OGRE  13.6
Object-Oriented Graphics Rendering Engine
Ogre::Bullet::RigidBodyState Class Reference

A MotionState is Bullet's way of informing you about updates to an object. More...

#include <OgreBullet.h>

+ Inheritance diagram for Ogre::Bullet::RigidBodyState:

Public Member Functions

 RigidBodyState (Node *node)
 
void getWorldTransform (btTransform &ret) const override
 
void setWorldTransform (const btTransform &in) override
 

Detailed Description

A MotionState is Bullet's way of informing you about updates to an object.

Pass this MotionState to a btRigidBody to have your SceneNode updated automaticaly.

Constructor & Destructor Documentation

◆ RigidBodyState()

Ogre::Bullet::RigidBodyState::RigidBodyState ( Node node)
inline

Member Function Documentation

◆ getWorldTransform()

void Ogre::Bullet::RigidBodyState::getWorldTransform ( btTransform &  ret) const
inlineoverride

◆ setWorldTransform()

void Ogre::Bullet::RigidBodyState::setWorldTransform ( const btTransform &  in)
inlineoverride

The documentation for this class was generated from the following file: