OGRE  13.6
Object-Oriented Graphics Rendering Engine
Ogre::SubEntity Class Reference

Utility class which defines the sub-parts of an Entity. More...

#include <OgreSubEntity.h>

+ Inheritance diagram for Ogre::SubEntity:

Public Member Functions

bool _getBuffersMarkedForAnimation (void) const
 Are buffers already marked as vertex animated? More...
 
VertexData_getHardwareVertexAnimVertexData (void)
 Advanced method to get the hardware morph vertex information. More...
 
TempBlendedBufferInfo_getSkelAnimTempBufferInfo (void)
 Advanced method to get the temp buffer information for software skeletal animation. More...
 
VertexData_getSkelAnimVertexData (void)
 Advanced method to get the temporarily blended vertex information for entities which are software skinned. More...
 
VertexData_getSoftwareVertexAnimVertexData (void)
 Advanced method to get the temporarily blended software morph vertex information. More...
 
TempBlendedBufferInfo_getVertexAnimTempBufferInfo (void)
 Advanced method to get the temp buffer information for software morph animation. More...
 
void _invalidateCameraCache ()
 Invalidate the camera distance cache. More...
 
void _markBuffersUnusedForAnimation (void)
 Mark all vertex data as so far unanimated. More...
 
void _markBuffersUsedForAnimation (void)
 Mark all vertex data as animated. More...
 
void _restoreBuffersForUnusedAnimation (bool hardwareAnimation)
 Internal method to copy original vertex data to the morph structures should there be no active animation in use. More...
 
void _updateCustomGpuParameter (const GpuProgramParameters::AutoConstantEntry &constantEntry, GpuProgramParameters *params) const override
 Overridden from Renderable to provide some custom behaviour. More...
 
bool getCastsShadows (void) const override
 Method which reports whether this renderable would normally cast a shadow. More...
 
size_t getIndexDataEndIndex () const
 Returns the current value of the start index used for drawing. More...
 
size_t getIndexDataStartIndex () const
 Returns the current value of the start index used for drawing. More...
 
const LightListgetLights (void) const override
 Gets a list of lights, ordered relative to how close they are to this renderable. More...
 
const MaterialPtrgetMaterial (void) const override
 Retrieves a weak reference to the material this renderable object uses. More...
 
const StringgetMaterialName () const
 Gets the name of the Material in use by this instance. More...
 
unsigned short getNumWorldTransforms (void) const override
 Returns the number of world transform matrices this renderable requires. More...
 
EntitygetParent (void) const
 Accessor to get parent Entity. More...
 
void getRenderOperation (RenderOperation &op) override
 Gets the render operation required to send this object to the frame buffer. More...
 
uint8 getRenderQueueGroup (void) const
 Gets the queue group for this entity, see setRenderQueueGroup for full details. More...
 
ushort getRenderQueuePriority (void) const
 Gets the queue group for this entity, see setRenderQueueGroup for full details. More...
 
Real getSquaredViewDepth (const Camera *cam) const override
 Returns the squared distance between the camera and this renderable. More...
 
SubMeshgetSubMesh (void)
 Accessor method to read mesh data. More...
 
TechniquegetTechnique (void) const override
 Retrieves a pointer to the Material Technique this renderable object uses. More...
 
VertexDatagetVertexDataForBinding (void)
 Retrieve the VertexData which should be used for GPU binding. More...
 
void getWorldTransforms (Matrix4 *xform) const override
 Gets the world transform matrix / matrices for this renderable object. More...
 
bool isRenderQueueGroupSet (void) const
 Gets the queue group for this entity, see setRenderQueueGroup for full details. More...
 
bool isRenderQueuePrioritySet (void) const
 Gets the queue group for this entity, see setRenderQueueGroup for full details. More...
 
bool isVisible (void) const
 Returns whether or not this SubEntity is supposed to be visible. More...
 
void resetIndexDataStartEndIndex ()
 Reset the custom start/end index to the default values. More...
 
void setIndexDataEndIndex (size_t end_index)
 Tells this SubEntity to draw a subset of the SubMesh by adjusting the index buffer extents. More...
 
void setIndexDataStartIndex (size_t start_index)
 Tells this SubEntity to draw a subset of the SubMesh by adjusting the index buffer extents. More...
 
void setMaterial (const MaterialPtr &material)
 Sets the name of the Material to be used. More...
 
void setMaterialName (const String &name, const String &groupName=ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME)
 Sets the name of the Material to be used. More...
 
void setRenderQueueGroup (uint8 queueID)
 Sets the render queue group this SubEntity will be rendered through. More...
 
void setRenderQueueGroupAndPriority (uint8 queueID, ushort priority)
 Sets the render queue group and group priority this SubEntity will be rendered through. More...
 
void setVisible (bool visible)
 Tells this SubEntity whether to be visible or not. More...
 
