OGRE
13.6
Object-Oriented Graphics Rendering Engine
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Classes | |
struct | CollisionListener |
class | DebugDrawer |
class | DynamicsWorld |
simplified wrapper with automatic memory management More... | |
struct | RayResultCallback |
class | RigidBodyState |
A MotionState is Bullet's way of informing you about updates to an object. More... | |
Enumerations | |
enum | ColliderType { CT_BOX , CT_SPHERE , CT_CYLINDER , CT_CAPSULE , CT_TRIMESH , CT_HULL } |
Functions | |
Quaternion | convert (const btQuaternion &q) |
Vector3 | convert (const btVector3 &v) |
btQuaternion | convert (const Quaternion &q) |
btVector3 | convert (const Vector3 &v) |
_OgreBulletExport btBoxShape * | createBoxCollider (const MovableObject *mo) |
create box collider using ogre provided data More... | |
_OgreBulletExport btCapsuleShape * | createCapsuleCollider (const MovableObject *mo) |
create capsule collider using ogre provided data More... | |
_OgreBulletExport btCylinderShape * | createCylinderCollider (const MovableObject *mo) |
create capsule collider using ogre provided data More... | |
_OgreBulletExport btSphereShape * | createSphereCollider (const MovableObject *mo) |
create sphere collider using ogre provided data More... | |