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uint32 | getLightMask () const |
| Get a bitwise mask which will filter the lights affecting this object. More...
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Listener * | getListener (void) const |
| Gets the current listener for this object. More...
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const String & | getName (void) const |
| Returns the name of this object. More...
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Node * | getParentNode (void) const |
| Returns the node to which this object is attached. More...
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SceneNode * | getParentSceneNode (void) const |
| Returns the scene node to which this object is attached. More...
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Real | getPointExtrusionDistance (const Light *l) const override |
| Get the distance to extrude for a point/spot light. More...
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virtual uint32 | getQueryFlags (void) const |
| Returns the query flags relevant for this object. More...
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bool | getReceivesShadows () |
| Returns whether the Material of any Renderable that this MovableObject will add to the render queue will receive shadows. More...
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Real | getRenderingDistance (void) const |
| Gets the distance at which batches are no longer rendered. More...
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Real | getRenderingMinPixelSize () const |
| Returns the minimum pixel size an object needs to be in both screen axes in order to be rendered. More...
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uint8 | getRenderQueueGroup (void) const |
| Gets the queue group for this entity. More...
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const ShadowRenderableList & | getShadowVolumeRenderableList (const Light *light, const HardwareIndexBufferPtr &indexBuffer, size_t &indexBufferUsedSize, float extrusionDist, int flags=0) override |
| Define a default implementation of method from ShadowCaster which implements no shadows. More...
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const Any & | getUserAny (void) const |
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UserObjectBindings & | getUserObjectBindings () |
| Class that provides convenient interface to establish a linkage between custom user application objects and Ogre core classes. More...
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const UserObjectBindings & | getUserObjectBindings () const |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More...
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virtual uint32 | getVisibilityFlags (void) const |
| Returns the visibility flags relevant for this object. More...
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bool | getVisible (void) const |
| Gets this object whether to be visible or not, if it has a renderable component. More...
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const AxisAlignedBox & | getWorldBoundingBox (bool derive=false) const override |
| Retrieves the axis-aligned bounding box for this object in world coordinates. More...
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bool | isAttached (void) const |
| Returns true if this object is attached to a SceneNode or TagPoint. More...
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bool | isDebugDisplayEnabled (void) const |
| Gets whether debug display of this object is enabled. More...
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virtual bool | isInScene (void) const |
| Returns true if this object is attached to a SceneNode or TagPoint, and this SceneNode / TagPoint is currently in an active part of the scene graph. More...
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bool | isParentTagPoint () const |
| Gets whether the parent node is a TagPoint (or a SceneNode) More...
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virtual bool | isVisible (void) const |
| Returns whether or not this object is supposed to be visible or not. More...
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const LightList & | queryLights (void) const |
| Gets a list of lights, ordered relative to how close they are to this movable object. More...
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void | removeQueryFlags (uint32 flags) |
| As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object. More...
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void | removeVisibilityFlags (uint32 flags) |
| As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object. More...
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void | setCastShadows (bool enabled) |
| Sets whether or not this object will cast shadows. More...
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void | setDebugDisplayEnabled (bool enabled) |
| Sets whether or not the debug display of this object is enabled. More...
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void | setLightMask (uint32 lightMask) |
| Set a bitwise mask which will filter the lights affecting this object. More...
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void | setListener (Listener *listener) |
| Sets a listener for this object. More...
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void | setQueryFlags (uint32 flags) |
| Sets the query flags for this object. More...
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void | setRenderingDistance (Real dist) |
| Sets the distance at which the object is no longer rendered. More...
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void | setRenderingMinPixelSize (Real pixelSize) |
| Sets the minimum pixel size an object needs to be in both screen axes in order to be rendered. More...
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void | setUserAny (const Any &anything) |
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void | setVisibilityFlags (uint32 flags) |
| Sets the visibility flags for this object. More...
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void | setVisible (bool visible) |
| Tells this object whether to be visible or not, if it has a renderable component. More...
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Public Member Functions inherited from Ogre::ShadowCaster |
virtual | ~ShadowCaster () |
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bool | hasEdgeList () |
| Returns whether the object has a valid edge list. More...
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| AnimableObject () |
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virtual | ~AnimableObject () |
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virtual AnimableValuePtr | createAnimableValue (const String &valueName) |
| Create a reference-counted AnimableValuePtr for the named value. More...
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const StringVector & | getAnimableValueNames (void) const |
| Gets a list of animable value names for this object. More...
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virtual | ~Listener () |
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virtual void | preparingComplete (Resource *) |
| Called whenever the resource finishes preparing (paging into memory). More...
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virtual void | unloadingComplete (Resource *) |
| Called whenever the resource has been unloaded. More...
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