OGRE
13.6
Object-Oriented Graphics Rendering Engine
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Handles the management of mesh resources. More...
#include <OgreMeshManager.h>
Public Member Functions | |
MeshManager () | |
~MeshManager () | |
void | _initialise (void) |
Initialises the manager, only to be called by OGRE internally. More... | |
MeshPtr | create (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *createParams=0) |
Create a new mesh. More... | |
PatchMeshPtr | createBezierPatch (const String &name, const String &groupName, void *controlPointBuffer, VertexDeclaration *declaration, size_t width, size_t height, size_t uMaxSubdivisionLevel=PatchSurface::AUTO_LEVEL, size_t vMaxSubdivisionLevel=PatchSurface::AUTO_LEVEL, PatchSurface::VisibleSide visibleSide=PatchSurface::VS_FRONT, HardwareBuffer::Usage vbUsage=HBU_GPU_ONLY, HardwareBuffer::Usage ibUsage=HBU_CPU_TO_GPU, bool vbUseShadow=true, bool ibUseShadow=true) |
Creates a Bezier patch based on an array of control vertices. More... | |
MeshPtr | createCurvedIllusionPlane (const String &name, const String &groupName, const Plane &plane, Real width, Real height, Real curvature, int xsegments=1, int ysegments=1, bool normals=true, unsigned short numTexCoordSets=1, Real uTile=1.0f, Real vTile=1.0f, const Vector3 &upVector=Vector3::UNIT_Y, const Quaternion &orientation=Quaternion::IDENTITY, HardwareBuffer::Usage vertexBufferUsage=HBU_GPU_ONLY, HardwareBuffer::Usage indexBufferUsage=HBU_GPU_ONLY, bool vertexShadowBuffer=false, bool indexShadowBuffer=false, int ySegmentsToKeep=-1) |
Creates a plane, which because of it's texture coordinates looks like a curved surface, useful for skies in a skybox. More... | |
MeshPtr | createCurvedPlane (const String &name, const String &groupName, const Plane &plane, Real width, Real height, Real bow=0.5f, int xsegments=1, int ysegments=1, bool normals=false, unsigned short numTexCoordSets=1, Real uTile=1.0f, Real vTile=1.0f, const Vector3 &upVector=Vector3::UNIT_Y, HardwareBuffer::Usage vertexBufferUsage=HBU_GPU_ONLY, HardwareBuffer::Usage indexBufferUsage=HBU_GPU_ONLY, bool vertexShadowBuffer=false, bool indexShadowBuffer=false) |
Creates a genuinely curved plane, by default majoring on the x/y axes facing positive Z. More... | |
MeshPtr | createManual (const String &name, const String &groupName, ManualResourceLoader *loader=0) |
Creates a new Mesh specifically for manual definition rather than loading from an object file. More... | |
ResourceCreateOrRetrieveResult | createOrRetrieve (const String &name, const String &group, bool isManual, ManualResourceLoader *loader, const NameValuePairList *createParams, HardwareBuffer::Usage vertexBufferUsage, HardwareBuffer::Usage indexBufferUsage=HBU_GPU_ONLY, bool vertexBufferShadowed=false, bool indexBufferShadowed=false) |
Create a new mesh, or retrieve an existing one with the same name if it already exists. More... | |
ResourceCreateOrRetrieveResult | createOrRetrieve (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *createParams=0) |
Create a new resource, or retrieve an existing one with the same name if it already exists. More... | |
MeshPtr | createPlane (const String &name, const String &groupName, const Plane &plane, Real width, Real height, int xsegments=1, int ysegments=1, bool normals=true, unsigned short numTexCoordSets=1, Real uTile=1.0f, Real vTile=1.0f, const Vector3 &upVector=Vector3::UNIT_Y, HardwareBuffer::Usage vertexBufferUsage=HBU_GPU_ONLY, HardwareBuffer::Usage indexBufferUsage=HBU_GPU_ONLY, bool vertexShadowBuffer=false, bool indexShadowBuffer=false) |
Creates a basic plane, by default majoring on the x/y axes facing positive Z. More... | |
VertexElementType | getBlendWeightsBaseElementType () const |
Gets the base element type used for blend weights in vertex buffers. More... | |
Real | getBoundsPaddingFactor (void) |
Gets the factor by which the bounding box of an entity is padded. More... | |
MeshPtr | getByName (const String &name, const String &groupName=RGN_DEFAULT) const |
Retrieves a pointer to a resource by name, or null if the resource does not exist. More... | |
MeshSerializerListener * | getListener () |
Gets the listener used to control mesh loading through the serializer. More... | |
bool | getPrepareAllMeshesForShadowVolumes (void) |
Retrieves whether all Meshes should prepare themselves for shadow volumes. More... | |
MeshPtr | load (const String &filename, const String &groupName, HardwareBuffer::Usage vertexBufferUsage=HBU_GPU_ONLY, HardwareBuffer::Usage indexBufferUsage=HBU_GPU_ONLY, bool vertexBufferShadowed=false, bool indexBufferShadowed=false) |
Loads a mesh from a file, making it immediately available for use. More... | |
MeshPtr | prepare (const String &filename, const String &groupName, HardwareBuffer::Usage vertexBufferUsage=HBU_GPU_ONLY, HardwareBuffer::Usage indexBufferUsage=HBU_GPU_ONLY, bool vertexBufferShadowed=false, bool indexBufferShadowed=false) |
Prepares a mesh for loading from a file. More... | |
void | setBlendWeightsBaseElementType (VertexElementType vet) |
sets the base element type used for blend weights in vertex buffers. More... | |
void | setBoundsPaddingFactor (Real paddingFactor) |
Sets the factor by which the bounding box of an entity is padded. More... | |
void | setListener (MeshSerializerListener *listener) |
Sets the listener used to control mesh loading through the serializer. More... | |
void | setPrepareAllMeshesForShadowVolumes (bool enable) |
Tells the mesh manager that all future meshes should prepare themselves for shadow volumes on loading. More... | |
Public Member Functions inherited from Ogre::ResourceManager | |
ResourceManager () | |
virtual | ~ResourceManager () |
virtual void | _notifyResourceLoaded (Resource *res) |
Notify this manager that a resource which it manages has been loaded. More... | |
virtual void | _notifyResourceTouched (Resource *res) |
Notify this manager that a resource which it manages has been 'touched', i.e. More... | |
virtual void | _notifyResourceUnloaded (Resource *res) |
Notify this manager that a resource which it manages has been unloaded. More... | |
ResourceCreateOrRetrieveResult | createOrRetrieve (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *createParams=0) |
Create a new resource, or retrieve an existing one with the same name if it already exists. More... | |
ResourcePtr | createResource (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *createParams=0) |
Creates a new blank resource, but does not immediately load it. More... | |
void | destroyAllResourcePools () |
destroy all pools More... | |
void | destroyResourcePool (const String &name) |
Destroy a resource pool. More... | |
void | destroyResourcePool (ResourcePool *pool) |
Destroy a resource pool. More... | |
virtual ResourcePtr | getByHandle (ResourceHandle handle) const |
Retrieves a pointer to a resource by handle, or null if the resource does not exist. More... | |
Real | getLoadingOrder (void) const override |
Gets the loading order for scripts of this type. More... | |
size_t | getMemoryBudget (void) const |
Get the limit on the amount of memory this resource handler may use. More... | |
size_t | getMemoryUsage (void) const |
Gets the current memory usage, in bytes. More... | |
virtual ResourcePtr | getResourceByName (const String &name, const String &groupName=RGN_DEFAULT) const |
Retrieves a pointer to a resource by name, or null if the resource does not exist. More... | |
ResourceMapIterator | getResourceIterator (void) |
Returns an iterator over all resources in this manager. More... | |
ResourcePool * | getResourcePool (const String &name) |
Create a resource pool, or reuse one that already exists. More... | |
const String & | getResourceType (void) const |
Gets a string identifying the type of resource this manager handles. More... | |
const StringVector & | getScriptPatterns (void) const override |
Gets the file patterns which should be used to find scripts for this class. More... | |
bool | getVerbose (void) |
Gets whether this manager and its resources habitually produce log output. More... | |
ResourcePtr | load (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *loadParams=0, bool backgroundThread=false) |
Generic load method, used to create a Resource specific to this ResourceManager without using one of the specialised 'load' methods (containing per-Resource-type parameters). More... | |
void | parseScript (DataStreamPtr &stream, const String &groupName) override |
Parse a script file. More... | |
ResourcePtr | prepare (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *loadParams=0, bool backgroundThread=false) |
Generic prepare method, used to create a Resource specific to this ResourceManager without using one of the specialised 'prepare' methods (containing per-Resource-type parameters). More... | |
void | reloadAll (bool reloadableOnly=true) |
Caused all currently loaded resources to be reloaded. More... | |
virtual void | reloadAll (Resource::LoadingFlags flags) |
Caused all currently loaded resources to be reloaded. More... | |
void | reloadUnreferencedResources (bool reloadableOnly=true) |
Caused all currently loaded but not referenced by any other object resources to be reloaded. More... | |
void | remove (const ResourcePtr &r) |
Remove a single resource. More... | |
void | remove (const String &name, const String &group=RGN_DEFAULT) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More... | |
void | remove (ResourceHandle handle) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More... | |
virtual void | removeAll (void) |
Removes all resources. More... | |
virtual void | removeUnreferencedResources (bool reloadableOnly=true) |
Remove all resources which are not referenced by any other object. More... | |
bool | resourceExists (const String &name, const String &group=RGN_DEFAULT) const |
Returns whether the named resource exists in this manager. More... | |
bool | resourceExists (ResourceHandle handle) const |
Returns whether a resource with the given handle exists in this manager. More... | |
void | setMemoryBudget (size_t bytes) |
Set a limit on the amount of memory this resource handler may use. More... | |
void | setVerbose (bool v) |
Sets whether this manager and its resources habitually produce log output. More... | |
void | unload (const String &name, const String &group=RGN_DEFAULT) |
Unloads a single resource by name. More... | |
void | unload (ResourceHandle handle) |
Unloads a single resource by handle. More... | |
void | unloadAll (bool reloadableOnly=true) |
Unloads all resources. More... | |
virtual void | unloadAll (Resource::LoadingFlags flags) |
Unloads all resources. More... | |
void | unloadUnreferencedResources (bool reloadableOnly=true) |
Unload all resources which are not referenced by any other object. More... | |
Public Member Functions inherited from Ogre::ScriptLoader | |
virtual | ~ScriptLoader () |
Public Member Functions inherited from Ogre::Singleton< MeshManager > | |
Singleton (void) | |
~Singleton (void) | |
Static Public Member Functions | |
static bool | getBonesUseObjectSpace () |
whether the bone matrices are in object space or world space More... | |
static MeshManager & | getSingleton (void) |
Get the singleton instance. More... | |
static MeshManager * | getSingletonPtr (void) |
Get the singleton instance. More... | |
static void | setBonesUseObjectSpace (bool enable) |
Set whether to keep the bone matrices in object space or transform them to world space. More... | |
Static Public Member Functions inherited from Ogre::Singleton< MeshManager > | |
static MeshManager & | getSingleton (void) |
Get the singleton instance. More... | |
static MeshManager * | getSingletonPtr (void) |
Get the singleton instance. More... | |
Additional Inherited Members | |
Public Types inherited from Ogre::ResourceManager | |
typedef std::pair< ResourcePtr, bool > | ResourceCreateOrRetrieveResult |
typedef std::map< ResourceHandle, ResourcePtr > | ResourceHandleMap |
typedef std::unordered_map< String, ResourcePtr > | ResourceMap |
typedef MapIterator< ResourceHandleMap > | ResourceMapIterator |
typedef std::unordered_map< String, ResourceMap > | ResourceWithGroupMap |
Handles the management of mesh resources.
Ogre::MeshManager::MeshManager | ( | ) |
Ogre::MeshManager::~MeshManager | ( | ) |
void Ogre::MeshManager::_initialise | ( | void | ) |
Initialises the manager, only to be called by OGRE internally.
MeshPtr Ogre::MeshManager::getByName | ( | const String & | name, |
const String & | groupName = RGN_DEFAULT |
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Retrieves a pointer to a resource by name, or null if the resource does not exist.
MeshPtr Ogre::MeshManager::create | ( | const String & | name, |
const String & | group, | ||
bool | isManual = false , |
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ManualResourceLoader * | loader = 0 , |
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const NameValuePairList * | createParams = 0 |
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Create a new mesh.
name | The unique name of the Resource |
group | The name of the resource group to attach this new resource to |
isManual | Is this resource manually loaded? If so, you should really populate the loader parameter in order that the load process can call the loader back when loading is required. |
loader | Pointer to a ManualLoader implementation which will be called when the Resource wishes to load (should be supplied if you set isManual to true). You can in fact leave this parameter null if you wish, but the Resource will never be able to reload if anything ever causes it to unload. Therefore provision of a proper ManualLoader instance is strongly recommended. |
createParams | If any parameters are required to create an instance, they should be supplied here as name / value pairs |
ResourceCreateOrRetrieveResult Ogre::MeshManager::createOrRetrieve | ( | const String & | name, |
const String & | group, | ||
bool | isManual, | ||
ManualResourceLoader * | loader, | ||
const NameValuePairList * | createParams, | ||
HardwareBuffer::Usage | vertexBufferUsage, | ||
HardwareBuffer::Usage | indexBufferUsage = HBU_GPU_ONLY , |
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bool | vertexBufferShadowed = false , |
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bool | indexBufferShadowed = false |
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Create a new mesh, or retrieve an existing one with the same name if it already exists.
name | The unique name of the Resource |
group | The name of the resource group to attach this new resource to |
isManual | Is this resource manually loaded? If so, you should really populate the loader parameter in order that the load process can call the loader back when loading is required. |
loader | Pointer to a ManualLoader implementation which will be called when the Resource wishes to load (should be supplied if you set isManual to true). You can in fact leave this parameter null if you wish, but the Resource will never be able to reload if anything ever causes it to unload. Therefore provision of a proper ManualLoader instance is strongly recommended. |
createParams | If any parameters are required to create an instance, they should be supplied here as name / value pairs |
vertexBufferUsage | The usage flags with which the vertex buffer(s) will be created |
indexBufferUsage | The usage flags with which the index buffer(s) created for this mesh will be created with. |
vertexBufferShadowed | If true, the vertex buffers will be shadowed by system memory copies for faster read access |
indexBufferShadowed | If true, the index buffers will be shadowed by system memory copies for faster read access |
MeshPtr Ogre::MeshManager::prepare | ( | const String & | filename, |
const String & | groupName, | ||
HardwareBuffer::Usage | vertexBufferUsage = HBU_GPU_ONLY , |
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HardwareBuffer::Usage | indexBufferUsage = HBU_GPU_ONLY , |
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bool | vertexBufferShadowed = false , |
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bool | indexBufferShadowed = false |
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) |
Prepares a mesh for loading from a file.
This does the IO in advance of the call to load().
filename | The name of the .mesh file |
groupName | The name of the resource group to assign the mesh to |
vertexBufferUsage | The usage flags with which the vertex buffer(s) will be created |
indexBufferUsage | The usage flags with which the index buffer(s) created for this mesh will be created with. |
vertexBufferShadowed | If true, the vertex buffers will be shadowed by system memory copies for faster read access |
indexBufferShadowed | If true, the index buffers will be shadowed by system memory copies for faster read access |
MeshPtr Ogre::MeshManager::load | ( | const String & | filename, |
const String & | groupName, | ||
HardwareBuffer::Usage | vertexBufferUsage = HBU_GPU_ONLY , |
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HardwareBuffer::Usage | indexBufferUsage = HBU_GPU_ONLY , |
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bool | vertexBufferShadowed = false , |
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bool | indexBufferShadowed = false |
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Loads a mesh from a file, making it immediately available for use.
This does the IO in advance of the call to load().
filename | The name of the .mesh file |
groupName | The name of the resource group to assign the mesh to |
vertexBufferUsage | The usage flags with which the vertex buffer(s) will be created |
indexBufferUsage | The usage flags with which the index buffer(s) created for this mesh will be created with. |
vertexBufferShadowed | If true, the vertex buffers will be shadowed by system memory copies for faster read access |
indexBufferShadowed | If true, the index buffers will be shadowed by system memory copies for faster read access |
MeshPtr Ogre::MeshManager::createManual | ( | const String & | name, |
const String & | groupName, | ||
ManualResourceLoader * | loader = 0 |
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) |
Creates a new Mesh specifically for manual definition rather than loading from an object file.
Note that once you've defined your mesh, you must call Mesh::_setBounds in order to define the bounds of your mesh. In previous versions of OGRE could auto-compute that, but OGRE's support of write-only vertex buffers makes this no longer appropriate.
name | The name to give the new mesh |
groupName | The name of the resource group to assign the mesh to |
loader | ManualResourceLoader which will be called to load this mesh when the time comes. It is recommended that you populate this field in order that the mesh can be rebuilt should the need arise |
MeshPtr Ogre::MeshManager::createPlane | ( | const String & | name, |
const String & | groupName, | ||
const Plane & | plane, | ||
Real | width, | ||
Real | height, | ||
int | xsegments = 1 , |
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int | ysegments = 1 , |
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bool | normals = true , |
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unsigned short | numTexCoordSets = 1 , |
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Real | uTile = 1.0f , |
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Real | vTile = 1.0f , |
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const Vector3 & | upVector = Vector3::UNIT_Y , |
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HardwareBuffer::Usage | vertexBufferUsage = HBU_GPU_ONLY , |
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HardwareBuffer::Usage | indexBufferUsage = HBU_GPU_ONLY , |
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bool | vertexShadowBuffer = false , |
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bool | indexShadowBuffer = false |
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Creates a basic plane, by default majoring on the x/y axes facing positive Z.
name | The name to give the resulting mesh |
groupName | The name of the resource group to assign the mesh to |
plane | The orientation of the plane and distance from the origin |
width | The width of the plane in world coordinates |
height | The height of the plane in world coordinates |
xsegments | The number of segments to the plane in the x direction |
ysegments | The number of segments to the plane in the y direction |
normals | If true, normals are created perpendicular to the plane |
numTexCoordSets | The number of 2D texture coordinate sets created - by default the corners are created to be the corner of the texture. |
uTile | The number of times the texture should be repeated in the u direction |
vTile | The number of times the texture should be repeated in the v direction |
upVector | The 'Up' direction of the plane texture coordinates. |
vertexBufferUsage | The usage flag with which the vertex buffer for this plane will be created |
indexBufferUsage | The usage flag with which the index buffer for this plane will be created |
vertexShadowBuffer | If this flag is set to true, the vertex buffer will be created with a system memory shadow buffer, allowing you to read it back more efficiently than if it is in hardware |
indexShadowBuffer | If this flag is set to true, the index buffer will be created with a system memory shadow buffer, allowing you to read it back more efficiently than if it is in hardware |
MeshPtr Ogre::MeshManager::createCurvedIllusionPlane | ( | const String & | name, |
const String & | groupName, | ||
const Plane & | plane, | ||
Real | width, | ||
Real | height, | ||
Real | curvature, | ||
int | xsegments = 1 , |
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int | ysegments = 1 , |
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bool | normals = true , |
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unsigned short | numTexCoordSets = 1 , |
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Real | uTile = 1.0f , |
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Real | vTile = 1.0f , |
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const Vector3 & | upVector = Vector3::UNIT_Y , |
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const Quaternion & | orientation = Quaternion::IDENTITY , |
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HardwareBuffer::Usage | vertexBufferUsage = HBU_GPU_ONLY , |
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HardwareBuffer::Usage | indexBufferUsage = HBU_GPU_ONLY , |
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bool | vertexShadowBuffer = false , |
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bool | indexShadowBuffer = false , |
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int | ySegmentsToKeep = -1 |
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Creates a plane, which because of it's texture coordinates looks like a curved surface, useful for skies in a skybox.
name | The name to give the resulting mesh |
groupName | The name of the resource group to assign the mesh to |
plane | The orientation of the plane and distance from the origin |
width | The width of the plane in world coordinates |
height | The height of the plane in world coordinates |
curvature | The curvature of the plane. Good values are between 2 and 65. Higher values are more curved leading to a smoother effect, lower values are less curved meaning more distortion at the horizons but a better distance effect. |
xsegments | The number of segments to the plane in the x direction |
ysegments | The number of segments to the plane in the y direction |
normals | If true, normals are created perpendicular to the plane |
numTexCoordSets | The number of 2D texture coordinate sets created - by default the corners are created to be the corner of the texture. |
uTile | The number of times the texture should be repeated in the u direction |
vTile | The number of times the texture should be repeated in the v direction |
upVector | The 'Up' direction of the plane. |
orientation | The orientation of the overall sphere that's used to create the illusion |
vertexBufferUsage | The usage flag with which the vertex buffer for this plane will be created |
indexBufferUsage | The usage flag with which the index buffer for this plane will be created |
vertexShadowBuffer | If this flag is set to true, the vertex buffer will be created with a system memory shadow buffer, allowing you to read it back more efficiently than if it is in hardware |
indexShadowBuffer | If this flag is set to true, the index buffer will be created with a system memory shadow buffer, allowing you to read it back more efficiently than if it is in hardware |
ySegmentsToKeep | The number of segments from the top of the dome downwards to keep. -1 keeps all of them. This can save fillrate if you cannot see much of the sky lower down. |
MeshPtr Ogre::MeshManager::createCurvedPlane | ( | const String & | name, |
const String & | groupName, | ||
const Plane & | plane, | ||
Real | width, | ||
Real | height, | ||
Real | bow = 0.5f , |
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int | xsegments = 1 , |
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int | ysegments = 1 , |
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bool | normals = false , |
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unsigned short | numTexCoordSets = 1 , |
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Real | uTile = 1.0f , |
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Real | vTile = 1.0f , |
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const Vector3 & | upVector = Vector3::UNIT_Y , |
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HardwareBuffer::Usage | vertexBufferUsage = HBU_GPU_ONLY , |
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HardwareBuffer::Usage | indexBufferUsage = HBU_GPU_ONLY , |
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bool | vertexShadowBuffer = false , |
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bool | indexShadowBuffer = false |
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Creates a genuinely curved plane, by default majoring on the x/y axes facing positive Z.
name | The name to give the resulting mesh |
groupName | The name of the resource group to assign the mesh to |
plane | The orientation of the plane and distance from the origin |
width | The width of the plane in world coordinates |
height | The height of the plane in world coordinates |
bow | The amount of 'bow' in the curved plane. (Could also be considered the depth.) |
xsegments | The number of segments to the plane in the x direction |
ysegments | The number of segments to the plane in the y direction |
normals | If true, normals are created perpendicular to the plane |
numTexCoordSets | The number of 2D texture coordinate sets created - by default the corners are created to be the corner of the texture. |
uTile | The number of times the texture should be repeated in the u direction |
vTile | The number of times the texture should be repeated in the v direction |
upVector | The 'Up' direction of the plane. |
vertexBufferUsage | The usage flag with which the vertex buffer for this plane will be created |
indexBufferUsage | The usage flag with which the index buffer for this plane will be created |
vertexShadowBuffer | If this flag is set to true, the vertex buffer will be created with a system memory shadow buffer, allowing you to read it back more efficiently than if it is in hardware |
indexShadowBuffer | If this flag is set to true, the index buffer will be created with a system memory shadow buffer, allowing you to read it back more efficiently than if it is in hardware |
PatchMeshPtr Ogre::MeshManager::createBezierPatch | ( | const String & | name, |
const String & | groupName, | ||
void * | controlPointBuffer, | ||
VertexDeclaration * | declaration, | ||
size_t | width, | ||
size_t | height, | ||
size_t | uMaxSubdivisionLevel = PatchSurface::AUTO_LEVEL , |
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size_t | vMaxSubdivisionLevel = PatchSurface::AUTO_LEVEL , |
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PatchSurface::VisibleSide | visibleSide = PatchSurface::VS_FRONT , |
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HardwareBuffer::Usage | vbUsage = HBU_GPU_ONLY , |
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HardwareBuffer::Usage | ibUsage = HBU_CPU_TO_GPU , |
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bool | vbUseShadow = true , |
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bool | ibUseShadow = true |
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Creates a Bezier patch based on an array of control vertices.