- Public Member Functions inherited from Ogre::Renderable
 Renderable ()
 
virtual ~Renderable ()
 Virtual destructor needed as class has virtual methods. More...
 
const Vector4fgetCustomParameter (size_t index) const
 Gets the custom value associated with this Renderable at the given index. More...
 
bool getPolygonModeOverrideable (void) const
 Gets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting. More...
 
bool getUseIdentityProjection (void) const
 Returns whether or not to use an 'identity' projection. More...
 
bool getUseIdentityView (void) const
 Returns whether or not to use an 'identity' view. More...
 
const AnygetUserAny (void) const
 
UserObjectBindingsgetUserObjectBindings ()
 Class that provides convenient interface to establish a linkage between custom user application objects and Ogre core classes. More...
 
const UserObjectBindingsgetUserObjectBindings () const
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More...
 
bool hasCustomParameter (size_t index) const
 Checks whether a custom value is associated with this Renderable at the given index. More...
 
virtual void postRender (SceneManager *sm, RenderSystem *rsys)
 Called immediately after the Renderable has been rendered. More...
 
virtual bool preRender (SceneManager *sm, RenderSystem *rsys)
 Called just prior to the Renderable being rendered. More...
 
void removeCustomParameter (size_t index)
 Removes a custom value which is associated with this Renderable at the given index. More...
 
void setCustomParameter (size_t index, const Vector4f &value)
 Sets a custom parameter for this Renderable, which may be used to drive calculations for this specific Renderable, like GPU program parameters. More...
 
void setPolygonModeOverrideable (bool override)
 Sets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting. More...
 
void setUseIdentityProjection (bool useIdentityProjection)
 Sets whether or not to use an 'identity' projection. More...
 
void setUseIdentityView (bool useIdentityView)
 Sets whether or not to use an 'identity' view. More...
 
void setUserAny (const Any &anything)
 

Additional Inherited Members

- Public Types inherited from Ogre::Renderable
enum  { DEFAULT_PRIORITY = 100 }
 

Detailed Description

Utility class which defines the sub-parts of an Entity.

Remarks
Just as meshes are split into submeshes, an Entity is made up of potentially multiple SubMeshes. These are mainly here to provide the link between the Material which the SubEntity uses (which may be the default Material for the SubMesh or may have been changed for this object) and the SubMesh data.
The SubEntity also allows the application some flexibility in the material properties for this section of a particular instance of this Mesh, e.g. tinting the windows on a car model.
SubEntity instances are never created manually. They are created at the same time as their parent Entity by the SceneManager method createEntity.

Member Function Documentation

◆ getMaterialName()

const String& Ogre::SubEntity::getMaterialName ( ) const

Gets the name of the Material in use by this instance.

◆ setMaterialName()

void Ogre::SubEntity::setMaterialName ( const String name,
const String groupName = ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME 
)

Sets the name of the Material to be used.

Remarks
By default a SubEntity uses the default Material that the SubMesh uses. This call can alter that so that the Material is different for this instance.

◆ setMaterial()

void Ogre::SubEntity::setMaterial ( const MaterialPtr material)

Sets the name of the Material to be used.

Remarks
By default a SubEntity uses the default Material that the SubMesh uses. This call can alter that so that the Material is different for this instance.

◆ setVisible()

void Ogre::SubEntity::setVisible ( bool  visible)

Tells this SubEntity whether to be visible or not.

◆ isVisible()

bool Ogre::SubEntity::isVisible ( void  ) const
inline

Returns whether or not this SubEntity is supposed to be visible.

◆ setRenderQueueGroup()

void Ogre::SubEntity::setRenderQueueGroup ( uint8  queueID)

Sets the render queue group this SubEntity will be rendered through.

Remarks
Render queues are grouped to allow you to more tightly control the ordering of rendered objects. If you do not call this method, the SubEntity will use either the Entity's queue or it will use the default (RenderQueue::getDefaultQueueGroup).
See Entity::setRenderQueueGroup for more details.
Parameters
queueIDEnumerated value of the queue group to use. See the enum RenderQueueGroupID for what kind of values can be used here.

◆ setRenderQueueGroupAndPriority()

void Ogre::SubEntity::setRenderQueueGroupAndPriority ( uint8  queueID,
ushort  priority 
)

Sets the render queue group and group priority this SubEntity will be rendered through.

Remarks
Render queues are grouped to allow you to more tightly control the ordering of rendered objects. Within a single render group there another type of grouping called priority which allows further control. If you do not call this method, all Entity objects default to the default queue and priority (RenderQueue::getDefaultQueueGroup, RenderQueue::getDefaultRenderablePriority).
See Entity::setRenderQueueGroupAndPriority for more details.
Parameters
queueIDEnumerated value of the queue group to use. See the enum RenderQueueGroupID for what kind of values can be used here.
priorityThe priority within a group to use.

◆ getRenderQueueGroup()

uint8 Ogre::SubEntity::getRenderQueueGroup ( void  ) const
inline

Gets the queue group for this entity, see setRenderQueueGroup for full details.

◆ getRenderQueuePriority()

ushort Ogre::SubEntity::getRenderQueuePriority ( void  ) const
inline

Gets the queue group for this entity, see setRenderQueueGroup for full details.

◆ isRenderQueueGroupSet()

bool Ogre::SubEntity::isRenderQueueGroupSet ( void  ) const
inline

Gets the queue group for this entity, see setRenderQueueGroup for full details.

◆ isRenderQueuePrioritySet()

bool Ogre::SubEntity::isRenderQueuePrioritySet ( void  ) const
inline

Gets the queue group for this entity, see setRenderQueueGroup for full details.

◆ getSubMesh()

SubMesh* Ogre::SubEntity::getSubMesh ( void  )

Accessor method to read mesh data.

◆ getParent()

Entity* Ogre::SubEntity::getParent ( void  ) const
inline

Accessor to get parent Entity.

◆ getMaterial()

const MaterialPtr& Ogre::SubEntity::getMaterial ( void  ) const
inlineoverridevirtual

Retrieves a weak reference to the material this renderable object uses.

Remarks
Note that the Renderable also has the option to override the getTechnique method to specify a particular Technique to use instead of the best one available.

Implements Ogre::Renderable.

◆ getTechnique()

Technique* Ogre::SubEntity::getTechnique ( void  ) const
overridevirtual

Retrieves a pointer to the Material Technique this renderable object uses.

Remarks
This is to allow Renderables to use a chosen Technique if they wish, otherwise they will use the best Technique available for the Material they are using.

Reimplemented from Ogre::Renderable.

◆ getRenderOperation()

void Ogre::SubEntity::getRenderOperation ( RenderOperation op)
overridevirtual

Gets the render operation required to send this object to the frame buffer.

Implements Ogre::Renderable.

◆ setIndexDataStartIndex()

void Ogre::SubEntity::setIndexDataStartIndex ( size_t  start_index)

Tells this SubEntity to draw a subset of the SubMesh by adjusting the index buffer extents.

Default value is zero so that the entire index buffer is used when drawing. Valid values are zero to getIndexDataEndIndex()

◆ getIndexDataStartIndex()

size_t Ogre::SubEntity::getIndexDataStartIndex ( ) const

Returns the current value of the start index used for drawing.

See also
setIndexDataStartIndex

◆ setIndexDataEndIndex()

void Ogre::SubEntity::setIndexDataEndIndex ( size_t  end_index)

Tells this SubEntity to draw a subset of the SubMesh by adjusting the index buffer extents.

Default value is SubMesh::indexData::indexCount so that the entire index buffer is used when drawing. Valid values are mStartIndex to SubMesh::indexData::indexCount

◆ getIndexDataEndIndex()

size_t Ogre::SubEntity::getIndexDataEndIndex ( ) const

Returns the current value of the start index used for drawing.

◆ resetIndexDataStartEndIndex()

void Ogre::SubEntity::resetIndexDataStartEndIndex ( )

Reset the custom start/end index to the default values.

◆ getWorldTransforms()

void Ogre::SubEntity::getWorldTransforms ( Matrix4 xform) const
overridevirtual

Gets the world transform matrix / matrices for this renderable object.

Remarks
If the object has any derived transforms, these are expected to be up to date as long as all the SceneNode structures have been updated before this is called.
Note
Internal Ogre never supports non-affine matrix for world transform matrix/matrices, the behavior is undefined if returns non-affine matrix here.

This method will populate transform with 1 matrix if it does not use GPU vertex blending. If it does use GPU vertex blending it will fill the passed in pointer with an array of matrices, the length being the value returned from getNumWorldTransforms.

