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OGRE
13.6
Object-Oriented Graphics Rendering Engine
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Defines a part of a complete mesh. More...
#include <OgreSubMesh.h>
Inheritance diagram for Ogre::SubMesh:Public Types | |
| typedef ConstMapIterator< AliasTextureNamePairList > | AliasTextureIterator |
| typedef MapIterator< VertexBoneAssignmentList > | BoneAssignmentIterator |
| typedef std::vector< unsigned short > | IndexMap |
| Dedicated index map for translate blend index to bone index (only valid if useSharedVertices = false). More... | |
| typedef std::vector< IndexData * > | LODFaceList |
| typedef std::multimap< size_t, VertexBoneAssignment > | VertexBoneAssignmentList |
| Multimap of verex bone assignments (orders by vertex index) More... | |
Public Member Functions | |
| SubMesh () | |
| ~SubMesh () | |
| void | _compileBoneAssignments (void) |
| Must be called once to compile bone assignments into geometry buffer. More... | |
| void | _getRenderOperation (RenderOperation &rend, ushort lodIndex=0) |
| Returns a RenderOperation structure required to render this mesh. More... | |
| void | addBoneAssignment (const VertexBoneAssignment &vertBoneAssign) |
| Assigns a vertex to a bone with a given weight, for skeletal animation. More... | |
| void | addTextureAlias (const String &aliasName, const String &textureName) |
| void | clearBoneAssignments (void) |
| Removes all bone assignments for this mesh. More... | |
| SubMesh * | clone (const String &newName, Mesh *parentMesh=0) |
| Makes a copy of this submesh object and gives it a new name. More... | |
| void | generateExtremes (size_t count) |
| Generate the submesh extremes (. More... | |
| AliasTextureIterator | getAliasTextureIterator (void) const |
| BoneAssignmentIterator | getBoneAssignmentIterator (void) |
| const VertexBoneAssignmentList & | getBoneAssignments () const |
| Gets a const reference to the list of bone assignments. More... | |
| const MaterialPtr & | getMaterial () const |
| const String & | getMaterialName (void) const |
| bool | getVertexAnimationIncludesNormals () const |
| Returns whether animation on dedicated vertex data includes normals. More... | |
| VertexAnimationType | getVertexAnimationType (void) const |
| Get the type of any vertex animation used by dedicated geometry. More... | |
| bool | hasTextureAliases (void) const |
| bool | isBuildEdgesEnabled (void) const |
| Returns true(by default) if the submesh should be included in the mesh EdgeList, otherwise returns false. More... | |
| void | removeAllTextureAliases (void) |
| void | setBuildEdgesEnabled (bool b) |
| void | setMaterial (const MaterialPtr &mat) |
| void | setMaterialName (const String &matName, const String &groupName=ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME) |
| Sets the name of the Material which this SubMesh will use. More... | |
Public Attributes | |
| IndexMap | blendIndexToBoneIndexMap |
| std::vector< Vector3 > | extremityPoints |
| A list of extreme points on the submesh (optional). More... | |
| IndexData * | indexData |
| Face index data. More... | |
| LODFaceList | mLodFaceList |
| RenderOperation::OperationType | operationType |
| The render operation type used to render this submesh. More... | |
| Mesh * | parent |
| Reference to parent Mesh (not a smart pointer so child does not keep parent alive). More... | |
| bool | useSharedVertices |
| Indicates if this submesh shares vertex data with other meshes or whether it has it's own vertices. More... | |
| VertexData * | vertexData |
| Dedicated vertex data (only valid if useSharedVertices = false). More... | |
Defines a part of a complete mesh.
| typedef std::vector<unsigned short> Ogre::SubMesh::IndexMap |
Dedicated index map for translate blend index to bone index (only valid if useSharedVertices = false).
| typedef std::vector<IndexData*> Ogre::SubMesh::LODFaceList |
| typedef std::multimap<size_t, VertexBoneAssignment> Ogre::SubMesh::VertexBoneAssignmentList |
Multimap of verex bone assignments (orders by vertex index)
| Ogre::SubMesh::SubMesh | ( | ) |
| Ogre::SubMesh::~SubMesh | ( | ) |
| void Ogre::SubMesh::setMaterialName | ( | const String & | matName, |
| const String & | groupName = ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME |
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| const String& Ogre::SubMesh::getMaterialName | ( | void | ) | const |
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| void Ogre::SubMesh::_getRenderOperation | ( | RenderOperation & | rend, |
| ushort | lodIndex = 0 |
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Returns a RenderOperation structure required to render this mesh.
| rend | Reference to a RenderOperation structure to populate. |
| lodIndex | The index of the LOD to use. |
| void Ogre::SubMesh::addBoneAssignment | ( | const VertexBoneAssignment & | vertBoneAssign | ) |
Assigns a vertex to a bone with a given weight, for skeletal animation.
| void Ogre::SubMesh::clearBoneAssignments | ( | void | ) |
| BoneAssignmentIterator Ogre::SubMesh::getBoneAssignmentIterator | ( | void | ) |
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Gets a const reference to the list of bone assignments.
| void Ogre::SubMesh::_compileBoneAssignments | ( | void | ) |
Must be called once to compile bone assignments into geometry buffer.
| AliasTextureIterator Ogre::SubMesh::getAliasTextureIterator | ( | void | ) | const |
| void Ogre::SubMesh::removeAllTextureAliases | ( | void | ) |
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| VertexAnimationType Ogre::SubMesh::getVertexAnimationType | ( | void | ) | const |
Get the type of any vertex animation used by dedicated geometry.
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Returns whether animation on dedicated vertex data includes normals.
| void Ogre::SubMesh::generateExtremes | ( | size_t | count | ) |
Generate the submesh extremes (.
| count | Number of extreme points to compute for the submesh. |
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Returns true(by default) if the submesh should be included in the mesh EdgeList, otherwise returns false.
| void Ogre::SubMesh::setBuildEdgesEnabled | ( | bool | b | ) |
Makes a copy of this submesh object and gives it a new name.
| newName | The name to give the clone. |
| parentMesh | Optional mesh to make the parent of the newly created clone. If you leave this blank, the clone will be parented to the same Mesh as the original. |
| VertexData* Ogre::SubMesh::vertexData |
Dedicated vertex data (only valid if useSharedVertices = false).
Referenced by Ogre::Lod0Stripifier::StripLod0Vertices().
| IndexData* Ogre::SubMesh::indexData |
Face index data.
Referenced by Ogre::Lod0Stripifier::StripLod0Vertices().
| IndexMap Ogre::SubMesh::blendIndexToBoneIndexMap |
| LODFaceList Ogre::SubMesh::mLodFaceList |
Referenced by Ogre::Lod0Stripifier::StripLod0Vertices().
| std::vector<Vector3> Ogre::SubMesh::extremityPoints |
A list of extreme points on the submesh (optional).
| Mesh* Ogre::SubMesh::parent |
Reference to parent Mesh (not a smart pointer so child does not keep parent alive).
| bool Ogre::SubMesh::useSharedVertices |
Indicates if this submesh shares vertex data with other meshes or whether it has it's own vertices.
Referenced by Ogre::Lod0Stripifier::StripLod0Vertices().
| RenderOperation::OperationType Ogre::SubMesh::operationType |
The render operation type used to render this submesh.