name | The name to give the newly created mesh. |
groupName | The name of the resource group to assign the mesh to |
controlPointBuffer | A pointer to a buffer containing the vertex data which defines control points of the curves rather than actual vertices. Note that you are expected to provide not just position information, but potentially normals and texture coordinates too. The format of the buffer is defined in the VertexDeclaration parameter |
declaration | VertexDeclaration describing the contents of the buffer. Note this declaration must only draw on buffer source 0! |
width | Specifies the width of the patch in control points. Note this parameter must greater than or equal to 3. |
height | Specifies the height of the patch in control points. Note this parameter must greater than or equal to 3. |
uMaxSubdivisionLevel,vMaxSubdivisionLevel | If you want to manually set the top level of subdivision, do it here, otherwise let the system decide. |
visibleSide | Determines which side of the patch (or both) triangles are generated for. |
vbUsage | Vertex buffer usage flags. Recommend the default since vertex buffer should be static. |
ibUsage | Index buffer usage flags. Recommend the default since index buffer should be dynamic to change levels but not readable. |
vbUseShadow | Flag to determine if a shadow buffer is generated for the vertex buffer. See HardwareBuffer for full details. |
ibUseShadow | Flag to determine if a shadow buffer is generated for the index buffer. See HardwareBuffer for full details. |
void Ogre::MeshManager::setPrepareAllMeshesForShadowVolumes | ( | bool | enable | ) |
Tells the mesh manager that all future meshes should prepare themselves for shadow volumes on loading.
bool Ogre::MeshManager::getPrepareAllMeshesForShadowVolumes | ( | void | ) |
Retrieves whether all Meshes should prepare themselves for shadow volumes.
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static |
Get the singleton instance.
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static |
Get the singleton instance.
VertexElementType Ogre::MeshManager::getBlendWeightsBaseElementType | ( | ) | const |
Gets the base element type used for blend weights in vertex buffers.
void Ogre::MeshManager::setBlendWeightsBaseElementType | ( | VertexElementType | vet | ) |
sets the base element type used for blend weights in vertex buffers.
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inlinestatic |
Set whether to keep the bone matrices in object space or transform them to world space.
Transforming to world space happens on the CPU and is the legacy behavior. Using object space bones is more efficient as it allows to do the transformation in the vertex shader.
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inlinestatic |
whether the bone matrices are in object space or world space
Real Ogre::MeshManager::getBoundsPaddingFactor | ( | void | ) |
Gets the factor by which the bounding box of an entity is padded.
Default is 0.01
void Ogre::MeshManager::setBoundsPaddingFactor | ( | Real | paddingFactor | ) |
Sets the factor by which the bounding box of an entity is padded.
void Ogre::MeshManager::setListener | ( | MeshSerializerListener * | listener | ) |
Sets the listener used to control mesh loading through the serializer.
MeshSerializerListener* Ogre::MeshManager::getListener | ( | ) |
Gets the listener used to control mesh loading through the serializer.
ResourceCreateOrRetrieveResult Ogre::ResourceManager::createOrRetrieve |
Create a new resource, or retrieve an existing one with the same name if it already exists.
name | The unique name of the Resource |
group | The name of the resource group to attach this new resource to |
isManual | Is this resource manually loaded? If so, you should really populate the loader parameter in order that the load process can call the loader back when loading is required. |
loader | Pointer to a ManualLoader implementation which will be called when the Resource wishes to load (should be supplied if you set isManual to true). You can in fact leave this parameter null if you wish, but the Resource will never be able to reload if anything ever causes it to unload. Therefore provision of a proper ManualLoader instance is strongly recommended. |
createParams | If any parameters are required to create an instance, they should be supplied here as name / value pairs |