Note
If MeshManager::getBonesUseObjectSpace() is true, the first matrix must contain the world transform of the object, and the rest of the matrices must contain the bone transforms in object space.

Implements Ogre::Renderable.

◆ getNumWorldTransforms()

unsigned short Ogre::SubEntity::getNumWorldTransforms ( void  ) const
overridevirtual

Returns the number of world transform matrices this renderable requires.

When a renderable uses GPU vertex blending, it uses multiple world matrices instead of a single one. Each vertex sent to the pipeline can reference one or more matrices in this list with given weights. If a renderable does not use vertex blending this method returns 1, which is the default for simplicity.

Note
If MeshManager::getBonesUseObjectSpace() is true, this method must return numBones + 1

Reimplemented from Ogre::Renderable.

◆ getSquaredViewDepth()

Real Ogre::SubEntity::getSquaredViewDepth ( const Camera cam) const
overridevirtual

Returns the squared distance between the camera and this renderable.

Used to sort transparent objects. Squared distance is used to avoid having to perform a square root on the result.

Implements Ogre::Renderable.

◆ getLights()

const LightList& Ogre::SubEntity::getLights ( void  ) const
overridevirtual

Gets a list of lights, ordered relative to how close they are to this renderable.

Remarks
Directional lights, which have no position, will always be first on this list.

Implements Ogre::Renderable.

◆ getCastsShadows()

bool Ogre::SubEntity::getCastsShadows ( void  ) const
overridevirtual

Method which reports whether this renderable would normally cast a shadow.

Remarks
Subclasses should override this if they could have been used to generate a shadow.

Reimplemented from Ogre::Renderable.

◆ _getSkelAnimVertexData()

VertexData* Ogre::SubEntity::_getSkelAnimVertexData ( void  )

Advanced method to get the temporarily blended vertex information for entities which are software skinned.

Remarks
Internal engine will eliminate software animation if possible, this information is unreliable unless added request for software animation via Entity::addSoftwareAnimationRequest.
Note
The positions/normals of the returned vertex data is in object space.

◆ _getSoftwareVertexAnimVertexData()

VertexData* Ogre::SubEntity::_getSoftwareVertexAnimVertexData ( void  )

Advanced method to get the temporarily blended software morph vertex information.

Remarks
Internal engine will eliminate software animation if possible, this information is unreliable unless added request for software animation via Entity::addSoftwareAnimationRequest.
Note
The positions/normals of the returned vertex data is in object space.

◆ _getHardwareVertexAnimVertexData()

VertexData* Ogre::SubEntity::_getHardwareVertexAnimVertexData ( void  )

Advanced method to get the hardware morph vertex information.

Note
The positions/normals of the returned vertex data is in object space.

◆ _getSkelAnimTempBufferInfo()

TempBlendedBufferInfo* Ogre::SubEntity::_getSkelAnimTempBufferInfo ( void  )

Advanced method to get the temp buffer information for software skeletal animation.

◆ _getVertexAnimTempBufferInfo()

TempBlendedBufferInfo* Ogre::SubEntity::_getVertexAnimTempBufferInfo ( void  )

Advanced method to get the temp buffer information for software morph animation.

◆ getVertexDataForBinding()

VertexData* Ogre::SubEntity::getVertexDataForBinding ( void  )

Retrieve the VertexData which should be used for GPU binding.

◆ _markBuffersUnusedForAnimation()

void Ogre::SubEntity::_markBuffersUnusedForAnimation ( void  )

Mark all vertex data as so far unanimated.

◆ _markBuffersUsedForAnimation()

void Ogre::SubEntity::_markBuffersUsedForAnimation ( void  )

Mark all vertex data as animated.

◆ _getBuffersMarkedForAnimation()

bool Ogre::SubEntity::_getBuffersMarkedForAnimation ( void  ) const
inline

Are buffers already marked as vertex animated?

◆ _restoreBuffersForUnusedAnimation()

void Ogre::SubEntity::_restoreBuffersForUnusedAnimation ( bool  hardwareAnimation)

Internal method to copy original vertex data to the morph structures should there be no active animation in use.

◆ _updateCustomGpuParameter()

void Ogre::SubEntity::_updateCustomGpuParameter ( const GpuProgramParameters::AutoConstantEntry constantEntry,
GpuProgramParameters params 
) const
overridevirtual

Overridden from Renderable to provide some custom behaviour.

Reimplemented from Ogre::Renderable.

◆ _invalidateCameraCache()

void Ogre::SubEntity::_invalidateCameraCache ( )
inline

Invalidate the camera distance cache.


The documentation for this class was generated from the following file: