A MotionState is Bullet's way of informing you about updates to an object.
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#include <OgreBullet.h>
A MotionState is Bullet's way of informing you about updates to an object.
Pass this MotionState to a btRigidBody to have your SceneNode updated automaticaly.
◆ RigidBodyState()
Ogre::Bullet::RigidBodyState::RigidBodyState |
( |
Node * |
node | ) |
|
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inline |
◆ getWorldTransform()
void Ogre::Bullet::RigidBodyState::getWorldTransform |
( |
btTransform & |
ret | ) |
const |
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inlineoverride |
◆ setWorldTransform()
void Ogre::Bullet::RigidBodyState::setWorldTransform |
( |
const btTransform & |
in | ) |
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inlineoverride |
The documentation for this class was generated from the following file: