Class which represents the renderable aspects of a set of shadow volume faces.
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| ShadowRenderable () |
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| ShadowRenderable (MovableObject *parent, const HardwareIndexBufferSharedPtr &indexBuffer, const VertexData *vertexData, bool createSeparateLightCap, bool isLightCap=false) |
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virtual | ~ShadowRenderable () |
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ShadowRenderable * | getLightCapRenderable (void) |
| Get the light cap version of this renderable. More...
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const LightList & | getLights (void) const override |
| Gets a list of lights, ordered relative to how close they are to this renderable. More...
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const MaterialPtr & | getMaterial (void) const override |
| Retrieves a weak reference to the material this renderable object uses. More...
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const HardwareVertexBufferSharedPtr & | getPositionBuffer (void) const |
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void | getRenderOperation (RenderOperation &op) override |
| Gets the render operation required to send this object to the frame buffer. More...
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RenderOperation * | getRenderOperationForUpdate (void) |
| Get the internal render operation for set up. More...
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Real | getSquaredViewDepth (const Camera *) const override |
| Returns the squared distance between the camera and this renderable. More...
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void | getWorldTransforms (Matrix4 *xform) const override |
| Gets the world transform matrix / matrices for this renderable object. More...
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bool | isLightCapSeparate (void) const |
| Does this renderable require a separate light cap? More...
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virtual bool | isVisible (void) const |
| Should this ShadowRenderable be treated as visible? More...
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void | rebindIndexBuffer (const HardwareIndexBufferSharedPtr &indexBuffer) |
| This function informs the shadow renderable that the global index buffer from the SceneManager has been updated. More...
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void | setMaterial (const MaterialPtr &mat) |
| Set the material to be used by the shadow, should be set by the caller before adding to a render queue. More...
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| Renderable () |
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virtual | ~Renderable () |
| Virtual destructor needed as class has virtual methods. More...
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virtual void | _updateCustomGpuParameter (const GpuProgramParameters::AutoConstantEntry &constantEntry, GpuProgramParameters *params) const |
| Update a custom GpuProgramParameters constant which is derived from information only this Renderable knows. More...
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virtual bool | getCastsShadows (void) const |
| Method which reports whether this renderable would normally cast a shadow. More...
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const Vector4f & | getCustomParameter (size_t index) const |
| Gets the custom value associated with this Renderable at the given index. More...
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virtual uint16 | getNumWorldTransforms (void) const |
| Returns the number of world transform matrices this renderable requires. More...
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bool | getPolygonModeOverrideable (void) const |
| Gets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting. More...
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virtual Technique * | getTechnique (void) const |
| Retrieves a pointer to the Material Technique this renderable object uses. More...
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bool | getUseIdentityProjection (void) const |
| Returns whether or not to use an 'identity' projection. More...
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bool | getUseIdentityView (void) const |
| Returns whether or not to use an 'identity' view. More...
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const Any & | getUserAny (void) const |
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UserObjectBindings & | getUserObjectBindings () |
| Class that provides convenient interface to establish a linkage between custom user application objects and Ogre core classes. More...
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const UserObjectBindings & | getUserObjectBindings () const |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More...
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bool | hasCustomParameter (size_t index) const |
| Checks whether a custom value is associated with this Renderable at the given index. More...
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virtual void | postRender (SceneManager *sm, RenderSystem *rsys) |
| Called immediately after the Renderable has been rendered. More...
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virtual bool | preRender (SceneManager *sm, RenderSystem *rsys) |
| Called just prior to the Renderable being rendered. More...
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void | removeCustomParameter (size_t index) |
| Removes a custom value which is associated with this Renderable at the given index. More...
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void | setCustomParameter (size_t index, const Vector4f &value) |
| Sets a custom parameter for this Renderable, which may be used to drive calculations for this specific Renderable, like GPU program parameters. More...
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void | setPolygonModeOverrideable (bool override) |
| Sets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting. More...
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void | setUseIdentityProjection (bool useIdentityProjection) |
| Sets whether or not to use an 'identity' projection. More...
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void | setUseIdentityView (bool useIdentityView) |
| Sets whether or not to use an 'identity' view. More...
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void | setUserAny (const Any &anything) |
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Class which represents the renderable aspects of a set of shadow volume faces.